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Thread: Transparency??
Post: RE: Transparency??
(06-22-2015, 10:59 AM)DnALANGE Wrote: they can do shit agains you..
Shouldn't that be can'T??
Oopsie, my mistake, it was around 04:00 am :D so yeah xD
Anyway, thank you! its fixed now ;d |
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NotASkrub |
Development Support
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44 |
27,553 |
06-22-2015, 11:21 AM |
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Thread: Transparency??
Post: RE: Transparency??
Dear @Amnesiaplayer, let @NotASkrub explain you this:
You have the creator (dev team), they made the game, objects, models, script, absolutely everything..
Then the creators sell those things (e.g. th... |
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NotASkrub |
Development Support
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44 |
27,553 |
06-22-2015, 12:11 AM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
(06-21-2015, 08:53 PM)Catalyst Wrote: what's the problem, maybe you'll show a script content again? I don't know what is the problem actualy.
Its not "actualy" it is "actually" :D
The problem was li... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-21-2015, 10:59 PM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
(06-21-2015, 07:21 PM)FlawlessHappiness Wrote: PHP Code:SetEntityPlayerLookAtCallback("Tim", "Tim", (false)); Don't place something inside () unless it tells you to. In this case it w... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-21-2015, 08:35 PM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
Actually I get an error that its expecting a semi colon before the "}".. |
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NotASkrub |
Development Support
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27 |
15,253 |
06-21-2015, 06:55 PM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
(06-21-2015, 01:30 PM)FlawlessHappiness Wrote: Please, every time you've done something and it doesn't work, update your script in your next post so that we can see if you made any errors.
Oh, sorry... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-21-2015, 02:14 PM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
I did those changes, and yet, it doesnt do what it has to do in the script after the player enters certain script area.. |
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NotASkrub |
Development Support
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27 |
15,253 |
06-21-2015, 01:28 PM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
(06-21-2015, 01:28 AM)FlawlessHappiness Wrote: Show how you've set up the script right now.
Spoiler below!
PHP Code://Everything with "//" at the start of ... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-21-2015, 11:16 AM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
Sorry for bump, but I need the help about the problem listed above.. |
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NotASkrub |
Development Support
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27 |
15,253 |
06-20-2015, 10:11 PM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
(06-20-2015, 05:01 PM)FlawlessHappiness Wrote: Could you have run into the area when the door was closed first?
Because then the function will delete itself and not call anymore unless you reload t... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-20-2015, 06:08 PM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
Spoiler below!
(06-20-2015, 02:02 PM)DnALANGE Wrote: void PlayerScare(string &in asParent, string &in asChild, string &in alState)
{
if(GetSwingDoorClosed(asEntity) == fals... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-20-2015, 02:56 PM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
Heya, I'm here with another question! ;d
PHP Code:void PlayerScare(string &in asParent, string &in asChild, string &in alState){ &n... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-20-2015, 01:00 PM |
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Thread: [Updated thread] Need help
Post: RE: [Updated thread] Need help
(06-19-2015, 10:35 AM)DnALANGE Wrote: the TEXT will NOT show if the .ogg part is empty!
The tekst will appear as long as the .ogg is.
Maybe there is your answer.Actually, no ;d
I remember that i've ... |
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NotASkrub |
Development Support
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143 |
100,583 |
06-19-2015, 11:47 AM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
(06-19-2015, 08:03 AM)Mudbill Wrote: (From Flawless' example. PS: You missed a semi-colon by the end)
PHP Code:void FadeOutFunc(string &in asTimer){ FadeOu... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-19-2015, 09:45 AM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
I tried, I dont get errors, its just that the fade out does not start and also same goes for fade in..
Edit, its 05:00 am here and I'm going to sleep, feel free to answer and do suggestions, when I g... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-19-2015, 02:58 AM |
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Thread: Hi, its me again ;d
Post: RE: Hi, its me again ;d
(06-19-2015, 02:12 AM)FlawlessHappiness Wrote: You're getting the idea, but it's supposed to look like this:
PHP Code:void OnStart(){ TeleportPlayer("PlayerStartArea_1")... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-19-2015, 02:24 AM |
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Thread: Hi, its me again ;d
Post: Hi, its me again ;d
So, can someone tell me, where is my mistake with this?
PHP Code:void OnStart(){ TeleportPlayer("PlayerStartArea_1"); AddEntityCollideCallback("Play... |
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NotASkrub |
Development Support
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27 |
15,253 |
06-19-2015, 01:52 AM |
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Thread: can someone explain me this?
Post: RE: can someone explain me this?
Amnesiaplayer Wrote:So you want to change a wall, into a Doorway, doorframe and door...
I don't think that's possible.
Since the wall is a Static_Object.
Best way to do this, is change the static obje... |
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NotASkrub |
Development Support
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7 |
4,470 |
06-18-2015, 08:39 PM |
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Thread: can someone explain me this?
Post: can someone explain me this?
Hi, I am DefinitelyNotASkrub, and I'm here to ask you this:
Is there a way, that I can script the following:
I have a room with mansion base wall default02.
I want to be able to change that wall with ... |
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NotASkrub |
Development Support
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7 |
4,470 |
06-18-2015, 03:00 PM |