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    Thread: [p1 released] Amnesia:Upheaval The Darkness Ascension of Whisperstream:
Post: RE: [p1 released] Amnesia:Upheaval The Darkness As...

(11-28-2016, 04:38 AM)CarnivorousJelly Wrote: This looks incredibly familiar... you wouldn't happen to have posted a screenshot of this hallway in the Screenshot Criticism Thread about two or three ...
SwingsDarkCreeps Custom Stories, TCs & Mods - Development 4 5,063 11-28-2016, 01:46 PM
    Thread: [p1 released] Amnesia:Upheaval The Darkness Ascension of Whisperstream:
Post: [p1 released] Amnesia:Upheaval The Darkness Ascens...

The first sequel of the custom story has been released! You can try it on mod DB - Amnesia mods :rolleyes: : http://www.moddb.com/mods/upheaval-the-d...sperstream [Image: http://images.akamai.steamu...
SwingsDarkCreeps Custom Stories, TCs & Mods - Development 4 5,063 11-27-2016, 10:17 AM
    Thread: People can edit levels TOGETHER LIVE!
Post: RE: People can edit levels TOGETHER LIVE!

I would have been more pleased if I would found this feature for HPL 2 aswell.How many people the app can hold connected? Seems that this is one of the best ideas of creating in efficient way maps an...
SwingsDarkCreeps User created content 6 6,092 07-18-2016, 03:41 PM
    Thread: Weird coding errors?
Post: RE: Weird coding errors?

hi, so this: //(double slash)- corresponds at commentaries inside the script(like 7he Dubz said before); {}(brackets)-corresponds at function branch or ...
SwingsDarkCreeps Development Support 3 2,057 09-07-2015, 10:15 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

(08-30-2015, 12:50 AM)CarnivorousJelly Wrote: I don't think I worded myself clearly enough; by "Nice decorating, I like the pure-green light. It gives a very surreal, abstract feeling when combined ...
SwingsDarkCreeps Custom Stories, TCs & Mods - Development 2,822 2,998,146 08-30-2015, 09:14 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

It is not a simple "house" haha:D.Yea you guys were right it is too symmetrical and seems "surreal",but even if you say that -my plan was initially to egalize the "symmetric" with desorder or with mat...
SwingsDarkCreeps Custom Stories, TCs & Mods - Development 2,822 2,998,146 08-29-2015, 11:03 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Well, I'm making corridors: [Image: http://images.akamai.steamusercontent.co...FC2B4815D/]
SwingsDarkCreeps Custom Stories, TCs & Mods - Development 2,822 2,998,146 08-27-2015, 07:27 PM
    Thread: Terminal Computers from Penumbra Black Plague
Post: RE: Terminal Computers from Penumbra Black Plague

I will put soon some updates at functional terminal computer
SwingsDarkCreeps Development Support 6 4,386 08-27-2015, 07:11 PM
    Thread: I' m new here - Van Bolovan
Post: RE: I' m new here - Van Bolovan

Well I decided not to "waste" a thread just for 1 screenshot added so I posted it right here: [attachment=5178]
SwingsDarkCreeps Development Support 11 7,451 08-27-2015, 05:23 PM
    Thread: Older Gamers - Hands up
Post: RE: Older Gamers - Hands up

Wolfenstein 3D (I played Wolfenstein The New Order in this year,finished it,I played all series exception The Old Blood), Red Alert 1&2 ,Age of Empire series, GTA old series,Gun Metal, Harry Potte...
SwingsDarkCreeps Off-Topic 50 29,370 08-27-2015, 08:39 AM
    Thread: Older Gamers - Hands up
Post: RE: Older Gamers - Hands up

I'm 16 years old too so,...perhaps...I'm a baby too:P?yea but I played Wolfenstein 3D when I was 5(getting back on arrows from keyboard, push on space to find secret doors haha old times...etc...):P ;...
SwingsDarkCreeps Off-Topic 50 29,370 08-25-2015, 05:41 PM
    Thread: Some things to make the game more realistic?
Post: RE: Some things to make the game more realistic?

Sorry about that :s my mouth sometimes speaks without me to realise about what I'm talking...
SwingsDarkCreeps Development Support 15 8,596 07-31-2015, 03:19 PM
    Thread: Some things to make the game more realistic?
Post: RE: Some things to make the game more realistic?

So, you want programs for 3d modeling...I think that 3D's max is a good one ,I don 't know if you can get it free really, maybe if you had a FileList account you could get it free:huh:, but in fact Bl...
SwingsDarkCreeps Development Support 15 8,596 07-31-2015, 07:50 AM
    Thread: Some things to make the game more realistic?
Post: RE: Some things to make the game more realistic?

(07-30-2015, 08:34 PM)Amnesiaplayer Wrote: Thanks everyone! Btw, Van Boloval, Great idea man! I always hate if you HAVE to encounter the monster :P Btw, did anyone react on my TITLE, or did someon...
SwingsDarkCreeps Development Support 15 8,596 07-30-2015, 08:46 PM
    Thread: Some things to make the game more realistic?
Post: RE: Some things to make the game more realistic?

Well,in my opinion-in general the game seems more realistic if you are giving to the player more opportunities, I mean that the Player- to can do a thing in more ways like-to can get somewhere-in a pl...
SwingsDarkCreeps Development Support 15 8,596 07-30-2015, 08:29 PM
    Thread: Terminal Computers from Penumbra Black Plague
Post: RE: Terminal Computers from Penumbra Black Plague

This object"level00_computer_terminal" -is not a interactable object , so I decided to use /SetEntityPlayerInteractCallback/ but using an area; I made this!: void OnStart() { SetEntityPlayerInteractC...
SwingsDarkCreeps Development Support 6 4,386 07-30-2015, 02:02 PM
    Thread: Terminal Computers from Penumbra Black Plague
Post: Terminal Computers from Penumbra Black Plague

I remembered phases from Penumbra Black Plague when the player could interact with "terminal computers" - "surfing" the desktop and entering into folders in order to introduce passwords for unlocking ...
SwingsDarkCreeps Development Support 6 4,386 07-28-2015, 04:16 PM
    Thread: Scripting
Post: RE: Scripting

(06-22-2015, 05:17 AM)GameEnthusiast Wrote: I would like to know how to make a monster not go away when you die, and when you not look at them and when you go far away enough to go away. could you p...
SwingsDarkCreeps Development Support 9 5,125 07-05-2015, 09:11 PM
    Thread: Determine angle on object
Post: RE: Determine angle on object

Hello :), I think that the better way to do that is to use a lever(custom entity)-that when is attached at a mount(support) and the player move the lever in the right direction the result will be some...
SwingsDarkCreeps Development Support 7 4,298 07-05-2015, 08:11 PM
    Thread: I' m new here - Van Bolovan
Post: RE: I' m new here - Van Bolovan

So I decided to take that screenshot with Steam(better than before now):):
SwingsDarkCreeps Development Support 11 7,451 06-29-2015, 12:52 PM