Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: SOMA Third Person Camera Control
Post: RE: SOMA Third Person Camera Control
This is so very very cool. Makes a mind race to think up all potential applications, of which off the top of head there are several. |
|
1minus1is0 |
Development
|
8 |
8,848 |
11-30-2015, 07:12 AM |
|
|
Thread: HPL3 Modding Skype Group
Post: RE: HPL3 Modding Skype Group
If this is still going on, add me. I'm constantly tinkering with stuff and very helpful.
edit: name is
oneminusone skypeisterrible |
|
1minus1is0 |
User created content
|
14 |
9,418 |
11-17-2015, 09:58 PM |
|
|
Thread: Heartstopping moments [contains spoilers]
Post: RE: Heartstopping moments [contains spoilers]
(11-07-2015, 09:55 PM)globalnode Wrote: https://youtu.be/lWqByZhQwYQ?list=PLejGw...ijk&t=1392
I shit a brick while she chasing me.
Your reaction to the choice is amazing. |
|
1minus1is0 |
Hints, help and spoilers
|
26 |
28,512 |
11-10-2015, 12:53 AM |
|
|
Thread: Question re: Leveleditor Combinations Origin Point
Post: RE: Question re: Leveleditor Combinations Origin P...
If I knew exactly how it calculates the new origin point, assuming it is just the average of all origin points that make it up, I could figure out some kind of formula for rotating and transforming fu... |
|
1minus1is0 |
Development
|
2 |
2,713 |
11-06-2015, 11:00 AM |
|
|
Thread: Question re: Leveleditor Combinations Origin Point
Post: Question re: Leveleditor Combinations Origin Point
Question: How do I change the XYZ origin point of a combination? I want to add an object to a combination of another object, but i want the axis of rotation to remain the same as the original object |
|
1minus1is0 |
Development
|
2 |
2,713 |
11-06-2015, 08:51 AM |
|
|
Thread: PATHOS-I Looking for project manager/leader
Post: RE: PATHOS-I Looking for project manager/leader
(11-05-2015, 03:36 PM)Filizitas Wrote: [Image: https://media0.giphy.com/media/vJcecZJ4oWKdO/200_s.gif]
But what skype group are you talking about... i someone posted the link somewhere :c
sent PM |
|
1minus1is0 |
Development
|
35 |
24,175 |
11-06-2015, 08:49 AM |
|
|
Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...
Hey, i have a suggestion:
is it possible to mess with the crosshair such that depending on what you point it at a little information window pops in? Kinda like how the terminator's vision worked? |
|
1minus1is0 |
Development
|
55 |
40,671 |
10-26-2015, 09:07 AM |
|
|
Thread: [spoiler]What's next
Post: RE: [spoiler]What's next
Checklist of things for one or both Simons to do:
getting back to theta, and hopefully that robot woman just outside the main entrance is still sane. Check if cortex chip, stick into body. Stick Cath... |
|
1minus1is0 |
Hints, help and spoilers
|
12 |
10,431 |
10-18-2015, 08:11 AM |
|
|
Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...
Well, once we have a working inventory system it's kind of irrelevant anyway, so long as the GUI triggers are there, you can hack together just about anything.
A sci-fi PDA thingamajig with journal, ... |
|
1minus1is0 |
Development
|
55 |
40,671 |
10-17-2015, 01:14 AM |
|
|
Thread: [spoiler]What's next
Post: RE: [spoiler]What's next
Does the lift still work to get up from the Abyss? |
|
1minus1is0 |
Hints, help and spoilers
|
12 |
10,431 |
10-16-2015, 09:08 PM |
|
|
Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...
I just thought I'd throw this out there: if you are going to implement a journal system, make sure it also supports images as well as text, for the case of maps. |
|
1minus1is0 |
Development
|
55 |
40,671 |
10-16-2015, 09:04 PM |
|
|
Thread: PATHOS-I Looking for project manager/leader
Post: RE: Assembling a team! (Updated)
I hope I hope i hope i hope i hope this is still a thing and it gets going. |
|
1minus1is0 |
Development
|
35 |
24,175 |
10-10-2015, 05:42 PM |
|
|
Thread: Community Updates/Features Requests for HPL3 Editors
Post: RE: Community Updates/Features Requests for HPL3 E...
(10-08-2015, 03:43 PM)Mudbill Wrote: (10-08-2015, 03:39 PM)Vale Wrote: Global rotation as opposed to always having local?
^ This.
Rotating an already rotated object is really awkward. If you tilt... |
|
1minus1is0 |
Development
|
10 |
15,831 |
10-09-2015, 05:43 AM |
|
|
Thread: [2015] What Are You Working On? Community Screenshots & Videos
Post: RE: [2015] What Are You Working On? Community Scre...
putting a map together, just figured out a tough 45 degree corridor solution that took me the better part of a day to get just right.
[Image: http://i.imgur.com/80Pu0qj.png] |
|
1minus1is0 |
Showcase
|
87 |
77,563 |
10-08-2015, 09:59 PM |
|
|
Thread: PATHOS-I Looking for project manager/leader
Post: RE: Assembling a team!
|
1minus1is0 |
Development
|
35 |
24,175 |
10-08-2015, 03:37 AM |
|
|
Thread: Tau/Phi Static Parts Adapter MEGATHREAD
Post: Tau/Phi Static Parts Adapter MEGATHREAD
Hi everyone. I am currently constructing a massive vertical level connected primarily by Tau/Phi parts. For the time being I am merely connecting static parts and leaving gubbins for later.
So I ran... |
|
1minus1is0 |
Development
|
0 |
1,863 |
10-07-2015, 08:55 PM |
|
|
Thread: tau_tunnel_reactorcontrollroom
Post: RE: tau_tunnel_reactorcontrollroom
Oh, BTW I noticed something interested that has allowed me to build massive vertical levels: the tau short ladders allow you to totally clear the level below, and The phi tall stairs allow you to tota... |
|
1minus1is0 |
Development
|
8 |
5,360 |
10-07-2015, 07:30 PM |
|
|
Thread: tau_tunnel_reactorcontrollroom
Post: RE: tau_tunnel_reactorcontrollroom
While we are on the subject, does anyone know what parts can fit into
station/special_tau_receiving_area?
If not the perfect item, then something close? |
|
1minus1is0 |
Development
|
8 |
5,360 |
10-07-2015, 04:09 AM |
|
|
Thread: tau_tunnel_reactorcontrollroom
Post: RE: tau_tunnel_reactorcontrollroom
I'm currently working on Tau/Phi adaptable parts level, let me know if you need to find anything related to that as I've been getting creative in making adapters for various parts. |
|
1minus1is0 |
Development
|
8 |
5,360 |
10-06-2015, 03:56 PM |
|
|
Thread: tau_tunnel_reactorcontrollroom
Post: RE: tau_tunnel_reactorcontrollroom
None of the windows work?
edit: just checked: 04_02_reactorwall_window.dae will fit. In fact it is designed for it.
If it is not ideal to you to have a window there, or the window's exterior is not ... |
|
1minus1is0 |
Development
|
8 |
5,360 |
10-06-2015, 03:30 AM |