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    Thread: SOMA Third Person Camera Control
Post: RE: SOMA Third Person Camera Control

This is so very very cool. Makes a mind race to think up all potential applications, of which off the top of head there are several.
1minus1is0 Development 8 8,848 11-30-2015, 07:12 AM
    Thread: HPL3 Modding Skype Group
Post: RE: HPL3 Modding Skype Group

If this is still going on, add me. I'm constantly tinkering with stuff and very helpful. edit: name is oneminusone skypeisterrible
1minus1is0 User created content 14 9,418 11-17-2015, 09:58 PM
    Thread: Heartstopping moments [contains spoilers]
Post: RE: Heartstopping moments [contains spoilers]

(11-07-2015, 09:55 PM)globalnode Wrote: https://youtu.be/lWqByZhQwYQ?list=PLejGw...ijk&t=1392 I shit a brick while she chasing me. Your reaction to the choice is amazing.
1minus1is0 Hints, help and spoilers 26 28,512 11-10-2015, 12:53 AM
    Thread: Question re: Leveleditor Combinations Origin Point
Post: RE: Question re: Leveleditor Combinations Origin P...

If I knew exactly how it calculates the new origin point, assuming it is just the average of all origin points that make it up, I could figure out some kind of formula for rotating and transforming fu...
1minus1is0 Development 2 2,713 11-06-2015, 11:00 AM
    Thread: Question re: Leveleditor Combinations Origin Point
Post: Question re: Leveleditor Combinations Origin Point

Question: How do I change the XYZ origin point of a combination? I want to add an object to a combination of another object, but i want the axis of rotation to remain the same as the original object
1minus1is0 Development 2 2,713 11-06-2015, 08:51 AM
    Thread: PATHOS-I Looking for project manager/leader
Post: RE: PATHOS-I Looking for project manager/leader

(11-05-2015, 03:36 PM)Filizitas Wrote: [Image: https://media0.giphy.com/media/vJcecZJ4oWKdO/200_s.gif] But what skype group are you talking about... i someone posted the link somewhere :c sent PM
1minus1is0 Development 35 24,175 11-06-2015, 08:49 AM
    Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...

Hey, i have a suggestion: is it possible to mess with the crosshair such that depending on what you point it at a little information window pops in? Kinda like how the terminator's vision worked?
1minus1is0 Development 55 40,671 10-26-2015, 09:07 AM
    Thread: [spoiler]What's next
Post: RE: [spoiler]What's next

Checklist of things for one or both Simons to do: getting back to theta, and hopefully that robot woman just outside the main entrance is still sane. Check if cortex chip, stick into body. Stick Cath...
1minus1is0 Hints, help and spoilers 12 10,431 10-18-2015, 08:11 AM
    Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...

Well, once we have a working inventory system it's kind of irrelevant anyway, so long as the GUI triggers are there, you can hack together just about anything. A sci-fi PDA thingamajig with journal, ...
1minus1is0 Development 55 40,671 10-17-2015, 01:14 AM
    Thread: [spoiler]What's next
Post: RE: [spoiler]What's next

Does the lift still work to get up from the Abyss?
1minus1is0 Hints, help and spoilers 12 10,431 10-16-2015, 09:08 PM
    Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...

I just thought I'd throw this out there: if you are going to implement a journal system, make sure it also supports images as well as text, for the case of maps.
1minus1is0 Development 55 40,671 10-16-2015, 09:04 PM
    Thread: PATHOS-I Looking for project manager/leader
Post: RE: Assembling a team! (Updated)

I hope I hope i hope i hope i hope this is still a thing and it gets going.
1minus1is0 Development 35 24,175 10-10-2015, 05:42 PM
    Thread: Community Updates/Features Requests for HPL3 Editors
Post: RE: Community Updates/Features Requests for HPL3 E...

(10-08-2015, 03:43 PM)Mudbill Wrote: (10-08-2015, 03:39 PM)Vale Wrote: Global rotation as opposed to always having local? ^ This. Rotating an already rotated object is really awkward. If you tilt...
1minus1is0 Development 10 15,831 10-09-2015, 05:43 AM
    Thread: [2015] What Are You Working On? Community Screenshots & Videos
Post: RE: [2015] What Are You Working On? Community Scre...

putting a map together, just figured out a tough 45 degree corridor solution that took me the better part of a day to get just right. [Image: http://i.imgur.com/80Pu0qj.png]
1minus1is0 Showcase 87 77,563 10-08-2015, 09:59 PM
    Thread: PATHOS-I Looking for project manager/leader
Post: RE: Assembling a team!

sent a PM
1minus1is0 Development 35 24,175 10-08-2015, 03:37 AM
    Thread: Tau/Phi Static Parts Adapter MEGATHREAD
Post: Tau/Phi Static Parts Adapter MEGATHREAD

Hi everyone. I am currently constructing a massive vertical level connected primarily by Tau/Phi parts. For the time being I am merely connecting static parts and leaving gubbins for later. So I ran...
1minus1is0 Development 0 1,863 10-07-2015, 08:55 PM
    Thread: tau_tunnel_reactorcontrollroom
Post: RE: tau_tunnel_reactorcontrollroom

Oh, BTW I noticed something interested that has allowed me to build massive vertical levels: the tau short ladders allow you to totally clear the level below, and The phi tall stairs allow you to tota...
1minus1is0 Development 8 5,360 10-07-2015, 07:30 PM
    Thread: tau_tunnel_reactorcontrollroom
Post: RE: tau_tunnel_reactorcontrollroom

While we are on the subject, does anyone know what parts can fit into station/special_tau_receiving_area? If not the perfect item, then something close?
1minus1is0 Development 8 5,360 10-07-2015, 04:09 AM
    Thread: tau_tunnel_reactorcontrollroom
Post: RE: tau_tunnel_reactorcontrollroom

I'm currently working on Tau/Phi adaptable parts level, let me know if you need to find anything related to that as I've been getting creative in making adapters for various parts.
1minus1is0 Development 8 5,360 10-06-2015, 03:56 PM
    Thread: tau_tunnel_reactorcontrollroom
Post: RE: tau_tunnel_reactorcontrollroom

None of the windows work? edit: just checked: 04_02_reactorwall_window.dae will fit. In fact it is designed for it. If it is not ideal to you to have a window there, or the window's exterior is not ...
1minus1is0 Development 8 5,360 10-06-2015, 03:30 AM