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Thread: Bitterwood Peak (RELEASE)
Post: RE: Bitterwood Peak (RELEASE)
I don't do it on regular basis :) What about my question in spoiler? Anyone to give me a helping hand - preferably the very author? Thank you :) |
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jammer64 |
Showcase
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134 |
166,333 |
11-30-2014, 11:54 PM |
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Thread: Bitterwood Peak (RELEASE)
Post: RE: Bitterwood Peak (RELEASE)
I hoped for more useful response :( |
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jammer64 |
Showcase
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134 |
166,333 |
11-30-2014, 05:17 PM |
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Thread: Bitterwood Peak (RELEASE)
Post: RE: Bitterwood Peak (RELEASE)
Ah, it's official. Got 1.2 now and everything works :)
I really dig the atmosphere and mansion's layout. The only minor gripe is lack of dynamic music - this mellow piano theme doesn't do the justice... |
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jammer64 |
Showcase
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134 |
166,333 |
11-27-2014, 11:49 PM |
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Thread: Bitterwood Peak (RELEASE)
Post: RE: Bitterwood Peak (RELEASE)
Well, I didn't download anything additional to the things within latest mod package - readme file stated nothing about external assets :) |
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jammer64 |
Showcase
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134 |
166,333 |
11-26-2014, 06:03 AM |
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Thread: Bitterwood Peak (RELEASE)
Post: RE: Bitterwood Peak (RELEASE)
I guess it's going to be great mod judging by the beginning but I have one serious problem. I don't know whether build is invalid or what but there are some problems with geometry - missing walls, wro... |
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jammer64 |
Showcase
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134 |
166,333 |
11-24-2014, 12:30 AM |
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Thread: The Electric Castle Demo
Post: RE: The Electric Castle Demo
i understand complaints and second them. big props for custom content and technical side but gameplay is practically none and i cannot understand how you guys can praise such plot or rather lack of it... |
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jammer64 |
Custom Stories, TCs & Mods - Development
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81 |
85,236 |
05-15-2011, 01:20 AM |
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Thread: directional light
Post: RE: directional light
(05-14-2011, 08:56 AM)DamnNoHtml Wrote: The engine simply wasn't designed for Global Ilumination like in Unreal.
i know that frictional optimised their game rather for indoors and realtime lighting.... |
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jammer64 |
Custom Stories, TCs & Mods
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7 |
5,813 |
05-14-2011, 09:10 AM |
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Thread: directional light
Post: RE: directional light
(05-14-2011, 06:45 AM)palistov Wrote: Use a wide FOV spotlight with a large radius placed very far away from your scene. make the near-clip plane relatively close to your FOV but not so much that it... |
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jammer64 |
Custom Stories, TCs & Mods
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7 |
5,813 |
05-14-2011, 08:19 AM |
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Thread: directional light
Post: RE: directional light
(05-14-2011, 01:07 AM)MrBigzy Wrote: Yea, spotlight is a directional light.
well, it's not quite directional in the way i mean. and i mean directional light such as sunlight where we don't have sing... |
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jammer64 |
Custom Stories, TCs & Mods
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7 |
5,813 |
05-14-2011, 01:40 AM |
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Thread: directional light
Post: directional light
any chance of releasing patch with directional light for modders? i bet it would be helpful as currently people have no chance of making anything different than tight corridors and dungeons or outdoor... |
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jammer64 |
Custom Stories, TCs & Mods
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7 |
5,813 |
05-14-2011, 12:55 AM |
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Thread: Inspirations found in Black Plague
Post: RE: Inspirations found in Black Plague
Kedjane Wrote:In gamer-laungage "Silent Hill atmosphere" is the best possible atmosphere in a horror game, and for a while Black Plague really had it for me.
to be honest, black plague creeped me out... |
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jammer64 |
General Discussion
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15 |
12,306 |
03-24-2008, 09:23 PM |
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Thread: Inspirations found in Black Plague
Post: Inspirations found in Black Plague
i've found some very strong references to the other games and movies throughout the game. let me point out some:
- getting into our nightmare reminds a lot the reality change in silent hill
- lady's ... |
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jammer64 |
General Discussion
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15 |
12,306 |
03-24-2008, 01:50 AM |