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    Thread: Community Challenge: Level Art [Oct 2015]
Post: RE: Community Challenge: Level Art [Oct 2015]

My entry, partially inspired by some of the environments in Alien: Isolation. [Image: http://i.imgur.com/bQifAb2.jpg]
Diago21 Showcase 14 12,419 10-14-2015, 11:26 AM
    Thread: HPL3 Modding Skype Group
Post: RE: HPL3 Modding Skype Group

Sounds good :) Add me to it when its up and running!
Diago21 User created content 14 9,261 10-14-2015, 08:55 AM
    Thread: [2015] What Are You Working On? Community Screenshots & Videos
Post: RE: [2015] What Are You Working On? Community Scre...

Yet another new map I'm working on after taking the lighting feedback into consideration. This one took heavy ques from the Theta Medbay. [Image: http://i.imgur.com/gUHD87U.jpg] [Image: http://i.img...
Diago21 Showcase 87 76,533 10-14-2015, 08:30 AM
    Thread: [2015] What Are You Working On? Community Screenshots & Videos
Post: RE: [2015] What Are You Working On? Community Scre...

(10-11-2015, 12:11 PM)Robosprog Wrote: Whilst there's too many to criticize every single one - you need to use coloured lightning more, especially in picture 2 - where is that white light coming fro...
Diago21 Showcase 87 76,533 10-12-2015, 06:34 AM
    Thread: PATHOS-I Looking for project manager/leader
Post: RE: Assembling a team! (Updated)

My name is still forward for Level Designer / Mapper if you need any more :) Some of my recent work is in the showcase section.
Diago21 Development 35 23,679 10-11-2015, 10:04 AM
    Thread: [2015] What Are You Working On? Community Screenshots & Videos
Post: RE: [2015] What Are You Working On? Community Scre...

Some shots from a new map I'm working on, can't wait to figure out terminals so I can add a story! Part 1: Spoiler below! [Image: http://i.imgur.com/QbFUjnx.jpg] [Image: http://i.imgur...
Diago21 Showcase 87 76,533 10-11-2015, 06:36 AM
    Thread: Interactive Consoles, etc.
Post: Interactive Consoles, etc.

Hey guys, I'm sure you're getting sick of me posting lol. Can somebody point me in the right direction for making interactive consoles and the like? I'd like to have some info on these consoles if pos...
Diago21 Development 3 3,228 10-09-2015, 02:57 PM
    Thread: [2015] What Are You Working On? Community Screenshots & Videos
Post: RE: [2015] What Are You Working On? Community Scre...

Here's some stuff I'm working on, latest SOMA shots are at the top. http://steamcommunity.com/id/Diago21/scr...crollTop=0
Diago21 Showcase 87 76,533 10-08-2015, 09:47 AM
    Thread: Best way to simulate an outside underwater area?
Post: RE: Best way to simulate an outside underwater are...

Yeah I've been trying to backwards engineer the map for a while now :/ I think it may also have to do with the skybox I'm using but I can't seem to find the same skybox in the game files anywhere.. Th...
Diago21 Development 3 3,108 10-08-2015, 08:18 AM
    Thread: Community Challenge: Level Art [Oct 2015]
Post: RE: Community Challenge: Level Art [Oct 2015]

Can't wait!
Diago21 Showcase 14 12,419 10-08-2015, 06:39 AM
    Thread: Best way to simulate an outside underwater area?
Post: Best way to simulate an outside underwater area?

Hey guys, I'm making a map that takes place inside, however the outside can be seen from various points throughout the map and I'm just wondering how to make the outside area look like the one from th...
Diago21 Development 3 3,108 10-08-2015, 04:22 AM
    Thread: PATHOS-I Looking for project manager/leader
Post: RE: Assembling a team!

Hey, figured I'd register just to reply to this. I've been working in the editor doing some level design so if you're still looking for someone to help out I'd love to be of assistance. You can PM me ...
Diago21 Development 35 23,679 10-08-2015, 04:17 AM