Search Results
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Thread: How to get position of entity?
Post: How to get position of entity?
For my mod I need to get the position of an enemy/entity. To get the player's position I can use the Player_GetPosition function. Is there a similar function to get an enemy/entity's position? I am cu... |
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Mafiyia |
Technical Support
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1 |
3,653 |
02-24-2017, 08:01 PM |
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Thread: [SOLVED] How to get distance to enemy?
Post: RE: [SOLVED] How to get distance to enemy?
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Mafiyia |
Technical Support
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3 |
4,708 |
01-30-2017, 10:32 PM |
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Thread: [SOLVED] How to get distance to enemy?
Post: [SOLVED] How to get distance to enemy?
I'm creating an add-on mod where I would like to get the distance to an enemy. After researching the documentation I have been trying to use the Player_GetDistanceToEntity(const tString &in asEnti... |
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Mafiyia |
Technical Support
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3 |
4,708 |
01-27-2017, 07:53 PM |
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Thread: [SOLVED] How to know if player is in jumping or falling state?
Post: RE: How to know if player is in jumping or falling...
This is exactly what I was looking for. Thanks! |
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Mafiyia |
Technical Support
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2 |
4,348 |
01-26-2017, 10:52 PM |
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Thread: [SOLVED] How to know if player is in jumping or falling state?
Post: [SOLVED] How to know if player is in jumping or fa...
Is there a method that can tell me if the player is in the jumping state? I know there is a Player_Jump() method that makes the player jump, but I'm looking for a method that returns true if the playe... |
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Mafiyia |
Technical Support
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2 |
4,348 |
01-26-2017, 09:36 PM |
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Thread: [SOLVED] Output Messages to Text File?
Post: RE: [SOLVED] Output Messages to Text File?
(01-16-2017, 10:36 PM)Abion47 Wrote: You can use the cLux_OutputTextToFile function.
Perfect thanks! |
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Mafiyia |
Technical Support
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2 |
4,037 |
01-17-2017, 01:11 AM |
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Thread: [SOLVED] Output Messages to Text File?
Post: [SOLVED] Output Messages to Text File?
Is it possible to output messages during run-time to a text file? This would make debugging much easier for me. |
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Mafiyia |
Technical Support
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2 |
4,037 |
01-16-2017, 06:38 PM |