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Thread: Picking up a Lantern and unlocking a door
Post: RE: Picking up a Lantern and unlocking a door
Thank you so much! It's kinda ironic how I always wondered what that SwingDoor meant.. |
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Hyperoom |
Development Support
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7 |
5,477 |
06-21-2017, 02:58 PM |
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Thread: Picking up a Lantern and unlocking a door
Post: RE: Picking up a Lantern and unlocking a door
Map and script fiules can be found here: https://www.mediafire.com/folder/r2gaee9rkzpat/maps Tell me all mistakes in script/map and also red door crashes the game since I haven't created a map which i... |
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Hyperoom |
Development Support
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7 |
5,477 |
06-21-2017, 02:10 PM |
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Thread: Picking up a Lantern and unlocking a door
Post: RE: Picking up a Lantern and unlocking a door
(06-20-2017, 08:50 PM)FlawlessHappiness Wrote: If you want a function to call when the player picks up an entity, the easiest thing to do is to call a function when the player interacts with the ent... |
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Hyperoom |
Development Support
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7 |
5,477 |
06-21-2017, 08:51 AM |
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Thread: Picking up a Lantern and unlocking a door
Post: Picking up a Lantern and unlocking a door
I really need help scripting a sequence that unlocks a door when player picks up a lantern. I already tried this code from 2010 but I just managed to close the thread:
Code:void PickLanternUnlockDoor... |
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Hyperoom |
Development Support
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7 |
5,477 |
06-20-2017, 05:55 PM |
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Thread: On Pickup help
Post: RE: On Pickup help
(10-22-2010, 03:25 PM)ThePaSch Wrote: (10-22-2010, 03:19 PM)house Wrote: Hello. I want to make something in my level that when you pick up a lantern, a locked door blocking the path is unlocked. L... |
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Hyperoom |
Custom Stories, TCs & Mods
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4 |
9,059 |
06-20-2017, 02:41 PM |