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Thread: Saving the game + Items in Inventory
Post: RE: Saving the game + Items in Inventory
(12-30-2018, 10:28 PM)HappyMatt12345 Wrote: (12-30-2018, 07:52 PM)theyhunger Wrote: Obviously in Amnesia, you have the "Save" and "Save & Exit" options in the pause menu. However, in the Justi... |
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theyhunger |
Development Support
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2 |
2,888 |
12-31-2018, 11:00 AM |
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Thread: Saving the game + Items in Inventory
Post: Saving the game + Items in Inventory
Obviously in Amnesia, you have the "Save" and "Save & Exit" options in the pause menu. However, in the Justine DLC, those options are not present (except from just "Exit"). Since I don't think Jus... |
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theyhunger |
Development Support
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2 |
2,888 |
12-30-2018, 07:52 PM |
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Thread: [SOLVED] LiquidArea Problem
Post: RE: LiquidArea Problem
(06-27-2018, 03:42 PM)Mudbill Wrote: Ok, I set up a minimap level to reproduce the issue and I found out what's going on.
There seems to be an event triggered when you first ENTER a liquid area whi... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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8 |
7,566 |
06-28-2018, 08:35 PM |
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Thread: [SOLVED] LiquidArea Problem
Post: RE: LiquidArea Problem
(06-27-2018, 03:35 AM)Mudbill Wrote: Have you tried moving it horizontally instead?
Yes and even diagonally, still not working. The only other suggestion that I can think of is to replace the entity... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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8 |
7,566 |
06-27-2018, 08:48 AM |
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Thread: [SOLVED] LiquidArea Problem
Post: RE: LiquidArea Problem
(06-25-2018, 03:46 PM)Mudbill Wrote: You can enable a debug toggle in the F1 menu in-game to let you see where areas are. This could help you determine if the area actually moved. Maybe water areas ... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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8 |
7,566 |
06-25-2018, 08:17 PM |
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Thread: [SOLVED] LiquidArea Problem
Post: RE: LiquidArea Problem
(06-23-2018, 11:12 PM)Mudbill Wrote: Is this the original Cistern level unmodified? Because that should not happen. Looks like a bug to me, unless you have a water area that extends to the upper por... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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8 |
7,566 |
06-24-2018, 11:13 AM |
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Thread: [SOLVED] LiquidArea Problem
Post: [SOLVED] LiquidArea Problem
Sorry to be posting every day about new issues but this one is easily the worst for me as I really want to use this feature.
There's an old screenshot for original Amnesia of the cistern entrance flo... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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8 |
7,566 |
06-23-2018, 05:12 PM |
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Thread: ----IGNORE----
Post: ----IGNORE----
This post isn't needed anymore. |
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theyhunger |
Development Support
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0 |
1,700 |
06-22-2018, 10:28 AM |
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Thread: ----IGNORE----
Post: ----IGNORE----
This post isn't needed anymore. |
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theyhunger |
Development Support
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0 |
1,908 |
06-09-2018, 02:13 PM |
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Thread: [CLOSED] Sticky Areas Not Working
Post: RE: [CLOSED] Sticky Areas Not Working
(04-16-2018, 07:31 AM)Ongka Wrote: Judging from the screenshot I'd say the problem is that the other two sticky areas are deactivated (red name).
If you've already checked the entity names I don't s... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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6 |
6,616 |
04-17-2018, 07:33 PM |
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Thread: [CLOSED] Sticky Areas Not Working
Post: RE: Sticky Areas Not Working
(04-15-2018, 10:45 AM)Romulator Wrote: Open up your cogwheel in the Model Editor. Since it is asking for a Body, make sure you are referencing the Body of the cogwheel by name in your Sticky Area pr... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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6 |
6,616 |
04-15-2018, 12:26 PM |
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Thread: [CLOSED] Sticky Areas Not Working
Post: RE: Sticky Areas Not Working
(04-14-2018, 10:51 PM)FlawlessHappiness Wrote: The only thing that determines whether an entity can attach to the area is its name.
You need to be 100% sure that the attachable body names match the... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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6 |
6,616 |
04-15-2018, 09:03 AM |
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Thread: [CLOSED] Sticky Areas Not Working
Post: [CLOSED] Sticky Areas Not Working
I have "used" the cogwheel puzzle from Dungeon - Justine but changed it so you need to find all three cogwheels instead of just one for the puzzle. In-game, the first cogwheel does stick to that area ... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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6 |
6,616 |
04-13-2018, 05:04 PM |
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Thread: [SOLVED] Need Skybox Fixing
Post: RE: Need Skybox Fixing
(07-15-2017, 09:14 AM)Romulator Wrote: https://wiki.frictionalgames.com/hpl2/tu...tutorial_7
Grab the DevIL.dll from the above wiki entry and replace the one in Amnesia's install directory with tha... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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5 |
5,845 |
07-15-2017, 01:57 PM |
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Thread: [SOLVED] Need Skybox Fixing
Post: [SOLVED] Need Skybox Fixing
I want to use these skyboxes but it seems like it only shows the first picture instead of all 6 of them. If anyone is interested in helping me with these cubemaps, let me know and I will send either t... |
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theyhunger |
Custom Stories, TCs & Mods - Development
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5 |
5,845 |
07-14-2017, 06:13 PM |