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    Thread: Penumbra Trial
Post: Penumbra Trial

Hi everyone! I'm here to announce my new project - Penumbra Trial.  This is a Penumbra Overture remake on Unity 5, with modern graphics and new gameplay features, mechanics.  Here is a link to moddb p...
Buchka123 General Discussion 0 2,626 04-15-2019, 05:32 PM
    Thread: Custom footsteps sound(Full conversion)
Post: Custom footsteps sound(Full conversion)

Hi there! I have a little question. I'm making full conversion mod, and i want to add my custom footstep sounds, but i don't know how to do it. It would be great if someone will tell me =)
Buchka123 Development Support 1 2,453 07-14-2018, 09:03 PM
    Thread: What are the map_name.nodes files for?
Post: RE: What are the map_name.nodes files for?

(03-23-2018, 05:46 AM)Romulator Wrote: They are cache files for your pathnodes in the level, which are used by enemies to navigate around the map. You don't need to explicitly "use" them, because th...
Buchka123 Development Support 2 2,550 03-24-2018, 02:40 PM
    Thread: What are the map_name.nodes files for?
Post: What are the map_name.nodes files for?

I noticed that most of original Amnesia maps has additional file like level_name.nodes. So the question what are these files for and how to use it in my cs?
Buchka123 Development Support 2 2,550 03-22-2018, 08:23 AM
    Thread: Monster started to walk backwards
Post: RE: Monster started to walk backwards

(02-04-2018, 03:41 AM)Mudbill Wrote: What internal variables did you change...?Nvm, it's ok now, I just recreated him and now everything is working fine, maybe it was related to the rotation variabl...
Buchka123 Development Support 2 2,479 02-04-2018, 11:51 AM
    Thread: Monster started to walk backwards
Post: Monster started to walk backwards

Hello, suddenly my custom monster(completly new monster) began to walk backwards, before he was not. What could be the reason? I didn't correct any animations, only changed its internal variables,and ...
Buchka123 Development Support 2 2,479 02-03-2018, 11:03 PM
    Thread: How to make new anims for old creatures?
Post: RE: How to make new anims for old creatures?

(01-07-2018, 04:02 PM)Mudbill Wrote: Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if yo...
Buchka123 Development Support 2 2,618 01-07-2018, 07:18 PM
    Thread: How to make new anims for old creatures?
Post: How to make new anims for old creatures?

Hello again, i want to create a new animation for infected enemy(from penumbra), i am using blender. When my animation exported in model view, model looks wrong(pic 2). How do i fix it? :huh: (Sorry f...
Buchka123 Development Support 2 2,618 01-07-2018, 01:14 PM
    Thread: Callback for using items on character
Post: RE: Callback for using items on character

Thank you!
Buchka123 Development Support 3 3,143 11-05-2017, 05:11 PM
    Thread: Callback for using items on character
Post: Callback for using items on character

Hello again, is it possible to make item that can be used on character himself and for example he begins to move at double speed? Is it possible to make callback for using items on character himself? ...
Buchka123 Development Support 3 3,143 11-05-2017, 11:01 AM
    Thread: How to get dae_anim file?
Post: RE: How to get dae_anim file?

(10-30-2017, 03:48 PM)Mudbill Wrote: I believe the .dae_anim files are basic .dae files but with a renamed extension. Try exporting your animation and renaming it to .dae_anim. Export your normal ob...
Buchka123 Development Support 2 4,071 10-30-2017, 04:09 PM
    Thread: How to get dae_anim file?
Post: How to get dae_anim file?

Hello again :) ! I am new in 3d modeling, i've got a monster and i made 1 simple animation of it in blender, after loading dae file in modelviewer i've got anm file, but it can not be used in model ed...
Buchka123 Development Support 2 4,071 10-30-2017, 01:18 PM
    Thread: How to hide light?
Post: RE: How to hide light?

(10-21-2017, 12:47 PM)Romulator Wrote: What happens when you try to disable the light itself in the entity? Before you hide the entity, include this line: PHP Code:SetLampLit("MonsterName_LightName...
Buchka123 Development Support 5 5,892 10-21-2017, 03:23 PM
    Thread: How to hide light?
Post: How to hide light?

Hello, i want to import Penumbra's infected with flashlight model. When i put it in level editor on my map and deactivate it, light from flashlight become hidden, but when i enter the game , light is...
Buchka123 Development Support 5 5,892 10-21-2017, 09:00 AM