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Thread: Latest Twitter Post
Post: RE: Latest Twitter Post
(05-09-2011, 07:34 PM)Deu sex Wrote: So... it is possible to make a game, with trust, without... really knowing each others ?
It's possible to know someone without ever meeting them. They probably k... |
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wally |
General Discussion
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10 |
9,461 |
05-11-2011, 02:23 PM |
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Thread: Amnesia: Justine Discussion Topic
Post: RE: Justine story
How the hell do I launch this expansion? I have the game through steam, but I don't see any option to do so. Its not in my custom stories, and starting a new game just launches the default game. |
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wally |
General Discussion
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607 |
609,474 |
04-13-2011, 03:45 PM |
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Thread: Update?
Post: RE: Update?
Whoever re-mirrored the chalk writings compressed the resolution and made it illegible. Just use this one: http://i.imgur.com/nTjIL.png |
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wally |
General Discussion
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402 |
539,558 |
04-03-2011, 08:15 PM |
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Thread: Update?
Post: RE: Update?
All 16 chalk writing texts, from textures\decals\ptest\chalk_maze_writing.
http://i.imgur.com/nTjIL.png
All of the chalk heiroglyphs:
[Image: http://i.imgur.com/SDwuF.png]
All of the chalk letters:... |
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wally |
General Discussion
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402 |
539,558 |
04-03-2011, 03:48 AM |
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Thread: Update?
Post: RE: Update?
Has anyone investigated this further?
[Image: http://i.imgur.com/v4GY7.png] |
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wally |
General Discussion
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402 |
539,558 |
04-02-2011, 12:28 AM |
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Thread: (mostly) working linux amd64
Post: RE: (mostly) working linux amd64
Just want to say good job, somebody's got to do something with HPL1. |
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wally |
HPL1 Engine
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4 |
8,233 |
03-01-2011, 07:48 AM |
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Thread: Disable lantern
Post: RE: Disable lantern
(12-17-2010, 12:47 PM)NorK Wrote: its just a little question but....
SetLanternDisabled(bool abX); should it be true?If you want to disable the lantern, then you would set this to true.
(12-17-20... |
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wally |
Custom Stories, TCs & Mods
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2 |
3,272 |
12-18-2010, 05:10 AM |
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Thread: i am creating a game similar to this.
Post: RE: i am creating a game similar to this.
This is a pretty difficult question to answer in a nutshell. It basically boils down to just creating and object at a certain point in 3-space, and then applying force to it. But this assumes you have... |
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wally |
General Discussion
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13 |
17,748 |
12-18-2010, 04:59 AM |
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Thread: Field of View option in graphics
Post: RE: Field of View option in graphics
(11-14-2010, 10:02 AM)keen Wrote: Hey Wally,
Can you post exactly what i need to put in the English.lang file? As well as any other mods you've added, that i might need in my .lang file? Thanks :)... |
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wally |
Overture
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9 |
22,598 |
11-18-2010, 08:51 AM |
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Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra
(10-15-2010, 01:47 AM)Hazematman Wrote: Thanks for the guide, but when I run Penumbra.exe, I see the loading screen and then it gives me a windows error where it asks you to send a error report or n... |
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wally |
Overture
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32 |
450,584 |
10-15-2010, 06:12 AM |
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Thread: Hungarian translation of Amnesia (A játék honosítása)
Post: RE: Hungarian translation of Amnesia (A játék hono...
I can't read hungarian, but whoever makes this game more available definitely deserves praise. Thanks. |
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wally |
Showcase
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6 |
27,909 |
09-23-2010, 04:58 PM |
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Thread: Field of View option in graphics
Post: RE: Field of View option in graphics
(09-21-2010, 11:47 AM)Shadow4K Wrote: Hey Wally
I like play with high FOV values, so your mod is perfect.
But... Is This mod only compatible with english versions of the game? Can you make a spani... |
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wally |
Overture
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9 |
22,598 |
09-23-2010, 04:54 PM |
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Thread: My first map and models.(video)
Post: RE: My first map and models.(video)
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wally |
Custom Stories, TCs & Mods - Development
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67 |
91,863 |
09-19-2010, 12:45 PM |
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Thread: Translation error?
Post: RE: Translation error?
I believe Chipper vs. Chisel is a localisation thing. Like Cookies vs. Biscuits. |
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wally |
General Discussion
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15 |
15,186 |
09-16-2010, 08:24 AM |
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Thread: Daniel's sister -- Hazel.
Post: RE: Daniel's sister -- Hazel.
Edit: Didn't read the post above me. Disregard. |
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wally |
General Discussion
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18 |
23,907 |
09-16-2010, 08:21 AM |
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Thread: References, Lovecraft and otherwise
Post: RE: References, Lovecraft and otherwise
(09-10-2010, 05:05 AM)thrash242 Wrote: I mean the engine they use is called HPL, is it not?:D
Mind blown. |
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wally |
General Discussion
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12 |
12,795 |
09-10-2010, 09:14 AM |
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Thread: Most disturbing areas/moments
Post: RE: Most disturbing areas/moments
Really? No one has mentioned this yet?
Spoiler below!
The Iron Maiden. She's just so unnerving to look at, I was creeped out before and after the scripted event.
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wally |
General Discussion
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55 |
53,528 |
09-10-2010, 09:10 AM |
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Thread: Penumbra failing to work
Post: RE: Penumbra failing to work
(09-06-2010, 02:04 PM)MulleDK19 Wrote: (08-30-2010, 09:20 AM)Joshyy Wrote: wordswordswords
This happened to me before I followed JKO's guide.
Happened to me afterward, hence my thread. |
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wally |
Overture
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5 |
15,402 |
09-07-2010, 01:43 AM |
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Thread: Penumbra failing to work
Post: RE: Penumbra failing to work
(08-30-2010, 09:03 PM)Joshyy Wrote: Come on, nobody?
Read this thread, see if it helps. |
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wally |
Overture
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5 |
15,402 |
08-31-2010, 10:22 AM |
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Thread: what changes would you like to see?
Post: RE: what changes would you like to see?
(08-14-2010, 05:16 PM)Setlec Wrote: i wish someone to make a co-op mode for the game! :p that would increase the game difficulty! Ofc by that i mean more mobs maybe would need to modify the some map... |
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wally |
Overture
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11 |
19,943 |
08-14-2010, 07:18 PM |