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Post Author Forum Replies Views Posted [asc]
    Thread: Latest Twitter Post
Post: RE: Latest Twitter Post

(05-09-2011, 07:34 PM)Deu sex Wrote: So... it is possible to make a game, with trust, without... really knowing each others ? It's possible to know someone without ever meeting them. They probably k...
wally General Discussion 10 9,461 05-11-2011, 02:23 PM
    Thread: Amnesia: Justine Discussion Topic
Post: RE: Justine story

How the hell do I launch this expansion? I have the game through steam, but I don't see any option to do so. Its not in my custom stories, and starting a new game just launches the default game.
wally General Discussion 607 609,474 04-13-2011, 03:45 PM
    Thread: Update?
Post: RE: Update?

Whoever re-mirrored the chalk writings compressed the resolution and made it illegible. Just use this one: http://i.imgur.com/nTjIL.png
wally General Discussion 402 539,558 04-03-2011, 08:15 PM
    Thread: Update?
Post: RE: Update?

All 16 chalk writing texts, from textures\decals\ptest\chalk_maze_writing. http://i.imgur.com/nTjIL.png All of the chalk heiroglyphs: [Image: http://i.imgur.com/SDwuF.png] All of the chalk letters:...
wally General Discussion 402 539,558 04-03-2011, 03:48 AM
    Thread: Update?
Post: RE: Update?

Has anyone investigated this further? [Image: http://i.imgur.com/v4GY7.png]
wally General Discussion 402 539,558 04-02-2011, 12:28 AM
    Thread: (mostly) working linux amd64
Post: RE: (mostly) working linux amd64

Just want to say good job, somebody's got to do something with HPL1.
wally HPL1 Engine 4 8,233 03-01-2011, 07:48 AM
    Thread: Disable lantern
Post: RE: Disable lantern

(12-17-2010, 12:47 PM)NorK Wrote: its just a little question but.... SetLanternDisabled(bool abX); should it be true?If you want to disable the lantern, then you would set this to true. (12-17-20...
wally Custom Stories, TCs & Mods 2 3,272 12-18-2010, 05:10 AM
    Thread: i am creating a game similar to this.
Post: RE: i am creating a game similar to this.

This is a pretty difficult question to answer in a nutshell. It basically boils down to just creating and object at a certain point in 3-space, and then applying force to it. But this assumes you have...
wally General Discussion 13 17,748 12-18-2010, 04:59 AM
    Thread: Field of View option in graphics
Post: RE: Field of View option in graphics

(11-14-2010, 10:02 AM)keen Wrote: Hey Wally, Can you post exactly what i need to put in the English.lang file? As well as any other mods you've added, that i might need in my .lang file? Thanks :)...
wally Overture 9 22,598 11-18-2010, 08:51 AM
    Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra

(10-15-2010, 01:47 AM)Hazematman Wrote: Thanks for the guide, but when I run Penumbra.exe, I see the loading screen and then it gives me a windows error where it asks you to send a error report or n...
wally Overture 32 450,584 10-15-2010, 06:12 AM
    Thread: Hungarian translation of Amnesia (A játék honosítása)
Post: RE: Hungarian translation of Amnesia (A játék hono...

I can't read hungarian, but whoever makes this game more available definitely deserves praise. Thanks.
wally Showcase 6 27,909 09-23-2010, 04:58 PM
    Thread: Field of View option in graphics
Post: RE: Field of View option in graphics

(09-21-2010, 11:47 AM)Shadow4K Wrote: Hey Wally I like play with high FOV values, so your mod is perfect. But... Is This mod only compatible with english versions of the game? Can you make a spani...
wally Overture 9 22,598 09-23-2010, 04:54 PM
    Thread: My first map and models.(video)
Post: RE: My first map and models.(video)

I laughed.
wally Custom Stories, TCs & Mods - Development 67 91,863 09-19-2010, 12:45 PM
    Thread: Translation error?
Post: RE: Translation error?

I believe Chipper vs. Chisel is a localisation thing. Like Cookies vs. Biscuits.
wally General Discussion 15 15,186 09-16-2010, 08:24 AM
    Thread: Daniel's sister -- Hazel.
Post: RE: Daniel's sister -- Hazel.

Edit: Didn't read the post above me. Disregard.
wally General Discussion 18 23,907 09-16-2010, 08:21 AM
    Thread: References, Lovecraft and otherwise
Post: RE: References, Lovecraft and otherwise

(09-10-2010, 05:05 AM)thrash242 Wrote: I mean the engine they use is called HPL, is it not?:D Mind blown.
wally General Discussion 12 12,795 09-10-2010, 09:14 AM
    Thread: Most disturbing areas/moments
Post: RE: Most disturbing areas/moments

Really? No one has mentioned this yet? Spoiler below! The Iron Maiden. She's just so unnerving to look at, I was creeped out before and after the scripted event.
wally General Discussion 55 53,528 09-10-2010, 09:10 AM
    Thread: Penumbra failing to work
Post: RE: Penumbra failing to work

(09-06-2010, 02:04 PM)MulleDK19 Wrote: (08-30-2010, 09:20 AM)Joshyy Wrote: wordswordswords This happened to me before I followed JKO's guide. Happened to me afterward, hence my thread.
wally Overture 5 15,402 09-07-2010, 01:43 AM
    Thread: Penumbra failing to work
Post: RE: Penumbra failing to work

(08-30-2010, 09:03 PM)Joshyy Wrote: Come on, nobody? Read this thread, see if it helps.
wally Overture 5 15,402 08-31-2010, 10:22 AM
    Thread: what changes would you like to see?
Post: RE: what changes would you like to see?

(08-14-2010, 05:16 PM)Setlec Wrote: i wish someone to make a co-op mode for the game! :p that would increase the game difficulty! Ofc by that i mean more mobs maybe would need to modify the some map...
wally Overture 11 19,943 08-14-2010, 07:18 PM