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    Thread: Where are the tools!?!?
Post: RE: Where are the tools!?!?

Any updates on the Linux and or Mac versions of the development tools?
fenixkane Custom Stories, TCs & Mods - Development 116 181,838 10-12-2010, 08:05 PM
    Thread: Yahtzee reviews Amnesia
Post: RE: Yahtzee reviews Amnesia

Dangit! I just ran over from the escapist to post this but have been beaten to it. Fun review.
fenixkane General Discussion 50 49,082 09-29-2010, 05:25 PM
    Thread: A quick request.
Post: RE: A quick request.

(09-25-2010, 10:58 AM)Joseph Curwen Wrote: .rar is closed source, .zip is an open file format. So un-raring can be quite a pain in Linux. I would like it if custom stories would be packed in a more ...
fenixkane Custom Stories, TCs & Mods 9 7,868 09-25-2010, 07:26 PM
    Thread: Where are the tools!?!?
Post: RE: Where are the tools!?!?

(09-21-2010, 10:28 PM)MulleDK19 Wrote: (09-21-2010, 02:44 AM)fenixkane Wrote: Any word on when the Linux (and Mac I suppose) versions of the dev tools will be available? When Duke Nukem Forever is...
fenixkane Custom Stories, TCs & Mods - Development 116 181,838 09-21-2010, 10:36 PM
    Thread: Where are the tools!?!?
Post: RE: Where are the tools!?!?

Any word on when the Linux (and Mac I suppose) versions of the dev tools will be available?
fenixkane Custom Stories, TCs & Mods - Development 116 181,838 09-21-2010, 02:44 AM
    Thread: Probably not buying this one. :(
Post: RE: Probably not buying this one. :(

I do recall that when they were talking about the demo that they said they made the insanity effects take a lot less to go crazy. In the final game they should be more subtle and would probably take m...
fenixkane General Discussion 13 11,762 09-06-2010, 12:59 AM
    Thread: All Amnesia demo discussion HERE
Post: RE: All Amnesia demo discussion HERE

That was really good. Water part freaked me the hell out. Found that you could throw a book to get it to move away :D. I think a good indicator to say the monster attacks anything in the water would...
fenixkane General Discussion 158 202,098 09-03-2010, 11:02 PM
    Thread: Percentage of sales per platform?
Post: RE: Percentage of sales per platform?

Thanks, I've managed to get a decent idea from those.:)
fenixkane General Discussion 7 7,403 08-25-2010, 09:58 PM
    Thread: Percentage of sales per platform?
Post: RE: Percentage of sales per platform?

Maybe I could expand the question to ask about how each platform worked out for Penumbra?
fenixkane General Discussion 7 7,403 08-25-2010, 02:56 PM
    Thread: Percentage of sales per platform?
Post: RE: Percentage of sales per platform?

Is it one download with all versions or do you only download the versions you're gonna use? If it's the latter it should be trackable (but only after the game is released). One could also consider ave...
fenixkane General Discussion 7 7,403 08-25-2010, 04:46 AM
    Thread: Percentage of sales per platform?
Post: Percentage of sales per platform?

I was wondering what percentages each platform makes up in your total sales. Not asking for sales data, just wondering how Linux fares in comparison to Mac OSX and Windows.
fenixkane General Discussion 7 7,403 08-25-2010, 03:34 AM
    Thread: Engine Capabilities
Post: RE: Engine Capabilities

Thank you for the speedy reply. I wonder if there would be any way to implement a dialog system through a third party tool... Does anyone know if such a thing exists (or if anything existing can be Ge...
fenixkane Custom Stories, TCs & Mods 40 44,541 08-25-2010, 03:11 AM
    Thread: Engine Capabilities
Post: RE: Engine Capabilities

A couple of questions: What kind of control over AI are modders able to have? Also would there be any way of having a dialog window system (a tad far fetched I think)?
fenixkane Custom Stories, TCs & Mods 40 44,541 08-24-2010, 12:49 PM
    Thread: [split] Graphics Compatibility App linux 64bit missing lib issue
Post: [split] Graphics Compatibility App linux 64bit mis...

(08-09-2010, 02:09 PM)DeadManWalking Wrote: the bin64 (linux) does not work (start) for me. Not on double clicking the marked executeable, not in terminal. (I know how to start BIN-files, but wth a...
fenixkane General Discussion 6 9,076 08-09-2010, 02:54 PM
    Thread: Engine Capabilities
Post: RE: Engine Capabilities

Cool. Last questions. So are we able to create custom assets and import them as well (textures, models etc.)? Also what kind of controls are available over ai (other than just placing them and then th...
fenixkane Custom Stories, TCs & Mods 40 44,541 07-17-2010, 10:38 PM
    Thread: Engine Capabilities
Post: RE: Engine Capabilities

Thanks for the reply. So on the off chance that someone making a mod campaign ends up making a polished fully fledged game, would frictional be open to making some kind of deal for selling or somesuc...
fenixkane Custom Stories, TCs & Mods 40 44,541 07-16-2010, 11:29 PM
    Thread: Engine Capabilities
Post: RE: Engine Capabilities

Has there been any plans to extend the capabilities of the engine and tools via patches post release?
fenixkane Custom Stories, TCs & Mods 40 44,541 07-16-2010, 04:16 AM