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Thread: Script causing game to randomly crash (No FATAL ERROR)
Post: RE: extra_english.lang not working. (used to be "W...
(05-11-2011, 02:41 PM)XxRoCkBaNdMaNxX Wrote: Thank you! Everything is now working except for the door names.
Make sure the name in the extra_english.lang matches the TextEntry name you gave the enti... |
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Mofo |
Development Support
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134 |
145,080 |
05-11-2011, 04:43 PM |
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Thread: Script causing game to randomly crash (No FATAL ERROR)
Post: RE: extra_english.lang not working. (used to be "W...
Quote:<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description"> You are taking a nice stroll down an abandond road when you hear something in the bushes. You get weak f... |
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Mofo |
Development Support
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134 |
145,080 |
05-11-2011, 07:42 AM |
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Thread: modelin help
Post: RE: modelin help
http://wiki.frictionalgames.com/hpl2/thi...3d/blender |
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Mofo |
Custom Stories, TCs & Mods
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1 |
2,302 |
05-09-2011, 09:33 AM |
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Thread: Video Tutorials [OMG ELEVEN!!!!]
Post: RE: Video Tutorials [OMG ELEVEN!!!!]
(05-06-2011, 07:14 AM)Exostalker Wrote: Still gives me 404 not found error
Extra dot at the end.
http://www.frictionalgames.com/forum/thread-7823.html |
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Mofo |
Development Articles
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85 |
100,767 |
05-06-2011, 07:23 AM |
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Thread: [Model] Bullseye / Inspector Lantern
Post: RE: [Model] Bullseye / Inspector Lantern
(05-05-2011, 11:25 PM)Danarogon Wrote: I got to use this in my custom story!!! looks so neat and profecional!!!
and bisides... i am kinda sick of the old one eny way :P
Great! Looking forward to pla... |
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Mofo |
Development Resources
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33 |
47,397 |
05-05-2011, 11:30 PM |
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Thread: Voice actor samples
Post: RE: Voice actor samples
That was pretty damn good.
Your accent is quite noticeable but it didn't really bother me. Your lines sounded more "natural" then the ones in La Caza. It felt like you were telling the story to some... |
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Mofo |
Custom Stories, TCs & Mods
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7 |
6,647 |
05-03-2011, 07:28 AM |
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Thread: [Model] Bullseye / Inspector Lantern
Post: RE: [Model] Bullseye / Inspector Lantern
(05-03-2011, 02:47 AM)Ghostflame Wrote: (05-03-2011, 12:10 AM)nofsky Wrote: That looks nice, well done! Kind of like a miner's lantern or something like that.Funny, that's exactly what I thought w... |
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Mofo |
Development Resources
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33 |
47,397 |
05-03-2011, 03:24 AM |
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Thread: How to make credits in the end???? [WHERE ..TO...PUT...][not solved]
Post: RE: How to make credits in the end???? [NOT SOLVE]
This is from the last level:
In the map.hps:
StartCredits("ending_alexander.ogg",false, "Ending", "MainCredits", 0);
In the extra_english.lang
<CATEGORY Name="Ending">
<Entry Name="Mai... |
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Mofo |
Development Support
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11 |
12,891 |
05-02-2011, 08:29 PM |
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Thread: PlayerStartArea_2 is not declared????????? [SOLVED]
Post: RE: PlayerStartArea_2 is not declared?????????
Quote:TeleportPlayer("PlayerStartArea_2");
*edit*
Ninja'd :) |
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Mofo |
Custom Stories, TCs & Mods
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4 |
3,710 |
05-02-2011, 07:47 PM |
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Thread: [Model] Bullseye / Inspector Lantern
Post: RE: [Model] Bullseye / Inspector Lantern
(05-02-2011, 06:55 PM)Simpanra Wrote: Please can you tell me how to make a full conversion? =/ I know nobody seems to like telling eachother about it, but i could really use your help, you can pm me... |
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Mofo |
Development Resources
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33 |
47,397 |
05-02-2011, 07:22 PM |
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Thread: [Model] Bullseye / Inspector Lantern
Post: RE: [Model] Bullseye / Inspector Lantern
(05-02-2011, 06:37 PM)Simpanra Wrote: Can this be used in a custom story or do i need to make a full conversion mod to use this? =/
It's best used for a full conversion. With a custom story you have... |
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Mofo |
Development Resources
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33 |
47,397 |
05-02-2011, 06:38 PM |
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Thread: [Model] Bullseye / Inspector Lantern
Post: [Model] Bullseye / Inspector Lantern
- Lantern object
- Item object
- Inventory image.
[Image: http://i56.tinypic.com/35a6vbd.png]
http://www.megaupload.com/?d=MN3QWHKM |
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Mofo |
Development Resources
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33 |
47,397 |
05-02-2011, 06:10 PM |
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Thread: How easy is it to make an item?
Post: RE: How easy is it to make an item?
It's finished! :)
lantern object + item object (with inventory image)
[Image: http://i52.tinypic.com/30rqqoh.png]
Download Here: http://frictionalgames.com/forum/thread-7765.html |
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Mofo |
Development Support
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15 |
17,147 |
05-02-2011, 06:03 PM |
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Thread: Dev environment Help
Post: RE: Dev environment Help
My Documents/Amnesia/Main” in windows by default.
Did you read the wiki? |
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Mofo |
Custom Stories, TCs & Mods
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2 |
2,989 |
05-01-2011, 08:31 PM |
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Thread: Fix for replacement items (like the flashlight) when doing conversion mods
Post: RE: Fix for replacement items (like the flashlight...
I take my hat off to you, good sir. :D |
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Mofo |
Custom Stories, TCs & Mods
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20 |
21,005 |
05-01-2011, 05:54 PM |
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Thread: How easy is it to make an item?
Post: RE: How easy is it to make an item?
(05-01-2011, 03:34 PM)Kyle Wrote: Would it be relatively easy to make the lantern a bullseye lantern?
Yes, shouldn't be to difficult. I made this in 15 minutes. If you want, I can make a higher qual... |
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Mofo |
Development Support
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15 |
17,147 |
05-01-2011, 04:54 PM |
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Thread: How easy is it to make an item?
Post: RE: How easy is it to make an item?
No problem, glad to help :)
Added a .rar with the files i used. |
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Mofo |
Development Support
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15 |
17,147 |
05-01-2011, 09:28 AM |
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Thread: How easy is it to make an item?
Post: RE: How easy is it to make an item?
It's not that hard to swap the lantern for another item. It is however pretty difficult to change the animations of the player hand.
If you want to make a new item (that will replace the lantern) yo... |
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Mofo |
Development Support
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15 |
17,147 |
05-01-2011, 09:14 AM |
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Thread: Confusing wall problems, help?
Post: RE: Confusing wall problems, help?
Try deleting the .map_cache file. |
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Mofo |
Custom Stories, TCs & Mods
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6 |
5,235 |
04-30-2011, 07:19 PM |
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Thread: Palistov needs your help! :)
Post: RE: Palistov needs your help! :)
I can see all 4 shirts, the walls, the floor and the grunt flesh (couldn't pick it up). The bed is invisible and the stone bottle isn't loaded at all.
You can put the static_objects and entities fold... |
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Mofo |
Custom Stories, TCs & Mods
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9 |
8,201 |
04-28-2011, 04:06 AM |