Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Custom Textures that don't retain original resolution
Post: RE: Custom Textures that don't retain original res...

Thanks for the responses, but changing the settings has no effect on the blurriness in-game. After I play through the intro once, I go into HPL and the textures are gone. The primitives are there, jus...
Wyz Development Support 6 4,741 08-11-2013, 11:40 PM
    Thread: Custom Textures that don't retain original resolution
Post: Custom Textures that don't retain original resolut...

I've been recently working on a new custom story, and I'm implementing an intro sequence of 3 backgrounds. The sequence works fine, fades in and out with no issues, but it's the actual textures that a...
Wyz Development Support 6 4,741 08-11-2013, 12:39 AM
    Thread: Making a lever unlock a door?
Post: RE: Making a lever unlock a door?

(07-13-2012, 08:18 PM)beecake Wrote: void OnStart() { SetEntityConnectionStateChangeCallback("LEVER", "LEVER_CALLBACK"); } void LEVER_CALLBACK(string &in asEntity, int alState) { if(alState ==...
Wyz Development Support 7 5,166 07-13-2012, 08:40 PM
    Thread: Making a lever unlock a door?
Post: Making a lever unlock a door?

Thanks for answering my last question, but a new one has arisen. In my cs, I have a .map called 'The Undercroft', where you need to go down a few levels and pull a lever. This lever, I pictured, would...
Wyz Development Support 7 5,166 07-13-2012, 05:14 PM
    Thread: Help on locking level doors?
Post: RE: Help on locking level doors?

(07-12-2012, 08:26 PM)SilentStriker Wrote: Yes the callback func in the key is called when the key is picked up so remove that and it should work :)Thank you so much it worked!! :D
Wyz Development Support 16 10,188 07-12-2012, 09:10 PM
    Thread: Help on locking level doors?
Post: RE: Help on locking level doors?

(07-12-2012, 03:57 PM)SilentStriker Wrote: You have probably a callback somewhere that when you pick up the key it calls the function AtriumDoorUnlock. Have you written AtriumDoorUnlock inside the k...
Wyz Development Support 16 10,188 07-12-2012, 04:19 PM
    Thread: Help on locking level doors?
Post: RE: Help on locking level doors?

void OnStart() { SetPlayerLampOil(0); PlayMusic("ambience_voice.ogg", true, 1, 5, 0, true); //-------CALLBACKS------- ////////////////////////// AddUseItemCallback("", "OldKey", "Atrium", "At...
Wyz Development Support 16 10,188 07-12-2012, 02:09 PM
    Thread: Help on locking level doors?
Post: RE: Help on locking level doors?

I'm using a UseItem callback, if that's any help.
Wyz Development Support 16 10,188 07-12-2012, 12:26 AM
    Thread: Help on locking level doors?
Post: RE: Help on locking level doors?

I've played around with the function a bit, but now the door is unlocked once I pick up the key. void AtriumDoorUnlock(string &in asItem, string &in asEntity) { SetLevelDoorLocked("Atrium",...
Wyz Development Support 16 10,188 07-12-2012, 12:02 AM
    Thread: Help on locking level doors?
Post: RE: Help on locking level doors?

I did not want to create a whole new thread for this, but I've got the level door locked, and when I try to use my key on it, it doesn't work and sometimes disappears before I even use it. Here's my c...
Wyz Development Support 16 10,188 07-11-2012, 09:04 PM
    Thread: Help on locking level doors?
Post: RE: Help on locking level doors?

(07-11-2012, 03:30 PM)Stepper321 Wrote: 1. You haven't defined 'CellarLockedFunc' 2. Did you put locked in the entity tab of the level door?1. Hmm, I thought since it wasn't a collide function, then...
Wyz Development Support 16 10,188 07-11-2012, 04:41 PM
    Thread: Help on locking level doors?
Post: Help on locking level doors?

I recently started a new CS and I want to lock a level door in the first map, but regardless of my code, the door stays unlocked. void OnStart() { SetPlayerLampOil(0); AddEntityCollideCallback("Pl...
Wyz Development Support 16 10,188 07-11-2012, 03:14 PM