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    Thread: HPL2 Engine download?
Post: HPL2 Engine download?

I was wondering if Frictional Games let others use their game engine to make full games or wont they allow it? I know HPL1 is open source but what about HPL2 and HPL3? Can the files used to make custo...
serbusfish Custom Stories, TCs & Mods - Development 2 7,022 01-01-2017, 05:48 PM
    Thread: Custom stories not showing up
Post: RE: Custom stories not showing up

(09-14-2016, 11:09 AM)Romulator Wrote: (09-14-2016, 07:38 AM)serbusfish Wrote: (09-14-2016, 01:16 AM)Romulator Wrote: Is his custom_stories folder in the resources.cfg? I dont know, but looking ...
serbusfish Custom Stories, TCs & Mods 6 9,916 09-20-2016, 11:40 PM
    Thread: The Curse of Ripley Manor [full release]
Post: The Curse of Ripley Manor [full release]

My latest custom story is completed, I released it at the end of August but since then after receiving player feedback it has been patched several times to remove bugs and make minor tweaks. Moddb pa...
serbusfish Showcase 1 5,037 09-20-2016, 11:37 PM
    Thread: Custom stories not showing up
Post: RE: Custom stories not showing up

(09-14-2016, 01:16 AM)Romulator Wrote: Is his custom_stories folder in the resources.cfg? I dont know, but looking at my own resources.cfg I dont have it and my CS all display fine. He says he hasn...
serbusfish Custom Stories, TCs & Mods 6 9,916 09-14-2016, 07:38 AM
    Thread: Custom stories not showing up
Post: Custom stories not showing up

Can anyone explain why Amnesia might not display installed custom stories? Someone is trying to play one of my stories but it wont appear in game. He has shown me screenshots and the story is install...
serbusfish Custom Stories, TCs & Mods 6 9,916 09-13-2016, 05:27 PM
    Thread: Amnesia crashing when item is picked up
Post: RE: Amnesia crashing when item is picked up

(09-02-2016, 12:26 AM)Romulator Wrote: When said item is picked up, does it execute script? If it does, does it execute any AMFP (1.3) scripts? They could potentially crash if they didn't in the map...
serbusfish Development Support 8 4,103 09-03-2016, 12:47 AM
    Thread: Amnesia crashing when item is picked up
Post: RE: Amnesia crashing when item is picked up

(08-31-2016, 03:48 PM)Mudbill Wrote: It shouldn't be necessary to manually regenerate each one - only the enemies as you said. But deleting the old .msh files still applies. Ah right OK got it :) B...
serbusfish Development Support 8 4,103 09-01-2016, 09:11 PM
    Thread: Amnesia crashing when item is picked up
Post: RE: Amnesia crashing when item is picked up

(08-31-2016, 02:19 AM)Romulator Wrote: Just to let you know, I can't see the error because it hasn't hit the end of the log, so I'm not sure. While this has nothing to do with the crash, deleting t...
serbusfish Development Support 8 4,103 08-31-2016, 02:35 PM
    Thread: Amnesia crashing when item is picked up
Post: Amnesia crashing when item is picked up

I just completed my CS, The Curse of Ripley Manor (http://www.moddb.com/mods/the-curse-of-ripley-manor) and although a fair few have played and completed it unfortunately a few people are experiencing...
serbusfish Development Support 8 4,103 08-30-2016, 11:53 PM
    Thread: AMFP enemies run through player
Post: AMFP enemies run through player

I have imported all the AMFP enemies into my CS, and although they all patrol as they should when they spot the player and attack they end up running 'through' the player and instead attack things aro...
serbusfish Development Support 0 1,156 08-24-2016, 09:19 PM
    Thread: Light rays at night?
Post: Light rays at night?

My new custom story is set at night, however I have been putting blue light rays on the windows and a light gobo to go along with them. I'm wondering now if shouldn't be doing this, as the only light ...
serbusfish Custom Stories, TCs & Mods - Development 2 2,283 08-20-2016, 11:16 PM
    Thread: Copying AMFP files into CS folder, .msh + .anm?
Post: RE: Copying AMFP files into CS folder, .msh + .anm...

I never realised the game created an autosave when you clicked save and exit, I always assumed it simply saved it at the last checkpoint you made... very foolish of me :D I figured the first time a m...
serbusfish Development Support 7 2,937 08-18-2016, 12:56 AM
    Thread: Copying AMFP files into CS folder, .msh + .anm?
Post: RE: Copying AMFP files into CS folder, .msh + .anm...

(08-15-2016, 02:57 PM)Daemian Wrote: Yes. Those files are regenerated automatically. Awesome thank you :) Also rather than make another thread can someone explain how the save system in Amnesia wor...
serbusfish Development Support 7 2,937 08-16-2016, 08:15 PM
    Thread: Copying AMFP files into CS folder, .msh + .anm?
Post: Copying AMFP files into CS folder, .msh + .anm?

I am including AMFP files in my Custom Story, however in the original guide on this forum which instructs how to copy AMFP files to your TDD directory it says to delete .msh and .anm files before copy...
serbusfish Development Support 7 2,937 08-15-2016, 02:11 PM
    Thread: Is it possible to stop a screen shake with a script?
Post: RE: Is it possible to stop a screen shake with a s...

(08-04-2016, 06:32 PM)Darkfire Wrote: Can't see such a command either. But you can always use looping timers! Maybe do something like this: Set up a beginning shake with a fade in StartScreenShak...
serbusfish Development Support 4 2,286 08-15-2016, 02:09 PM
    Thread: Is it possible to stop a screen shake with a script?
Post: Is it possible to stop a screen shake with a scrip...

I have a scenario where the screen is shaking and debris is falling, the player has to run to an elevator and ride it up, then the screen fades out and fades in once the elevator has stopped. I want...
serbusfish Development Support 4 2,286 08-04-2016, 06:12 PM
    Thread: AMFP Engineer wont break door
Post: RE: AMFP Engineer wont break door

(08-01-2016, 04:36 PM)Romulator Wrote: If he's not actually attacking the door, perhaps the animation isn't playing and that's why he won't attack it? Testing that would just mean making it so the m...
serbusfish Development Support 5 2,505 08-02-2016, 07:46 AM
    Thread: AMFP Engineer wont break door
Post: RE: AMFP Engineer wont break door

Anyone?
serbusfish Development Support 5 2,505 08-01-2016, 03:00 PM
    Thread: AMFP Engineer wont break door
Post: AMFP Engineer wont break door

I am using the Engineer enemy from AMFP, specifically the 'engineer.ent' rather than any of the other engineer variants. I have set him up and he patrols fine, but if he spots the player and the playe...
serbusfish Development Support 5 2,505 07-25-2016, 09:24 PM
    Thread: Is it normal for Amnesia to have FPS drops?
Post: RE: Is it normal for Amnesia to have FPS drops?

(07-15-2016, 10:12 AM)Romulator Wrote: How common are said FPS drops? Are they when events of scripting occurs or are they consistent across a map? Hiccups are relatively common due to Amnesia not a...
serbusfish General Discussion 2 3,397 07-15-2016, 12:25 PM