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    Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)

(12-21-2011, 03:06 AM)SierenH Wrote: YAY IT WORKED Edit: Im stuck lol Spoiler below! I dont see any levers Spoiler below! One is next to the shelves right from where you e...
Karai16 Showcase 14 14,410 12-24-2011, 01:39 AM
    Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)

Okay, I tested it again, but the door works just fine with me, but, I redid the transportation from map to map again just to be sure. It should work now, I've put the newest version under the hyperlin...
Karai16 Showcase 14 14,410 12-20-2011, 01:55 PM
    Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)

(12-19-2011, 10:20 PM)SierenH Wrote: I got a fatal error I unlocked the first door and then I found out i didnt have anything to unlock the second door, i went to go back and got an error when i cli...
Karai16 Showcase 14 14,410 12-20-2011, 10:09 AM
    Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)

(12-18-2011, 09:39 PM)QysteiN Wrote: Doesn't even start. :cReally? it works just fine with me... I'll see what I can do for you
Karai16 Showcase 14 14,410 12-19-2011, 11:09 AM
    Thread: A Word of Advice for Let's Players and People in General
Post: RE: A Word of Advice for Let's Players and People ...

Ha, handy tips indeed. But sadly, I hardly LP Amnesia. The only times I do is when somebody asks me to beta for them, and wants to have a recording to see the ingame experience of the player. But than...
Karai16 Custom Stories, TCs & Mods 30 33,635 12-18-2011, 01:59 AM
    Thread: Need some help !
Post: RE: Need some help !

As-tu déja résolu le problem avec l'audio ou le script?
Karai16 Development Support 12 7,784 12-16-2011, 12:37 AM
    Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)

Why Thank you :P I don't know how the map we were working on is coming along, I still have a not even half finished extension for it sitting on my hard drive.
Karai16 Showcase 14 14,410 12-15-2011, 09:45 PM
    Thread: Her Games (All bugs fixed!)
Post: RE: Her Games (All bugs fixed!)

Oh wait, never mind I already found out what's wrong, give me a few minutes. ------ EDIT: There, the fixed version is now under the hyper link. If anything else pops up, be sure to report it!
Karai16 Showcase 14 14,410 12-15-2011, 08:19 PM
    Thread: Her Games (All bugs fixed!)
Post: Her Games (All bugs fixed!)

Hey guys! After almost a half year hiatus, I'm back. I was thinking about a new custom story when I remembered that Her Games still had alot of bugs that I never got rid of. So I thought it'd a great...
Karai16 Showcase 14 14,410 12-15-2011, 04:18 PM
    Thread: [SOLVED]Checkpoint trouble
Post: RE: [SOLVED]Checkpoint trouble

I appriciate all the help, but what Statyk said solved the problem! Thanks!
Karai16 Development Support 4 3,354 12-15-2011, 03:45 PM
    Thread: [SOLVED]Checkpoint trouble
Post: [SOLVED]Checkpoint trouble

Hi guys, I wanted to make a new custom story, but I thought it would be better to get my first one working for the full 100%. So that's what I'm doing right now. I'm trying to fix Her Games, and one o...
Karai16 Development Support 4 3,354 12-14-2011, 11:17 PM
  Smile Thread: Christmas Custom Story
Post: Christmas Custom Story

After almost half a year of hiatus, I want to start building custom stories again. And as one of them, I actually want to make a short christmas story. But, my scripting abilities are almost 0 and I o...
Karai16 Development Support 3 2,769 12-11-2011, 10:34 PM
    Thread: Can't start my custom story.
Post: RE: Can't start my custom story.

(08-13-2011, 12:04 AM)Pherion Wrote: Pretty sure! Inside Fugadasgalinhas folder there is a map folder then the custom_story_settings.cfg and extra_english.lang are you sure they're named custom_stor...
Karai16 Development Support 11 5,771 08-13-2011, 01:55 AM
    Thread: Need A Tester
Post: RE: Need A Tester

I can test it, though not any time this week. If you have no problems with me testing it next week, and having to wait for the results somewhat longer, I'll test it for you. I have to tell you, I test...
Karai16 Custom Stories, TCs & Mods - Development 5 3,494 08-03-2011, 02:07 PM
    Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: RE: I'm back, with a new custom story and another ...

(07-27-2011, 01:06 AM)Anxt Wrote: Ok, here's what you do: Since you already have your GlobalVarInt set up, use an if statement in your hallway map to unlock the door. So, for example: void OnEnte...
Karai16 Development Support 9 4,665 07-27-2011, 04:15 PM
    Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: RE: I'm back, with a new custom story and another ...

(07-25-2011, 11:51 PM)Roenlond Wrote: When you pick up the lantern in map 1, set a global variable to 1 and check if that variable is 1 when you click on the door. Okay, I did that, but it still won...
Karai16 Development Support 9 4,665 07-26-2011, 10:15 PM
    Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: RE: I'm back, with a new custom story and another ...

(07-25-2011, 11:11 PM)DRedshot Wrote: I found a workaround when i ran into this problem if(HasItem("Lantern")){} else{ // Unlock door } :) Well the thing is, the door has to unlock when you do hav...
Karai16 Development Support 9 4,665 07-25-2011, 11:32 PM
    Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: RE: I'm back, with a new custom story and another ...

(07-25-2011, 06:38 PM)Tanshaydar Wrote: HasItem("Lantern") == true == true is unneeded here, as HasItem function is a boolean function. This happened to someone else too. So, how about unlocking t...
Karai16 Development Support 9 4,665 07-25-2011, 11:04 PM
    Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: I'm back, with a new custom story and another ques...

Hey guys! I'm back after some time of not being here! ^^ I'm working on another custom story at the moment, but I'm facing some problems. You see: Code:void OnStart() {     SetEnti...
Karai16 Development Support 9 4,665 07-25-2011, 05:08 PM
    Thread: Repeat monster
Post: RE: Repeat monster

(06-18-2011, 10:42 PM)Nye Wrote: Maybe set a checkpoint, and create a callback to a procedure that will set the grunt active (or an a timer) CheckPoint(string& asName, string& asStartPos, s...
Karai16 Custom Stories, TCs & Mods 7 4,799 06-18-2011, 10:54 PM