Search Results
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Thread: Traggeys weekend screenshot competition! (WOHOO!)
Post: RE: Traggeys weekend screenshot competition! (WOHO...
Mmm well, I gotta go with Robosprog's, though it's tough
The colouring & lighting.. those stairs have an increadible 'warm' glow to them, with the camera angle just right to pick up illumination ... |
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Adrianis |
Custom Stories, TCs & Mods - Development
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67 |
42,098 |
03-13-2014, 04:32 AM |
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Thread: Game Physics
Post: RE: Game Physics
(02-11-2014, 03:23 AM)DreamScripters Wrote: when you throw a object fast enough in Amnesia and it collides with something it is going so fast that the computer itself can't calculate the collision f... |
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Adrianis |
Development Support
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7 |
3,473 |
02-11-2014, 03:18 PM |
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Thread: Question about parameters
Post: RE: Question about parameters
(12-26-2013, 05:22 PM)Zokrar Wrote: ... I still don't understand why I must have parameters in the callback function, even if they're not used within the brackets ...
The short answer is:
Because t... |
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Adrianis |
Development Support
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9 |
6,627 |
12-28-2013, 01:05 AM |
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Thread: Variable Prefix
Post: RE: Variable Prefix
Not sure exactly what the 'a' is (possibly meant to just be a, as in 'a string', although Amns suggestion sounds pretty reasonable), but 'l' is probably for long, which is an integer type in a number ... |
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Adrianis |
Development Support
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4 |
2,671 |
12-11-2013, 06:08 PM |
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Thread: Does gamers need JUSTINE patch still?
Post: RE: Does gamers need JUSTINE patch still?
If you're not using the assets, though, the requirement for Justine is just on whether you are using Justine-only script functions. Would be interesting to know if those got added to the engine update... |
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Adrianis |
Development Support
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3 |
2,582 |
11-13-2013, 07:13 PM |
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Thread: Random variables
Post: RE: Random variables
You can totally 'name' a Random number, simply by creating a variable, then assigning to it the random number that RandInt or RandFloat gives you
Code:int myRandomInt = RandInt(1, 8);
if (myRandomIn... |
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Adrianis |
Development Support
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3 |
1,933 |
10-31-2013, 03:12 AM |
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Thread: Strange Unidentifiable Bug
Post: RE: Strange Unidentifiable Bug
Are you using the test version of the updated editor/engine stuff thing? (you know what i mean right...) |
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Adrianis |
Development Support
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8 |
6,032 |
10-23-2013, 06:09 PM |
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Thread: Oculus Rift Support
Post: RE: Oculus Rift Support
(09-21-2013, 07:21 AM)LazyGunn Wrote: * post
Let me just clear up one very important point, because I agree with what you say (although your accusations are a little... unwelcome :))
My post was po... |
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Adrianis |
Off-Topic
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158 |
179,982 |
10-18-2013, 02:36 PM |
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Thread: Modifying the illumination Shader
Post: RE: Modifying the illumination Shader
Problem is, the shaders seem to be applied to things with in-engine code, correct me if I'm wrong but there's no way to 'apply' any of the available shaders manually, so adding shaders won't work.
Pr... |
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Adrianis |
Development Support
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7 |
4,783 |
10-01-2013, 09:23 PM |
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Thread: Philosophical SciFi in literature
Post: RE: Philosophical SciFi in literature
Ahhhhhhh psychological sci fi! Good idea for a thread
Blade runner always gets a shout out, or rather Do Androids Dream of Electric Sheep to use its more Dick-ian name :)
My favourite Lem has to be ... |
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Adrianis |
Off-Topic
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8 |
5,394 |
09-27-2013, 02:57 PM |
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Thread: More input needed on CS update!
Post: RE: More input needed on CS update!
(09-16-2013, 09:15 AM)Patrik Wrote: 2) Keep the handling of up_axis the same way it was in TDD
New models with a custom up_axis will need to be rotated manually by the modders
When you say 'New mode... |
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Adrianis |
Custom Stories, TCs & Mods - Development
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17 |
12,872 |
09-16-2013, 09:29 AM |
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Thread: A Mod for Pigs
Post: RE: A Mod for Pigs
(09-12-2013, 01:23 PM)Patrik Wrote: Both the game and the editors will be able to load the new models.
Awesome, thanks |
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Adrianis |
General Discussion
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16 |
13,869 |
09-12-2013, 02:49 PM |
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Thread: Spoilers - AMFP script functions & full conversion progress
Post: RE: Spoilers - AMFP script functions & full conver...
I smell a requirement for strictly user-made documentation. If you're intending to do that pali, I can give you a hand if required |
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Adrianis |
Custom Stories, TCs & Mods - Development
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14 |
10,908 |
09-12-2013, 02:46 PM |
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Thread: A Mod for Pigs
Post: RE: A Mod for Pigs
(09-12-2013, 10:50 AM)Patrik Wrote: The problem is that the new assets in AMFP use a new model format that the old tools can't interpret. The update to TDD will make it possible to load these models... |
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Adrianis |
General Discussion
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16 |
13,869 |
09-12-2013, 12:21 PM |
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Thread: Can the sexism in these types of games stop?
Post: RE: Can the sexism in these types of games stop?
I totally agree with the sentiment of what you're saying Tombcool but it's completely misplaced. If a writer wants to create a relatable and convincing fictional character they need to draw on persona... |
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Adrianis |
Off-Topic
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122 |
71,859 |
09-11-2013, 09:55 AM |
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Thread: Outlast
Post: RE: Outlast
Thanks Alex, that was a helpful review, pretty much confirmed what I was afraid of. I think I'll get it much later on, only really to see how well they did the 'first person body model', as another re... |
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Adrianis |
Off-Topic
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224 |
215,828 |
09-06-2013, 10:01 AM |
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Thread: Outlast
Post: RE: Outlast
Thanks man that's a really good explanation, interesting to see a totally different take on it.
From what I've seen in Thomas Grips GDC presentations, they put a lot of effort into trying to make sur... |
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Adrianis |
Off-Topic
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224 |
215,828 |
09-04-2013, 06:15 PM |
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Thread: Tweets by Thomas
Post: RE: Tweets by Thomas
Quote: "For our next game we will probably
remove user input altogether. Bound to remove most common development
problems and bug issues."
It's a joke but, he's not wrong either :P
Physics interac... |
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Adrianis |
Off-Topic
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7 |
4,953 |
09-04-2013, 12:46 PM |
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Thread: Outlast
Post: RE: Outlast
(09-04-2013, 01:16 AM)Nuits Grace Wrote: First Dead Space was what I call "fun scary". I got the platinum trophy in it because it was really easily replayable. Dead Space 3 had its moments that were... |
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Adrianis |
Off-Topic
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224 |
215,828 |
09-04-2013, 12:38 PM |
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Thread: MoveObject will only move along X axis
Post: RE: MoveObject will only move along X axis
Damn ok, can you post up the .ent file? |
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Adrianis |
Development Support
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16 |
7,034 |
09-03-2013, 05:39 PM |