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    Thread: Amnesia: An Unexpected Arrival [RELEASE] - v1.04
Post: RE: An Unexpected Arrival - Released

(06-10-2011, 08:37 PM)Nye Wrote: (06-10-2011, 07:35 PM)Austums Wrote: So, I'm not sure if this is a bug or if I just can't figure out where to go... Right at the beginning, after you see the mons...
Austums Showcase 228 400,425 06-11-2011, 06:33 PM
    Thread: Amnesia: An Unexpected Arrival [RELEASE] - v1.04
Post: RE: An Unexpected Arrival - Released

So, I'm not sure if this is a bug or if I just can't figure out where to go... Right at the beginning, after you see the monsters for the first time and pass out. I think my character dies during tha...
Austums Showcase 228 400,425 06-10-2011, 07:35 PM
    Thread: Looking to build team (Specifics inside)
Post: RE: Looking to build team (Specifics inside)

(04-08-2011, 02:44 AM)MrBigzy Wrote: Nah, me and my girlfriend are making it a duo team. :P Your girlfriend makes custom stories with you...? All mine did was watch Gossip Girl. ._.
Austums Custom Stories, TCs & Mods 7 4,653 04-10-2011, 02:15 AM
    Thread: Need help to make key react when use for door.
Post: RE: Need help to make key react when use for door.

Make sure your CustomSubItemTypeName is named the same as your entity. If you don't know what the CustomSub is, click the key or door and click on the entity tab. Scroll to the bottom and name it door...
Austums Custom Stories, TCs & Mods 3 3,279 04-07-2011, 12:31 PM
    Thread: Everything's blinking
Post: RE: Everything's blinking

I had a problem similar to this. I can't remember if there was a bar across the middle of the screen or what, but I know that after I updated my video card drivers, everything worked fine. Btw Jens, t...
Austums Technical Support - Amnesia: The Dark Descent 2 4,593 04-07-2011, 10:54 AM
    Thread: Steam Group for modders
Post: RE: Steam Group for modders

Awesome! Joined under "Gym Leader Sabrina"
Austums Custom Stories, TCs & Mods 2 2,231 04-05-2011, 05:04 AM
    Thread: How do I make an enemy spawn when the player enters a script area?
Post: RE: How do I make an enemy spawn when the player e...

Well... Yeah. It looks like there are a lot of things wrong with your script, tbh.
Austums Custom Stories, TCs & Mods 8 6,025 04-04-2011, 12:37 AM
    Thread: How do I make an enemy spawn when the player enters a script area?
Post: RE: How do I make an enemy spawn when the player e...

First make a script area, name it whatever you want. In your script file under OnStart, put this Code:AddEntityCollideCallback("Player", "Monster_1", "MonsterFunc1", true, 1); "Monster_1" is the nam...
Austums Custom Stories, TCs & Mods 8 6,025 04-04-2011, 12:14 AM
    Thread: Any tips for billboards
Post: RE: Any tips for billboards

Yeah, they have like twenty billboards but they're all grouped together. You can't see anything >_>
Austums Custom Stories, TCs & Mods 18 9,249 04-03-2011, 11:12 PM
    Thread: Quest_Parents_Text is not declared? [SOLVED]
Post: RE: Quest_Parents_Text is not declared?

Solved. I just had to change it from Code:void Quest1Func(string &in asParent, string &in asChild, int alState) {     AddQuest(Quest_Parents_Text, Quest_Parents_Text); } t...
Austums Custom Stories, TCs & Mods 9 5,672 04-03-2011, 04:09 PM
    Thread: Quest_Parents_Text is not declared? [SOLVED]
Post: RE: Quest_Parents_Text is not declared?

Yeah, Code:<CATEGORY Name="Journal">       <Entry Name="Quest_Parents_Text">I have to see if my parents are okay.</Entry> </CATEGORY>
Austums Custom Stories, TCs & Mods 9 5,672 04-03-2011, 08:50 AM
    Thread: Quest_Parents_Text is not declared? [SOLVED]
Post: RE: Quest_Parents_Text is not declared?

...? Where? DAHHH. Never mind. I'm dumb. :P Silly syntax. Uh oh, now the map runs fine, and the memento is added, but when I look at it, it's just a - And nothing else.
Austums Custom Stories, TCs & Mods 9 5,672 04-03-2011, 07:50 AM
    Thread: Quest_Parents_Text is not declared? [SOLVED]
Post: RE: Quest_Parents_Text is not declared?

Parents is the name of my Memento, like so: Code:<CATEGORY Name="Journal">       <Entry Name="Quest_Parents_Text">I have to see if my parents are okay.</...
Austums Custom Stories, TCs & Mods 9 5,672 04-03-2011, 07:28 AM
    Thread: Quest_Parents_Text is not declared? [SOLVED]
Post: Quest_Parents_Text is not declared? [SOLVED]

So, I'm trying to make it so when a player moves into a Script Area, the memento appears. Code:void OnStart() {    AddTimer("CreepyMusic", 0, "CreepyMusic");    AddUseItemCallbac...
Austums Custom Stories, TCs & Mods 9 5,672 04-03-2011, 07:22 AM
    Thread: How to make mementos?
Post: RE: How to make mementos?

OOOOOH! Awesome! Thanks! :D
Austums Custom Stories, TCs & Mods 3 3,616 04-03-2011, 07:06 AM
    Thread: How to make mementos?
Post: How to make mementos?

So, I know how to make Journal entries... But not mementos or notes for that matter. I'm assuming it's different, as mementos are added when a player collides with a trigger or some variation of the s...
Austums Custom Stories, TCs & Mods 3 3,616 04-03-2011, 03:44 AM
    Thread: Any tips for billboards
Post: RE: Any tips for billboards

You're right, but then you get some weird looking, half-opaque light blue floating block. :P Note: The window on the left is on a FixedAxis
Austums Custom Stories, TCs & Mods 18 9,249 04-03-2011, 03:41 AM
    Thread: Any tips for billboards
Post: RE: Any tips for billboards

I have the same problem; paper thing billboards. Here's what they look like.
Austums Custom Stories, TCs & Mods 18 9,249 04-03-2011, 03:24 AM
    Thread: Level Editor "Locking" question
Post: RE: Level Editor "Locking" question

WELDERS! That's what they're called. I have absoposilutely no idea on how they work/how to use them though, lulz.
Austums Custom Stories, TCs & Mods 7 4,269 04-02-2011, 08:33 PM
    Thread: Level Editor "Locking" question
Post: Level Editor "Locking" question

So I am not sure what the exact term is, but I vaguely remember reading on the forums that maps are a lot better if you "lock" the walls together...? It might not be walls, and it might not be called ...
Austums Custom Stories, TCs & Mods 7 4,269 04-02-2011, 06:27 PM