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Post Author Forum Replies Views Posted [asc]
    Thread: SOMA Third Person Camera Control
Post: RE: SOMA Third Person Camera Control

This. Is. Awesome. Great idea and so cool you made that. Greets :)
Kanthos Development 8 9,326 11-30-2015, 02:35 PM
    Thread: Understanding Trigger Areas
Post: RE: Understanding Trigger Areas

Indeed that was the problem. But i found the mistake in my code. I had a "if else" instruction that had to be a "if". So i got the impresion it only works from one side. Guess the thread can get d...
Kanthos Development 2 3,078 11-24-2015, 03:48 PM
    Thread: Understanding Trigger Areas
Post: Understanding Trigger Areas

Hey guys! I´m trying to create a desinfection airlock for my greenhouse, similar to the one at the arkroom in Soma. So i thought i simple place a trigger area in my airlock, that triggers a method...
Kanthos Development 2 3,078 11-23-2015, 01:09 PM
    Thread: LevelEditor always crashes at least for two levels
Post: RE: LevelEditor always crashes at least for two le...

Have the same issues :/ Luna can open it, because she´s a witch, urgh :D
Kanthos Technical Support 9 6,668 11-15-2015, 08:50 PM
    Thread: Sabatu's Thread
Post: RE: Sabatu's Thread

supersecret.rar is just a collection of artworks, development videos of funny bugs and such things. You can open it with "19PzQ8arc11rkdv".
Kanthos User created content 13 12,730 11-10-2015, 11:39 AM
    Thread: GUI Tutorial Series
Post: RE: GUI Tutorial Series

Abion, i love you. :D thanks for this
Kanthos User created content 17 28,565 11-07-2015, 12:38 PM
    Thread: Export Blender-model for Soma
Post: RE: Export Blender-model for Soma

Hey, thanks for the response. Trying to figure things out at the moment.
Kanthos Development 5 5,511 11-06-2015, 11:08 PM
    Thread: Export Blender-model for Soma
Post: Export Blender-model for Soma

Hey guys! :) I finished a model of a hydroponic-basin in blender and tried to export it. I tried to view it in the modelviewer, but it crashed, which is always a bad sign. I followed the instruct...
Kanthos Development 5 5,511 11-06-2015, 01:50 PM
    Thread: [ANNOUNCEMENT] HPL3 Video Tutorials
Post: RE: [ANNOUNCEMENT] HPL3 Video Tutorials

Good work, guys! Really apprechiated them! One thing i´d like to see is a video tutorial of how to create a model in Blender and export it to the Soma editors. Greets! :)
Kanthos User created content 3 6,790 11-06-2015, 12:24 AM
    Thread: Player's clothing
Post: RE: Player's clothing

From the wiki:
Kanthos Development 1 2,519 10-30-2015, 07:56 PM
    Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...

Thx Poo :) This was my first contribution to the wiki. I´m glad someone looked over it :) Greets!
Kanthos Development 67 124,864 10-29-2015, 11:34 PM
    Thread: [PoC] Airlocks
Post: RE: [PoC] Airlocks

A hint from my side: in the tau_outside.hps is a callbackfunction called CollideLiquidAirlock. If you make a entry in a liquid area under cameracollider, it makes things when the sinking water in the ...
Kanthos Showcase 2 4,060 10-26-2015, 10:47 PM
    Thread: Save data
Post: RE: Save data

I think i´ll just leave it be and combine the two maps. Guess i have to work with a "indoor" map and use liquid areas for the outdoor part, like lampda. Right now i think that changes on entities a...
Kanthos Development 19 12,921 10-20-2015, 02:39 PM
    Thread: Save data
Post: RE: Save data

Thanks for you advice Mudbill, but there´s a warning not to determine too many as FullGameSave, so I don´t think that´s the intended solution to safe things. Here´s what i did in the meantime: I se...
Kanthos Development 19 12,921 10-20-2015, 12:41 AM
    Thread: Save data
Post: RE: Save data

To test it i first launch the SomaDev.bat. Then there are no errors i start the mod through the mod launcher. Hmm... I copied the Airlock-Event of when you enter tau for my map change. Maybe i find m...
Kanthos Development 19 12,921 10-19-2015, 07:44 PM
    Thread: Save data
Post: RE: Save data

Thanks, Mudbill. Patched it, tested it, but it doesn´t work :(
Kanthos Development 19 12,921 10-19-2015, 02:45 PM
    Thread: Save data
Post: RE: Save data

Basically it´s the same that you wrote. ___________________________________________________________________________ void Setup() { SetupMapWState; } void SetupMapWState() { if ( cScript_G...
Kanthos Development 19 12,921 10-19-2015, 02:24 PM
    Thread: Save data
Post: RE: Save data

I quick-tested it and it has not worked :/ Did the same thing that you mentioned, Mudbill.
Kanthos Development 19 12,921 10-19-2015, 12:40 PM
    Thread: Save data
Post: RE: Save data

Hey jens, thanks for your reply! Do you have a hint how to best "store" such a global variable? I want that the player of my mod can go to an other map, do things, then return to the first map, but ...
Kanthos Development 19 12,921 10-19-2015, 12:32 PM
    Thread: Save data
Post: RE: Save data

Thanks, Mod! :) This will help me a lot!
Kanthos Development 19 12,921 10-19-2015, 11:53 AM