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    Thread: Flowing water?
Post: RE: Flowing water?

Okay thanks but i have another question. Any idea why the water is glowing???
theodorg Development Support 10 2,440 10-22-2014, 09:15 AM
    Thread: Flowing water?
Post: Flowing water?

So i have this idea for a corridor with water flowing through it. How do i create a realistic water effect that can flow down stairs and so on. To be clear i dont want to use the regular water textur...
theodorg Development Support 10 2,440 10-21-2014, 08:48 PM
    Thread: Amnesia script help
Post: RE: Amnesia script help

(08-29-2014, 04:48 PM)FlawlessHappiness Wrote: void OnStart() { AddUseItemCallback("", "Key_1", "Door", "DoubleKeyOnDoor", false); AddUseItemCallback("", "Key_2", "Door", "DoubleKeyOnDoor", false); ...
theodorg Development Support 6 2,516 08-29-2014, 05:13 PM
    Thread: Amnesia script help
Post: RE: Amnesia script help

(08-29-2014, 04:34 PM)First Captain Wrote: Try using LocalVarInts that increments it's amount by 1 each time you used a key and then have a script to check if the LocalVarInt is 2 or not. If so, unl...
theodorg Development Support 6 2,516 08-29-2014, 04:44 PM
    Thread: Amnesia script help
Post: Amnesia script help

So im tryng to make TWO keys open ONE door but only nailed it with one so far :) Any suggestions???
theodorg Development Support 6 2,516 08-29-2014, 04:29 PM
    Thread: Amnesia simple script help
Post: RE: Amnesia simple script help

(08-27-2014, 04:03 PM)First Captain Wrote: (08-27-2014, 03:54 PM)theodorg Wrote: Okay actullyactually what i want to do is making the lantern unavailbleunavailable for the player with timers under...
theodorg Development Support 5 2,543 08-27-2014, 04:04 PM
    Thread: Amnesia simple script help
Post: RE: Amnesia simple script help

(08-27-2014, 03:53 PM)First Captain Wrote: NOTE: Works on any item PHP Code:void GiveItem(string& asName, string& asType, string& asSubTypeName, string...
theodorg Development Support 5 2,543 08-27-2014, 03:54 PM
    Thread: Amnesia simple script help
Post: Amnesia simple script help

Sooooo i forgot the script for adding a lantern to players inventory....... I googled around for quite a bit but still couldent find it anywhere, help is appreciated. :)
theodorg Development Support 5 2,543 08-27-2014, 03:47 PM
    Thread: Amnesia script help
Post: RE: Amnesia script help

(08-26-2014, 07:02 PM)Dr.Badcat Wrote: You had this "float 0" it's supposed to be just 0 and had "bool false" it's supposed to be just false PHP Code:PlaySoundAtEntity("falldown", "scare_falld...
theodorg Development Support 19 8,967 08-26-2014, 07:05 PM
    Thread: Amnesia script help
Post: RE: Amnesia script help

(08-26-2014, 06:58 PM)Dr.Badcat Wrote: (08-26-2014, 06:53 PM)theodorg Wrote: (08-26-2014, 06:45 PM)Dr.Badcat Wrote: Found the problem PHP Code:void falldown1(string &in asPar...
theodorg Development Support 19 8,967 08-26-2014, 07:00 PM
    Thread: Amnesia script help
Post: RE: Amnesia script help

(08-26-2014, 06:45 PM)Dr.Badcat Wrote: Found the problem PHP Code:void falldown1(string &in asParent, string &in asChild, int alState){SetEntityActiv...
theodorg Development Support 19 8,967 08-26-2014, 06:53 PM
    Thread: Amnesia script help
Post: RE: Amnesia script help

(08-26-2014, 06:37 PM)FlawlessHappiness Wrote: No. If you want us to help with the crash you need to tell us what it says. You don't tell by saying: "it says something with..." You have to be pre...
theodorg Development Support 19 8,967 08-26-2014, 06:43 PM
    Thread: Amnesia script help
Post: RE: Amnesia script help

(08-26-2014, 06:16 PM)FlawlessHappiness Wrote: internal name is the name you give it in the script. So that you can refer back to it with StopSound(asSoundName, float afFadeTime); So it can be an...
theodorg Development Support 19 8,967 08-26-2014, 06:17 PM
    Thread: Amnesia script help
Post: RE: Amnesia script help

(08-26-2014, 04:54 PM)Mudbill Wrote: What do you not get? First off, your sound file needs to be processed in the .ogg format. Secondly, you'll want a .snt text file that plays this .ogg file. Copy ...
theodorg Development Support 19 8,967 08-26-2014, 06:01 PM
    Thread: Amnesia script help
Post: RE: Amnesia script help

(08-26-2014, 03:01 PM)theodorg Wrote: The thing is that i dont know how to make the sound snt i created it myself with multiple sounds and put it in the extrasounds folder :) Now its in ogg format....
theodorg Development Support 19 8,967 08-26-2014, 04:21 PM
    Thread: Amnesia script help
Post: RE: Amnesia script help

The thing is that i dont know how to make the sound snt i created it myself with multiple sounds and put it in the extrasounds folder :) Now its in ogg format. (08-26-2014, 10:51 AM)FlawlessHappine...
theodorg Development Support 19 8,967 08-26-2014, 03:01 PM
    Thread: Amnesia script help
Post: Amnesia script help

So im doing this scare when rocks are falling down at you and a sounds playing at the same time. The problem is that the map thats but then when it comes to it the script dosent activate. ////////////...
theodorg Development Support 19 8,967 08-25-2014, 08:52 PM
    Thread: Amnesia script crashing
Post: RE: Amnesia script crashing

(08-24-2014, 07:36 PM)Dr.Badcat Wrote: I see nothing wrong with your script, could you pls post the error or crash that's getting when you load the game :) You mean like this, and it crashes when tr...
theodorg Development Support 9 3,645 08-24-2014, 07:40 PM
    Thread: Amnesia script crashing
Post: RE: Amnesia script crashing

//////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "Awesome_key", "Awesome_door", "ABC", true); AddEntityCollideCallback("Player", "PlayerCollide", "Mo...
theodorg Development Support 9 3,645 08-24-2014, 07:31 PM
    Thread: Amnesia script crashing
Post: Amnesia script crashing

Hello so this is my script. It worked before but now when i added some backround sound it crashes when triggering an enemy and 2 walls with an areabox: These are just the relevant parts of my script: ...
theodorg Development Support 9 3,645 08-24-2014, 07:26 PM