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    Thread: *Spoilers* The Torture Victims
Post: RE: *Spoilers* The Torture Victims

One thing Alexander said was: Quote:One of my responsibilities as a baron is that of a prison warden. This is where criminals are locked up. So maybe he was able somehow to declare many people as gui...
mansarde Hints, help and spoilers 49 66,208 10-07-2010, 06:06 PM
    Thread: *Spoilers* The Torture Victims
Post: RE: *Spoilers* The Torture Victims

(10-06-2010, 06:49 AM)superluser Wrote: I'm pretty sure he didn't kill 100 people unless there were some sort of secret breeding program we never heard about. 100 people don't just vanish. People ...
mansarde Hints, help and spoilers 49 66,208 10-06-2010, 03:56 PM
    Thread: The simple button...
Post: RE: The simple button...

(09-29-2010, 06:19 PM)SLi78 Wrote: thx it works, but as far as i see is there no animation for pushing the button, so i use a lever now. You're welcome. :) What you could do would be to script the ...
mansarde Custom Stories, TCs & Mods 3 4,109 09-29-2010, 07:18 PM
    Thread: Invisible Barriers - Places Players Can't Go...
Post: RE: Invisible Barriers - Places Players Can't Go.....

There's something called "block box" under the "technical" entities. That should be what you're looking for.
mansarde Custom Stories, TCs & Mods 3 3,447 09-29-2010, 02:22 PM
    Thread: Cant find .map files
Post: RE: Cant find .map files

If you're using Windows 7 - 64bit, then look here: "C:\Users\YOUR_USERNAME\AppData\Local\VirtualStore\Program Files (x86)\Amnesia - The Dark Descent" If you're using Windows 7 - 32bit, then look here...
mansarde Custom Stories, TCs & Mods 2 3,167 09-29-2010, 07:59 AM
    Thread: What activates grunt in chancel? [SOLVED]
Post: RE: What activates grunt in chancel?

First of all, thanks for trying to help me and nudge me in the right direction. I know that he is active though and that's why I didn't use the word active. And I looked for every occurence of "servan...
mansarde Custom Stories, TCs & Mods 3 3,869 09-28-2010, 09:59 PM
    Thread: The simple button...
Post: RE: The simple button...

Unfortunately the button isn't a real entity with which you can interact. Therefore you have to make your own button with the model editor. Just load it up in the model editor and then under the menu ...
mansarde Custom Stories, TCs & Mods 3 4,109 09-27-2010, 07:27 PM
    Thread: What activates grunt in chancel? [SOLVED]
Post: What activates grunt in chancel? [SOLVED]

I can't, for the life of me, figure out how "servant_grunt_4" is being triggered in "22_torture_chancel.map" As soon as you're up the steps and stand before the swing door which leads to the chancel, ...
mansarde Custom Stories, TCs & Mods 3 3,869 09-27-2010, 07:22 PM
    Thread: Enable Parallax Quality for improved texture rendering
Post: RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNE...

Why do you assume I want to look smart? I'm sorry if you took my post as an insult, that was not my intention. I was just trying to say that to draw simple conclusions is not always the truth. Thinkin...
mansarde General Discussion 71 136,523 09-25-2010, 01:55 PM
    Thread: Enable Parallax Quality for improved texture rendering
Post: RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNE...

More graphical effects do not necessarily have to cause a performance decrease. And if they do, then the performance decreade does not necessarily have to be significant. Then the reason for having it...
mansarde General Discussion 71 136,523 09-25-2010, 09:57 AM
    Thread: Full Conversion Question
Post: RE: Full Conversion Question

(09-25-2010, 01:07 AM)Frontcannon Wrote: It could be the path, you don't need to include the folder the .exe is located in. (?) As Path for the "maps" variable in the config file I tried the followi...
mansarde Custom Stories, TCs & Mods 4 6,293 09-25-2010, 08:43 AM
    Thread: Full Conversion Question
Post: Full Conversion Question

Hi, I'm having a bit of a problem and I wondered if anyone could help me out. I tried to create a Full Conversion-Test like it is described in the wiki. These were my steps: 1. Created "myFullConvers...
mansarde Custom Stories, TCs & Mods 4 6,293 09-25-2010, 12:34 AM
    Thread: FANART
Post: RE: FANART

Omg, that looks amazing! You didn't need to tell us who he is, I immediately recognized him, very good work!^^ Looks like a still of an Amnesia Anime. Now THAT would be something I'd definitely watch!...
mansarde Digital 371 641,311 09-24-2010, 06:13 AM
    Thread: Some suggestions for Frictional's next game, and what makes Amnesia work so well
Post: RE: Some suggestions for Frictional's next game, a...

Next Game Suggestion - Nothing revolutionary, just what I'd personally like: Spoiler below! Since Alexander seems to have lived for at least 200 years, if not longer, there is plenty of opp...
mansarde General Discussion 12 15,544 09-23-2010, 02:47 PM
    Thread: What do you think of the game's length?
Post: RE: What do you think of the game's length?

The problem ist that Alexander is not inherently evil and therefore isn't really the polarised villain who would laugh evilly because he enjoys it. He does what he does out of necessity. Not that it's...
mansarde General Discussion 131 171,954 09-23-2010, 06:45 AM
    Thread: Alexander or Daniel?
Post: RE: Alexander or Daniel?

I'm with Alexander. He knew exactly what he did and that it was bad, but for him it was the only thing he could do to achieve his goal of returning home to his love. He waited centuries for this and ...
mansarde General Discussion 8 9,071 09-23-2010, 06:21 AM
    Thread: Users of ATI X-series! Look here for DEMO fix
Post: RE: Users of ATI X-series! Look here for DEMO fix

(09-21-2010, 02:11 PM)kenoxite Wrote: - I couldn't find any "OcclusionTestLights" option in my main_settings.cfg file. So I left it untouched. - Started a new game. - The flickering _still_ occurs. ...
mansarde Technical Support - Amnesia: The Dark Descent 85 141,323 09-21-2010, 02:14 PM
    Thread: What do you think of the game's length?
Post: RE: What do you think of the game's length?

I'm totally with mercenar, I love creepy games with a transcending atmosphere. And especially if the story is mysterious and you have to connect the dots, instead of mindlessly go from A to B. Keep it...
mansarde General Discussion 131 171,954 09-21-2010, 02:13 PM
    Thread: Activate/Deactivate Static Objects etc.
Post: RE: Activate/Deactivate Static Objects etc.

(09-21-2010, 07:31 AM)jens Wrote: It's SetLightActive if you want to disabled them like an entity I think. (09-21-2010, 10:54 AM)jens Wrote: SetLightVisible then... It's not easy trying to remembe...
mansarde Custom Stories, TCs & Mods 21 21,164 09-21-2010, 02:09 PM
    Thread: Activate/Deactivate Static Objects etc.
Post: RE: Activate/Deactivate Static Objects etc.

Alright, I came around to play with the lights and still the inactive checkbox in the editor doesn't seem to do anything for lights (at least for pointlights). So I can confirm what MulleDK19 says. Bu...
mansarde Custom Stories, TCs & Mods 21 21,164 09-21-2010, 06:45 AM