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    Thread: Loading Screen text
Post: RE: Loading Screen text

(12-15-2011, 09:02 AM)palistov Wrote: Yes. I've done it before in a test map. Use a local variable to track which door the player used. Then use that information to select which loading text to use....
teddan50 Development Support 2 2,112 12-15-2011, 10:55 AM
    Thread: Loading Screen text
Post: Loading Screen text

Hello, I wondered if it is possible to have different loading screen texts for different doors in a map? What I mean by that is if you have a map with 2 different level doors, can you make it so whe...
teddan50 Development Support 2 2,112 12-15-2011, 01:48 AM
    Thread: Creating A Lever Puzzle
Post: RE: Creating A Lever Puzzle

(12-14-2011, 12:23 AM)nemesis567 Wrote: This is the script. Note that you need to change the if conditions so only the levers you want are up and the others down or neutral.(1 up, -1 down, 0 neutral...
teddan50 Development Support 25 20,254 12-14-2011, 12:48 AM
    Thread: Creating A Lever Puzzle
Post: RE: Creating A Lever Puzzle

(12-13-2011, 10:45 PM)nemesis567 Wrote: The levers should lock into the top or bottom position as you use them. They must all be in their top position for the script to work. That was what I thoug...
teddan50 Development Support 25 20,254 12-13-2011, 11:32 PM
    Thread: Creating A Lever Puzzle
Post: RE: Creating A Lever Puzzle

(12-13-2011, 09:28 PM)nemesis567 Wrote: The code I last posted should call PerformLeverTaskCompleted when both lever 1, 3, 5 and 8 are turned up(or down depending on the orientation). I don't exactl...
teddan50 Development Support 25 20,254 12-13-2011, 10:31 PM
    Thread: Creating A Lever Puzzle
Post: RE: Creating A Lever Puzzle

(12-13-2011, 09:12 PM)nemesis567 Wrote: Replace that with this: PHP Code:void CheckLeverStates() { if (GetLocalVarInt("lever_1") == 1 && GetLocalVar...
teddan50 Development Support 25 20,254 12-13-2011, 09:25 PM
    Thread: Creating A Lever Puzzle
Post: RE: Creating A Lever Puzzle

Ok, now the door opens. But I want it to open when all 4 levers all pulled... It must be this part of the script that is wrong: void CheckLeverStates() { if (GetLocalVarInt("lever_1") == 0 &&...
teddan50 Development Support 25 20,254 12-13-2011, 09:03 PM
    Thread: Creating A Lever Puzzle
Post: RE: Creating A Lever Puzzle

(12-13-2011, 04:17 PM)nemesis567 Wrote: Set up a development environment like described in here: http://wiki.frictionalgames.com/hpl2/amn...evenvguide Note: Make sure that you are using the foll...
teddan50 Development Support 25 20,254 12-13-2011, 08:07 PM
    Thread: Creating A Lever Puzzle
Post: RE: Creating A Lever Puzzle

(12-12-2011, 10:17 PM)nemesis567 Wrote: I suppose you're talking about this part of your script: PHP Code:void PerformLeverTaskCompleted() { SetSwingDoorLocked("door1", false,&...
teddan50 Development Support 25 20,254 12-13-2011, 09:14 AM
    Thread: Scripts Recollection
Post: RE: Scripts Recollection

(04-18-2011, 05:42 PM)nkmol Wrote: i'm trying to use the moveable_book, but it seems it doesn't work as a normal lever :S i used this script : Code:void OnStart() { SetEntityConnectionStateChang...
teddan50 Development Articles 115 114,523 12-12-2011, 10:40 PM
    Thread: Creating A Lever Puzzle
Post: RE: Creating A Lever Puzzle

(12-12-2011, 09:12 PM)nemesis567 Wrote: You're not supposed to do this: PHP Code:void StoreCheckLeverState(string &in entity, int state) { SetLocalVarInt("lev...
teddan50 Development Support 25 20,254 12-12-2011, 10:01 PM
    Thread: Creating A Lever Puzzle
Post: RE: Creating A Lever Puzzle

My script does for some reason don't work. I have setted all of the levers on stuck in max and InteractionDisablesStuck, so when I have pulled the right levers they are in the wanted positions, but st...
teddan50 Development Support 25 20,254 12-12-2011, 08:58 PM
    Thread: Exploading barrel
Post: RE: Exploading barrel

(12-10-2011, 11:09 AM)Your Computer Wrote: (12-10-2011, 09:59 AM)teddan50 Wrote: I think that I have done so the callback is being removed, it works when I don't leave the map, but when I reenter ...
teddan50 Development Support 7 4,663 12-10-2011, 05:15 PM
    Thread: Exploading barrel
Post: RE: Exploading barrel

(12-10-2011, 03:06 AM)Your Computer Wrote: (12-09-2011, 11:00 PM)teddan50 Wrote: void Barrelscare(string &in asParent , string &in asChild , int alState) { SetEntityActive("barrel01_piec...
teddan50 Development Support 7 4,663 12-10-2011, 09:59 AM
    Thread: Exploading barrel
Post: Exploading barrel

Hello, I am currently trying to make a script where a barrel suddenly will explode and turn into pieces. This is my script: void OnEnter() { AddEntityCollideCallback("Player", "ScriptArea_1", "Barr...
teddan50 Development Support 7 4,663 12-09-2011, 11:00 PM