Search Results
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Thread: GUI Tutorial Series
Post: RE: GUI Tutorial Series
Good tutorials so far. I think you should mention (maybe you did and I missed it?) the ImGui_NrmPos, ImGui_NrmSize, and their group variants, because otherwise users may have difficulty when changing ... |
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User created content
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17 |
29,977 |
11-10-2015, 08:00 AM |
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Thread: Sabatu's Thread
Post: RE: Sabatu's Thread
I still have a copy of _supersecret.rar because I'm guilty of not updating my game, but there does not appear to have even been a lang editor.
Totally forgot about this things existence, but it's almo... |
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User created content
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13 |
13,489 |
11-10-2015, 07:55 AM |
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Thread: Interactive Consoles, etc.
Post: RE: Interactive Consoles, etc.
Sorry for how long the page is taking to complete.
I usually only have an internet connection when I'm not at home, but SOMA and all my tools are on my desktop. Soooo I don't have many opportunities t... |
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Development
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3 |
3,693 |
10-16-2015, 05:06 PM |
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Thread: Interactive Consoles, etc.
Post: RE: Interactive Consoles, etc.
It's not done yet, but there's a wiki page that I'm working on. https://wiki.frictionalgames.com/hpl3/co...nal_basics
Check on it in a day or two and you'll probably get your answers. |
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Development
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3 |
3,693 |
10-09-2015, 03:02 PM |
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Thread: What functions do you miss most from hpl2?
Post: RE: What functions do you miss most from hpl2?
Easier as far as difficulty, probably not.
Easier as in more efficient and effective? For sure. |
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Development
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7 |
5,842 |
10-09-2015, 12:41 AM |
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Thread: What functions do you miss most from hpl2?
Post: RE: What functions do you miss most from hpl2?
Woah. Its probably possible, but it would be one of the hardest things to reimplement out of everything.
Dont expect that any time soon.
I could see it pulled off, albeit sloppily, by setting a mock ... |
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Development
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7 |
5,842 |
10-08-2015, 07:29 PM |
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Thread: Script helpers by modders for modders
Post: RE: Script helpers by modders for modders
Ok, so heres the idea of a helper. (Not only does hpl use them, but most programming languages have some form of them.)
Imagine you create a bunch of functions that you can use between a bunch of maps... |
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Development
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9 |
8,295 |
10-08-2015, 07:23 PM |
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Thread: What functions do you miss most from hpl2?
Post: What functions do you miss most from hpl2?
It would be ideal if you posted these functions in the form of a list. The idea is that we can add these into hpl3 so you dont have to worry about learning the new scripts. The functions would probabl... |
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Development
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7 |
5,842 |
10-08-2015, 07:19 PM |
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Thread: Script helpers by modders for modders
Post: RE: Script helpers by modders for modders
Alright. I may open a thread somewhere asking what functions people miss most from hpl2.
And yeah, having a single include is the idea. I think it will be mainly for people experienced with hpl2 who d... |
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Development
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9 |
8,295 |
10-08-2015, 07:14 PM |
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Thread: Script helpers by modders for modders
Post: RE: Script helpers by modders for modders
Alright.
After I finish up the wiki page on terminals Im going to look into setting up a simple helper library.
I'll be going with the hpl2 imitator library for now unless anyone has a better suggesti... |
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Development
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9 |
8,295 |
10-08-2015, 03:43 PM |
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Thread: Community Updates/Features Requests for HPL3 Editors
Post: RE: Community Updates/Features Requests for HPL3 E...
Global rotation as opposed to always having local? |
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Development
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10 |
17,338 |
10-08-2015, 03:39 PM |
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Thread: The Puppet (aka proxy)
Post: RE: The Puppet (aka proxy)
Do they appear in the main game for you?
If they do, then look over their script.
I can't be certain, but I think the proxies have a tendency to despawn when you dont see them and move around.
I imagi... |
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Technical Support
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7 |
11,300 |
10-08-2015, 03:05 PM |
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Thread: Script helpers by modders for modders
Post: Script helpers by modders for modders
I was thinking that as a modding community it might be a good idea to create our own helpers as we get more used to hpl3. While its a bit out of reach right now, I think before long it would be wise t... |
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Development
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9 |
8,295 |
10-08-2015, 02:46 PM |
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Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...
Ok, maybe I'm blind, but does anyone know where the station_gui helper is? Not the imgui, but station gui, which has commands to quickly set up a terminal. I want to reference how they wrote some of t... |
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Development
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67 |
132,483 |
10-08-2015, 02:42 PM |
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Thread: Best way to simulate an outside underwater area?
Post: RE: Best way to simulate an outside underwater are...
I dont know if anyone has really looked into that a lot yet, but I could be wrong. Keep in mind the game released a short time ago and that the beginners and experienced modders alike have to do a lot... |
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Development
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3 |
3,588 |
10-08-2015, 06:45 AM |
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Thread: PATHOS-I Looking for project manager/leader
Post: RE: Assembling a team!
I guess Romulator doesn't find my wiki entry of value. I suppose I am working behind the scenes.
That said, while I wouldn't have the time/motivation to just pump out maps, scripts, and the like, I'm... |
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Development
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35 |
27,861 |
10-08-2015, 04:36 AM |
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Thread: Button that opens and closes doors
Post: RE: Button that opens and closes doors
Makes sense, but i think it would be possible to make a reversed 'closing' animation for the large doors if modders dont mind working with custom assets. |
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Development
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17 |
11,670 |
10-06-2015, 05:51 PM |
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Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...
Alright, thanks!
Expect a page at sometime tomorrow just so I can finalize the basic stuff. |
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Development
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67 |
132,483 |
10-06-2015, 01:26 PM |
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Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...
Hey Romulator,
how much progress have you made with simple terminals? Because I've started to figure some of it out
If you havent started the wiki page for them yet is it cool if I do when I'm done my... |
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Development
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67 |
132,483 |
10-06-2015, 01:00 PM |
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Thread: Official Poll Regarding SOMA's Monsters
Post: RE: Poll Regarding SOMA's Monsters
I chose 'a bit scary and interesting to encounter' and ill just fully clarify on that. (Only a bit because Ive played a lot of horror games)
As far as monsters in horror games go, some of SOMA's monst... |
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General Discussion
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131 |
142,963 |
10-05-2015, 06:46 PM |