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    Thread: GUI Tutorial Series
Post: RE: GUI Tutorial Series

Good tutorials so far. I think you should mention (maybe you did and I missed it?) the ImGui_NrmPos, ImGui_NrmSize, and their group variants, because otherwise users may have difficulty when changing ...
Vale User created content 17 29,977 11-10-2015, 08:00 AM
    Thread: Sabatu's Thread
Post: RE: Sabatu's Thread

I still have a copy of _supersecret.rar because I'm guilty of not updating my game, but there does not appear to have even been a lang editor. Totally forgot about this things existence, but it's almo...
Vale User created content 13 13,489 11-10-2015, 07:55 AM
    Thread: Interactive Consoles, etc.
Post: RE: Interactive Consoles, etc.

Sorry for how long the page is taking to complete. I usually only have an internet connection when I'm not at home, but SOMA and all my tools are on my desktop. Soooo I don't have many opportunities t...
Vale Development 3 3,693 10-16-2015, 05:06 PM
    Thread: Interactive Consoles, etc.
Post: RE: Interactive Consoles, etc.

It's not done yet, but there's a wiki page that I'm working on. https://wiki.frictionalgames.com/hpl3/co...nal_basics Check on it in a day or two and you'll probably get your answers.
Vale Development 3 3,693 10-09-2015, 03:02 PM
    Thread: What functions do you miss most from hpl2?
Post: RE: What functions do you miss most from hpl2?

Easier as far as difficulty, probably not. Easier as in more efficient and effective? For sure.
Vale Development 7 5,842 10-09-2015, 12:41 AM
    Thread: What functions do you miss most from hpl2?
Post: RE: What functions do you miss most from hpl2?

Woah. Its probably possible, but it would be one of the hardest things to reimplement out of everything. Dont expect that any time soon. I could see it pulled off, albeit sloppily, by setting a mock ...
Vale Development 7 5,842 10-08-2015, 07:29 PM
    Thread: Script helpers by modders for modders
Post: RE: Script helpers by modders for modders

Ok, so heres the idea of a helper. (Not only does hpl use them, but most programming languages have some form of them.) Imagine you create a bunch of functions that you can use between a bunch of maps...
Vale Development 9 8,295 10-08-2015, 07:23 PM
    Thread: What functions do you miss most from hpl2?
Post: What functions do you miss most from hpl2?

It would be ideal if you posted these functions in the form of a list. The idea is that we can add these into hpl3 so you dont have to worry about learning the new scripts. The functions would probabl...
Vale Development 7 5,842 10-08-2015, 07:19 PM
    Thread: Script helpers by modders for modders
Post: RE: Script helpers by modders for modders

Alright. I may open a thread somewhere asking what functions people miss most from hpl2. And yeah, having a single include is the idea. I think it will be mainly for people experienced with hpl2 who d...
Vale Development 9 8,295 10-08-2015, 07:14 PM
    Thread: Script helpers by modders for modders
Post: RE: Script helpers by modders for modders

Alright. After I finish up the wiki page on terminals Im going to look into setting up a simple helper library. I'll be going with the hpl2 imitator library for now unless anyone has a better suggesti...
Vale Development 9 8,295 10-08-2015, 03:43 PM
    Thread: Community Updates/Features Requests for HPL3 Editors
Post: RE: Community Updates/Features Requests for HPL3 E...

Global rotation as opposed to always having local?
Vale Development 10 17,338 10-08-2015, 03:39 PM
    Thread: The Puppet (aka proxy)
Post: RE: The Puppet (aka proxy)

Do they appear in the main game for you? If they do, then look over their script. I can't be certain, but I think the proxies have a tendency to despawn when you dont see them and move around. I imagi...
Vale Technical Support 7 11,300 10-08-2015, 03:05 PM
    Thread: Script helpers by modders for modders
Post: Script helpers by modders for modders

I was thinking that as a modding community it might be a good idea to create our own helpers as we get more used to hpl3. While its a bit out of reach right now, I think before long it would be wise t...
Vale Development 9 8,295 10-08-2015, 02:46 PM
    Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...

Ok, maybe I'm blind, but does anyone know where the station_gui helper is? Not the imgui, but station gui, which has commands to quickly set up a terminal. I want to reference how they wrote some of t...
Vale Development 67 132,483 10-08-2015, 02:42 PM
    Thread: Best way to simulate an outside underwater area?
Post: RE: Best way to simulate an outside underwater are...

I dont know if anyone has really looked into that a lot yet, but I could be wrong. Keep in mind the game released a short time ago and that the beginners and experienced modders alike have to do a lot...
Vale Development 3 3,588 10-08-2015, 06:45 AM
    Thread: PATHOS-I Looking for project manager/leader
Post: RE: Assembling a team!

I guess Romulator doesn't find my wiki entry of value. I suppose I am working behind the scenes. That said, while I wouldn't have the time/motivation to just pump out maps, scripts, and the like, I'm...
Vale Development 35 27,861 10-08-2015, 04:36 AM
    Thread: Button that opens and closes doors
Post: RE: Button that opens and closes doors

Makes sense, but i think it would be possible to make a reversed 'closing' animation for the large doors if modders dont mind working with custom assets.
Vale Development 17 11,670 10-06-2015, 05:51 PM
    Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...

Alright, thanks! Expect a page at sometime tomorrow just so I can finalize the basic stuff.
Vale Development 67 132,483 10-06-2015, 01:26 PM
    Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...

Hey Romulator, how much progress have you made with simple terminals? Because I've started to figure some of it out If you havent started the wiki page for them yet is it cool if I do when I'm done my...
Vale Development 67 132,483 10-06-2015, 01:00 PM
    Thread: Official Poll Regarding SOMA's Monsters
Post: RE: Poll Regarding SOMA's Monsters

I chose 'a bit scary and interesting to encounter' and ill just fully clarify on that. (Only a bit because Ive played a lot of horror games) As far as monsters in horror games go, some of SOMA's monst...
Vale General Discussion 131 142,963 10-05-2015, 06:46 PM