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    Thread: Creating a good custom story
Post: RE: Creating a good custom story

Very nice checklist. Will be sure to use it myself. Hope everyone making a custom story takes a look at this, it covers the very basics many custom story-creators tend to forget/avoid. :] [EDIT: "I ...
Rokotain Development Articles 21 23,469 06-22-2012, 01:04 PM
    Thread: [Read for Help] - Vocabulary, Tutorials and Troubleshooting!
Post: RE: [Read for Help] - Vocabulary, Tutorials and Tr...

(02-06-2012, 06:34 PM)Prelauncher Wrote: Very good guide indeed :) Perhaps something to add to 3. crashes: Now, I don´t know if this has happened to anyone else but during my time level editing it h...
Rokotain Development Articles 6 6,703 02-06-2012, 06:42 PM
    Thread: [Read for Help] - Vocabulary, Tutorials and Troubleshooting!
Post: RE: [Read for Help] - Vocabulary, Tutorials and Tr...

@Acies Thank you very much:3! The guide has now been update and you've been credited. On behalf of everyone who learns from this guide and myself, thanks! And I will :] I keep on learning so there w...
Rokotain Development Articles 6 6,703 02-06-2012, 06:04 PM
    Thread: [Read for Help] - Vocabulary, Tutorials and Troubleshooting!
Post: RE: [Read for Help] - Vocabulary, Tutorials and Tr...

~Reserved for future notes, important information, etc. :]
Rokotain Development Articles 6 6,703 02-06-2012, 11:35 AM
  Information Thread: [Read for Help] - Vocabulary, Tutorials and Troubleshooting!
Post: [Read for Help] - Vocabulary, Tutorials and Troubl...

Hello everyone! Note as of 22. June. 2012 Just wanted to let you know I still from time to time check this thread and that I'm not dead. Still working on apartment, but hopefully I will be back to ...
Rokotain Development Articles 6 6,703 02-06-2012, 12:18 AM
    Thread: [SOLVED] How to use areas to kill monsters/poof them?
Post: RE: How to use areas to kill monsters/poof them?

What you could do is make and area and name it "Area_1" inside the closet and add this to the onStart thing: AddEntityCollideCallback("Player", "Area_1", "MonsterDisappear") then: void MonsterDisap...
Rokotain Development Support 6 3,892 02-06-2012, 12:13 AM
    Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...

(02-03-2012, 05:57 PM)flamez3 Wrote: Can't you press escape?I guess so... But it doesn't svolve the problem with a badie comming after me ;p
Rokotain Development Support 15 7,233 02-03-2012, 09:09 PM
    Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...

No worries, I was gone a bit anyways :] And thank you very much^^ it's awesome and working. What scares me is that if a monster comes towards me, it doesn't pause the game. Which means have really no ...
Rokotain Development Support 15 7,233 02-03-2012, 05:47 PM
    Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...

(02-02-2012, 03:13 AM)flamez3 Wrote: When I wanted to get developer mode I didn't fully understand it. I got a friend to give me the files for it. I can upload the files you need to replace if it's ...
Rokotain Development Support 15 7,233 02-02-2012, 03:44 AM
    Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...

Yes it works, thanks :3 But I'm then stuck without a dev_user and the ability to quick test maps :/
Rokotain Development Support 15 7,233 02-02-2012, 02:46 AM
    Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...

Still getting error :/ and here is the hpl.log. Also off-topic. My pinkie senses are tingeling <.<
Rokotain Development Support 15 7,233 02-01-2012, 10:26 PM
    Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...

Here's the error: [Image: http://img861.imageshack.us/img861/4098/errorlp.png] And also I've added the .cfg files as attachement. [EDIT: I probably did something very obvious stupid, but I can't se...
Rokotain Development Support 15 7,233 02-01-2012, 08:06 PM
    Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...

I skipped steps 6 and 7, aka leaving no valvue in the Folder="" and MapFile="". Now I just get an simple "Error!" when running amnesia ; o Also left DefaultProfileName without a valvue. I'll try put ...
Rokotain Development Support 15 7,233 02-01-2012, 07:40 PM
    Thread: [Setting up Development] Don't quite understand.
Post: [Setting up Development] Don't quite understand.

Hiya! When setting up a developer enviroment: 6. In user_settings.cfg, inside the Map element set Folder=”“ to the root folder for your maps (eg Folder=“MyMaps/”), this folder MUST be located inside ...
Rokotain Development Support 15 7,233 02-01-2012, 12:53 AM
    Thread: [Script Error Help] Crash because of a "}"?!?
Post: RE: [Script Error Help] Crash because of a "}"?!?

Thank you, silly me didn't realise I forgot the ";" x) It works again now, I think I had same problem before that the level editor mentiones the "}" instead of the line above which actually is the err...
Rokotain Development Support 4 2,697 01-31-2012, 09:20 PM
    Thread: [Script Error Help] Crash because of a "}"?!?
Post: [Script Error Help] Crash because of a "}"?!?

Ok, everything is working neatly. Just got some inspiration back. And haven't had any problems in a while. Then suddenly, my previous working script for the map crashes when I load the map! But there...
Rokotain Development Support 4 2,697 01-31-2012, 07:51 PM
    Thread: Weird floor...
Post: RE: Weird floor...

(01-31-2012, 12:41 PM)flamez3 Wrote: (01-31-2012, 12:34 PM)Rokotain Wrote: I remember I had that a looong time ago when I first started my custom story.. Hmm.. 1. Have you tried deleting it, and ...
Rokotain Development Support 15 7,750 01-31-2012, 12:56 PM
    Thread: Weird floor...
Post: RE: Weird floor...

I remember I had that a looong time ago when I first started my custom story.. Hmm.. 1. Have you tried deleting it, and the adding a new one? 2. Try move the spawn box a few 0.25's over the floor. ...
Rokotain Development Support 15 7,750 01-31-2012, 12:34 PM
    Thread: [Help] How make a statue an enemy?
Post: RE: [Help] How make a statue an enemy?

Hmm >_< I can understand your rage. I'm sorry I wasn't able to help you. And as I also have no experience with modding I would suggest the best way would be to script it? Also I'm not sure how...
Rokotain Development Support 12 8,661 01-22-2012, 03:13 PM
    Thread: [Help] How make a statue an enemy?
Post: RE: [Help] How make a statue an enemy?

I'm not an expert at this at all, but I thought of an idea. What if you make a collide callback, that whenever the statue touches the player a function gets acitavted? And that function damages the p...
Rokotain Development Support 12 8,661 01-20-2012, 07:44 PM