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Thread: Animating a character? (corpse floating in water)
Post: RE: Animating a character? (corpse floating in wat...
(06-03-2016, 04:04 AM)Abion47 Wrote: The model file is the .dae file. It's in COLLADA format.
What do i save the animation as? Can it then be imported to the level editor and opened as entity? |
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LDOriginal |
User created content
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6 |
5,306 |
06-03-2016, 05:23 PM |
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Thread: Animating a character? (corpse floating in water)
Post: RE: Animating a character? (corpse floating in wat...
(06-02-2016, 10:49 AM)Abion47 Wrote: It's theoretically possible to animate the model through scripting, but it would be much simpler to make the animation using animation software like Maya or Blen... |
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LDOriginal |
User created content
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6 |
5,306 |
06-02-2016, 01:51 PM |
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Thread: Animating a character? (corpse floating in water)
Post: Animating a character? (corpse floating in water)
Is it possible? I've made a hallway with a window at the side and i would like to have a corpse float outside of it. Either passing by the window or being tangled up in something enabling the player t... |
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LDOriginal |
User created content
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6 |
5,306 |
06-02-2016, 09:26 AM |
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Thread: Testing maps/playing maps? How?
Post: RE: Testing maps/playing maps? How?
(05-31-2016, 07:04 PM)TheDoctorPoo Wrote: Delete all caches completely.
That did the trick. Thank you guys :) |
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LDOriginal |
User created content
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4 |
3,891 |
06-01-2016, 09:31 AM |
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Thread: Testing maps/playing maps? How?
Post: RE: Testing maps/playing maps? How?
(05-31-2016, 03:54 PM)Daemian Wrote: Rename your maps to something different and delete any .map_cache where your maps are. See what happens.
Sounds legit. Gonna try that. Do i delete the .map_cache... |
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LDOriginal |
User created content
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4 |
3,891 |
05-31-2016, 06:04 PM |
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Thread: Testing maps/playing maps? How?
Post: Testing maps/playing maps? How?
I don't know how to test and play any map i've created. I just don't get it. I've placed the "mods" folder in the SOMA game folder with all of the rarfile "521867713" content. Being assets, config, ma... |
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LDOriginal |
User created content
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4 |
3,891 |
05-31-2016, 02:32 PM |
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Thread: Custom story for soma?
Post: RE: Custom story for soma?
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LDOriginal |
User created content
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5 |
5,769 |
10-11-2015, 10:57 PM |
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Thread: Custom story for soma?
Post: RE: Custom story for soma?
So modlauncher runs custom stories and "add ons-mode" for SOMA. I tried to subscribe on steam workshop for "[DEVELOPER TEST] Small custom campaign". Not exactly sure where that/those files went since ... |
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LDOriginal |
User created content
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5 |
5,769 |
10-11-2015, 12:03 AM |
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Thread: Custom story for soma?
Post: Custom story for soma?
Is it possible? How? I don't see any custom story foldier in the installation directory.
How does one open a specific map? |
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LDOriginal |
User created content
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5 |
5,769 |
10-10-2015, 02:56 PM |
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Thread: Make mansion door+doorway+doorframe dissapear into smoke particles?
Post: Make mansion door+doorway+doorframe dissapear into...
Is this possible? Like entering a scriptarea making a mansion door+doorway+dooframe dissapear into smoke particles, just leaving a wall after it? (the wall that's connected to each sides of the doorwa... |
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LDOriginal |
Development Support
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2 |
2,042 |
02-09-2015, 09:06 PM |
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Thread: Delay sound from playing
Post: RE: Delay sound from playing
A new timer related problem i'm trying to solve. I have a script area placed and when collided with, a screen effect takes place. I want this to stop after 10 seconds but i'm not getting the scripting... |
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LDOriginal |
Development Support
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5 |
3,511 |
02-04-2015, 11:50 PM |
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Thread: Delay sound from playing
Post: RE: Delay sound from playing
(02-03-2015, 06:20 PM)Mudbill Wrote: Not quite there. Let's take a look:
PHP Code:void TimerFunction("PlaySound"){ RunScript("PlaySoundAtEntity(string &in... |
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LDOriginal |
Development Support
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5 |
3,511 |
02-03-2015, 07:14 PM |
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Thread: Delay sound from playing
Post: RE: Delay sound from playing
(02-03-2015, 04:06 PM)Mudbill Wrote: The timer function will run another set of code after it expires. It's quite simple.
If you want to run a script after 5 seconds of starting the map, here's an ... |
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LDOriginal |
Development Support
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5 |
3,511 |
02-03-2015, 04:46 PM |
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Thread: Delay sound from playing
Post: Delay sound from playing
I've placed the sound "insanity_imageflash01.snt" (as shown in the script) to start playing when i open the map, but i want it to play a few seconds later than it does. Not right away. I need to use a... |
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LDOriginal |
Development Support
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5 |
3,511 |
02-03-2015, 03:55 PM |
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Thread: Help getting music to play in map
Post: RE: Help getting music to play in map
(02-01-2015, 10:39 PM)Neelke Wrote: Maybe you need to add another collide function? (Another area to collide with). Or just put the music script in one of the functions.
Code:void start(string &... |
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LDOriginal |
Development Support
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16 |
9,543 |
02-02-2015, 04:06 PM |
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Thread: Help getting music to play in map
Post: RE: Help getting music to play in map
(02-01-2015, 09:02 PM)Neelke Wrote: It's because you're starting "general_piano01" and "02_amb_safe" right as you start the map. When do you want these sounds/musics to start?
Yeah i figured that ou... |
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LDOriginal |
Development Support
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16 |
9,543 |
02-01-2015, 10:12 PM |
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Thread: Help getting music to play in map
Post: RE: Help getting music to play in map
Code:void OnStart()
{
PlaySoundAtEntity("", "general_piano01.snt", "Player", 0.0f, false);
PlayMusic("02_amb_safe.ogg", true, 1.0f, 0, 0, true);
AddEntityCollideCallback("Player", "Flaska", "PlaySound... |
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LDOriginal |
Development Support
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16 |
9,543 |
02-01-2015, 06:13 PM |
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Thread: Help getting music to play in map
Post: RE: Help getting music to play in map
(02-01-2015, 02:49 PM)Neelke Wrote: Grabbing one of your functions here. This is how it's meant to be if you want the music to start when colliding with an area. (I hope I understand you properly.)
... |
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LDOriginal |
Development Support
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16 |
9,543 |
02-01-2015, 02:52 PM |
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Thread: Help getting music to play in map
Post: RE: Help getting music to play in map
(02-01-2015, 02:18 PM)Neelke Wrote: Your music file needs to be an .ogg format for it to work. There should be some converters online somewhere.
Yes i know. My problem is simply how to apply the act... |
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LDOriginal |
Development Support
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16 |
9,543 |
02-01-2015, 02:22 PM |
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Thread: Help getting music to play in map
Post: RE: Help getting music to play in map
(02-01-2015, 02:05 PM)Neelke Wrote: Well, judging from what I see in the script, it should work. Have you checked if all the names are correct?
The script as shown there does work. My problem is how... |
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LDOriginal |
Development Support
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16 |
9,543 |
02-01-2015, 02:08 PM |