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    Thread: Does this game actually gets scary at some point?
Post: RE: Does this game actually gets scary at some poi...

Screwed up how? There's not a single point I can recall that qualifies as "screwed up" or "disturbing" in the entire game.
MonkEsquire General Discussion 26 14,716 09-12-2013, 06:11 PM
    Thread: Does this game actually gets scary at some point?
Post: RE: Does this game actually gets scary at some poi...

It doesn't.
MonkEsquire General Discussion 26 14,716 09-12-2013, 03:15 PM
    Thread: AMFP Member Review Thread
Post: RE: AMFP Member Review Thread

There was no more emphasis on story than TDD. Infact I'd say there's less emphasis since TDD had voice acted notes and voice acted flashbacks where Hamnesia just had all its story telling through the ...
MonkEsquire General Discussion 426 367,109 09-11-2013, 11:31 PM
    Thread: AMFP Member Review Thread
Post: RE: AMFP Member Review Thread

(09-11-2013, 10:52 PM)bluel0bster Wrote: Do you whiny lot complaining about a lack of gameplay realize that's just as bad as people complaining that the original game didn't have guns? Congratulatio...
MonkEsquire General Discussion 426 367,109 09-11-2013, 11:23 PM
    Thread: Can the sexism in these types of games stop?
Post: RE: Can the sexism in these types of games stop?

Take it back to reddit. Nobody gives a shit that the protagonist is male.
MonkEsquire Off-Topic 122 70,493 09-11-2013, 07:09 PM
    Thread: AMFP Member Review Thread
Post: RE: AMFP Member Review Thread

"you aren't allowed to have a negative opinion of something just because you registered on the official game forums to post that opinion!"
MonkEsquire General Discussion 426 367,109 09-11-2013, 03:51 PM
    Thread: AMFP Member Review Thread
Post: RE: AMFP Member Review Thread

Completed it in 3 hours. Was a total fucking waste of my time. It had absolutely none of the atmosphere, build up, tension or execution of TDD. There's literally no sense of danger from the monster an...
MonkEsquire General Discussion 426 367,109 09-11-2013, 02:14 PM
    Thread: On surround sound and hardware devices
Post: RE: On surround sound and hardware devices

(09-26-2010, 12:28 PM)jDk Wrote: Is it possible to use alchemy with amnesia. I've tried the method posted above, but it's too buggy for me with audigy 2 zs. Please advice. Yes, just click "use game ...
MonkEsquire Technical Support - Amnesia: The Dark Descent 12 61,744 09-29-2010, 07:38 PM
    Thread: Renderer #0 failure bug.
Post: RE: Renderer #0 failure bug.

(09-15-2010, 03:06 AM)Twin Wrote: whats weird is the fact that the demo ran perfectly on my PC. Then i bought the full game and am still unable to play it. delete the MainDemo folder in documents/Am...
MonkEsquire Technical Support - Amnesia: The Dark Descent 60 98,911 09-15-2010, 10:20 AM
    Thread: Removing tooth-grinding sound
Post: RE: Removing tooth-grinding sound

Yeah it always bugs me because it doesn't really sound like grinding teeth. It sounds like he's trying to chew a mouth full of egg shells. It's kind of annoying.
MonkEsquire Technical Support - Amnesia: The Dark Descent 15 13,665 09-13-2010, 01:58 PM
    Thread: Renderer #0 failure bug.
Post: RE: Renderer #0 failure bug.

Well I *thought* I had it nailed down to SSAO + native res being the issue but that's all gone out the window. Heres my updated steps: Game loads default settings Launch game and turn off SSAO Quit t...
MonkEsquire Technical Support - Amnesia: The Dark Descent 60 98,911 09-13-2010, 10:54 AM
    Thread: Renderer #0 failure bug.
Post: RE: Renderer #0 failure bug.

Well turns out that every single time I want to play this game I have to go through the tedium of launching and quitting about 5 times to reset all the options so it doesn't crash and give me the rend...
MonkEsquire Technical Support - Amnesia: The Dark Descent 60 98,911 09-12-2010, 08:52 PM
    Thread: Onboard audio and surround
Post: RE: Onboard audio and surround

Huh I forgot all about the ALchemy program, i'll try it out!
MonkEsquire Technical Support - Amnesia: The Dark Descent 7 5,773 09-12-2010, 01:39 PM
    Thread: Onboard audio and surround
Post: RE: Onboard audio and surround

I have windows vista 32bit and a SoundBlaster Auidigy SE. I heard that creative cards just can't use OpenAL at all. Is it true? :(
MonkEsquire Technical Support - Amnesia: The Dark Descent 7 5,773 09-12-2010, 12:39 PM
    Thread: Renderer #0 failure bug.
Post: RE: Renderer #0 failure bug.

Well it seems like every single time I try to play the game it crashes. I just tried the steps I posted previously to see if they worked but they don't today for some reason! There is something messe...
MonkEsquire Technical Support - Amnesia: The Dark Descent 60 98,911 09-12-2010, 10:58 AM
    Thread: Renderer #0 failure bug.
Post: RE: Renderer #0 failure bug.

The kicker is that people who use LCD monitors (literally everyone including myself) won't want to use a lower resolution because it's blurry, unoptimised and unplayable. It's really weird that a high...
MonkEsquire Technical Support - Amnesia: The Dark Descent 60 98,911 09-11-2010, 10:51 PM
    Thread: Renderer #0 failure bug.
Post: RE: Renderer #0 failure bug.

Well I played it again today and got the exact same crash and here's what I did. The game reverts to the default settings. 1024x768 resolution and default graphics settings. I launched the game, tur...
MonkEsquire Technical Support - Amnesia: The Dark Descent 60 98,911 09-11-2010, 07:31 PM
    Thread: Renderer #0 failure bug.
Post: RE: Renderer #0 failure bug.

(09-11-2010, 10:10 AM)Thomas Wrote: This might be a memory issue with the graphics card and the reason why it does not always happen. Make sure to have SSAO quality on medium and EdgeSmooth off and ...
MonkEsquire Technical Support - Amnesia: The Dark Descent 60 98,911 09-11-2010, 11:12 AM
    Thread: Compiling a List of Problems
Post: RE: Compiling a list of bugs/glitches

(09-10-2010, 10:34 PM)Spiegelman Wrote: (09-10-2010, 10:27 PM)Mikezila Wrote: In storage this happened, not sure if it was intended or not. Spoiler below! When I opened the door that had...
MonkEsquire Technical Support - Amnesia: The Dark Descent 82 105,744 09-10-2010, 10:52 PM
    Thread: Renderer #0 failure bug.
Post: Renderer #0 failure bug.

Has anyone else had the same problem as me when trying to play the game? When I bought the game 2 days ago I got this error. It went away when I uninstalled and reinstalled my graphics card drivers (...
MonkEsquire Technical Support - Amnesia: The Dark Descent 60 98,911 09-10-2010, 09:23 PM