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Thread: Blackbox problem
Post: RE: Blackbox problem
(06-06-2012, 04:31 PM)plutomaniac Wrote: But I know that this is a driver problem since the module that crashes is ig4icd32.dll which an Intel driver file. I suggest you uninstall your Intel HD Driv... |
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FinBanana |
Technical Support - Amnesia: The Dark Descent
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16 |
18,870 |
06-06-2012, 08:09 PM |
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Thread: Blackbox problem
Post: RE: Blackbox problem
(06-06-2012, 04:23 PM)plutomaniac Wrote: Your drivers are updated, at least we know that now... I can't think of something at the moment. Maybe Jens or the other helpers can...Well, I hope so.
Than... |
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FinBanana |
Technical Support - Amnesia: The Dark Descent
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16 |
18,870 |
06-06-2012, 04:24 PM |
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Thread: Blackbox problem
Post: RE: Blackbox problem
(06-06-2012, 02:50 PM)plutomaniac Wrote: Something is seriously wrong with your computer... I have never seen so many crashes before...
Edit: and for no obvious reason apparently :huh:
Give us the... |
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FinBanana |
Technical Support - Amnesia: The Dark Descent
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16 |
18,870 |
06-06-2012, 03:07 PM |
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Thread: Blackbox problem
Post: RE: Blackbox problem
Ok, I got it all visible, but now the problem is that every time I press another window and go back to levelEditor, it crashes. |
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FinBanana |
Technical Support - Amnesia: The Dark Descent
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16 |
18,870 |
06-06-2012, 02:45 PM |
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Thread: Blackbox problem
Post: RE: Blackbox problem
(06-06-2012, 02:07 PM)jens Wrote: in My Documents/HPL2/ there is a LevelEditor.cfg you can open and edit this in notepad, change the values of width and height to something like 800 600 and then you... |
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FinBanana |
Technical Support - Amnesia: The Dark Descent
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16 |
18,870 |
06-06-2012, 02:16 PM |
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Thread: Blackbox problem
Post: RE: Blackbox problem
(06-06-2012, 01:46 PM)plutomaniac Wrote: I don't think the window can be moved... It is static for a reasonI were able to move it on my old computer.
(06-06-2012, 01:50 PM)jens Wrote: You should ... |
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FinBanana |
Technical Support - Amnesia: The Dark Descent
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16 |
18,870 |
06-06-2012, 01:52 PM |
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Thread: Blackbox problem
Post: RE: Blackbox problem
(06-06-2012, 12:33 PM)plutomaniac Wrote: read the sticky guides on how to update your intel hd card using the have disk methodI did how the guide told me to and I still get an error by moving the wi... |
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FinBanana |
Technical Support - Amnesia: The Dark Descent
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16 |
18,870 |
06-06-2012, 01:39 PM |
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Thread: Blackbox problem
Post: Blackbox problem
I'm having problems with the LevelEditor. Everytime I launch it, it works fine. The only problem is that part of the window is outside of the screen so I can only see like 3/4 of the window. When I tr... |
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FinBanana |
Technical Support - Amnesia: The Dark Descent
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16 |
18,870 |
06-06-2012, 12:23 PM |
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Thread: The Maze
Post: RE: The Maze
Hey, this was a really nice map ! Not very long though, but I still liked it !
I would give it something around 3,5/5 :)
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FinBanana |
Showcase
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22 |
31,924 |
04-24-2012, 02:35 PM |
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Thread: I Have A problem in Script!!! Please Help me!!
Post: RE: I Have A problem in Script!!! Please Help me!!
The void OnEnter() is having two '{'s
so, it should look like this:void OnEnter()
{
AddUseItemCallback("", "awesomekey_1", "mansion_1", "KeyOnDoor", true);
}
Also, your Function is named wrong, it s... |
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FinBanana |
Development Support
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5 |
4,608 |
03-24-2012, 09:27 AM |
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Thread: Problem with playing sound on pickup! Please help!
Post: RE: Problem with playing sound on pickup! Please h...
(02-21-2012, 09:14 PM)Your Computer Wrote: (02-21-2012, 08:56 PM)Zebraa Wrote: Yes. I save the changes, open Amnesia then the map but the sound doesn't play.
Okay, i rechecked the code, and i'm go... |
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FinBanana |
Development Support
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16 |
17,175 |
02-22-2012, 06:24 AM |
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Thread: How to activate entities ??
Post: RE: How to activate entities ??
(01-31-2012, 08:57 PM)FinBanana Wrote: (01-31-2012, 08:49 PM)Your Computer Wrote: (01-31-2012, 08:44 PM)FinBanana Wrote: What it should be then ?
Look for it here: http://wiki.frictionalgames.co... |
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FinBanana |
Development Support
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13 |
14,121 |
02-03-2012, 09:49 PM |
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Thread: Make player look at entity?
Post: RE: Make player look at entity?
I think the AddTimer line needs a ';'
Example below:
void Win(string &in asEntity)
{
StartPlayerLookAt("Master", 3, 5, "");
AddTimer("", 1, "Message_func");
}
I'm not 100 % sure if this works... |
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FinBanana |
Development Support
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15 |
14,620 |
02-01-2012, 09:29 PM |
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Thread: How to activate entities ??
Post: RE: How to activate entities ??
(01-31-2012, 08:49 PM)Your Computer Wrote: (01-31-2012, 08:44 PM)FinBanana Wrote: What it should be then ?
Look for it here: http://wiki.frictionalgames.com/hpl2/amn...s#entitiesOk, thanks a lot f... |
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FinBanana |
Development Support
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13 |
14,121 |
01-31-2012, 08:57 PM |
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Thread: How to activate entities ??
Post: RE: How to activate entities ??
(01-31-2012, 08:43 PM)Your Computer Wrote: Pickup1 has the wrong callback syntax.What it should be then ?
(01-31-2012, 08:43 PM)SilentStriker Wrote: (01-31-2012, 08:37 PM)FinBanana Wrote: (01-... |
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FinBanana |
Development Support
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13 |
14,121 |
01-31-2012, 08:44 PM |
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Thread: How to activate entities ??
Post: RE: How to activate entities ??
(01-31-2012, 08:29 PM)Datguy5 Wrote: Im not 100% sure,but try putting each of them into their own voids.you mean like having 3 different 'SetEntityPlayerInteractCallback' lines
and then the first o... |
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FinBanana |
Development Support
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13 |
14,121 |
01-31-2012, 08:37 PM |
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Thread: How to activate entities ??
Post: RE: How to activate entities ??
(01-31-2012, 08:19 PM)Prelauncher Wrote: Ok. would be a bit easier if I could see your script ;) but are you using this line for when the player pick up the key: SetEntityCallbackFunc(string& as... |
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FinBanana |
Development Support
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13 |
14,121 |
01-31-2012, 08:28 PM |
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Thread: [Script Error Help] Crash because of a "}"?!?
Post: RE: [Script Error Help] Crash because of a "}"?!?
On the last line, shouldn't it have a ;
like this: AddTimer("", 1, "LookEventStop"); |
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FinBanana |
Development Support
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4 |
4,452 |
01-31-2012, 08:09 PM |
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Thread: How to activate entities ??
Post: RE: How to activate entities ??
(01-31-2012, 07:53 PM)Prelauncher Wrote: Are you using: SetEntityActive(string& asName, bool abActive);Yeah.
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FinBanana |
Development Support
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13 |
14,121 |
01-31-2012, 08:06 PM |
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Thread: How to activate entities ??
Post: How to activate entities ??
I have a problem. Again.. lol : D
But yeah, about the problem:
I have a room that has a key in it. When I pick up the key, the script is supposed to create a couple of those knight armours in the ha... |
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FinBanana |
Development Support
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13 |
14,121 |
01-31-2012, 07:51 PM |