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Thread: The Stew Adventures Part 2
Post: The Stew Adventures Part 2
The is the sequel to the epic stew adventures part 1. Its got twice the stew, twice the adventure, and twice the man hours! But really, in all seriousness. These puzzles are pretty difficult. If you a... |
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Thegood |
Showcase
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4 |
7,491 |
04-22-2012, 06:25 PM |
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Thread: The Stew Adventures Ep1 (need feedback)
Post: RE: The Stew Adventures Ep1 (need feedback)
(02-22-2012, 02:28 PM)Datguy5 Wrote: (02-22-2012, 03:23 AM)flamez3 Wrote: (02-21-2012, 09:05 PM)Thegood Wrote: Due to all the positive feedback my brother's map has been getting, he
reluctantly... |
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Thegood |
Showcase
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14 |
20,424 |
03-07-2012, 02:44 AM |
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Thread: Looping sound
Post: RE: Looping sound
I can get it to fade out immediately, but I'm having trouble making it so that it slowly fades. Do I have to edit something in the SNT file for it to fade?
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Thegood |
Development Support
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3 |
4,047 |
02-23-2012, 10:33 PM |
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Thread: The Stew Adventures Ep1 (need feedback)
Post: RE: The Stew Adventures Ep1 (need feedback)
Due to all the positive feedback my brother's map has been getting, he
reluctantly agreed to make a sequel. At first, he was done making maps,
but due to all the love and support, he thought he owed... |
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Thegood |
Showcase
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14 |
20,424 |
02-21-2012, 09:05 PM |
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Thread: The Stew Adventures Ep1 (need feedback)
Post: The Stew Adventures Ep1 (need feedback)
So I put about 20 man hours of work into this map, and I really need positive feedback so that I know that the maps I'm making are totally epic. So yeah, took me so much time, and im really proud of t... |
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Thegood |
Showcase
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14 |
20,424 |
02-19-2012, 08:03 AM |
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Thread: Looping sound
Post: Looping sound
I want to loop a sound ("insanity_whisper.snt", to be specific) when you go into a script area, and then when you go into a second script area, the whisper stops. Is the only way to do that with a tim... |
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Thegood |
Development Support
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3 |
4,047 |
02-19-2012, 04:31 AM |
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Thread: How To Make Invisible Decals?
Post: RE: How To Make Invisible Decals?
It didn't work, should i set the billboards/light to a specific setting for this to work?
Nevermind lol. I forgot to put the "SetLightVisible("BillboardLight1", false);" in the void OnStart XD thanks... |
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Thegood |
Development Support
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16 |
15,257 |
02-18-2012, 07:57 AM |
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Thread: How To Make Invisible Decals?
Post: RE: How To Make Invisible Decals?
Rgh... Can I get help on coding this, or atleast a link to a tutorial? the name of the billboards are "Billboard1"-"Billboard4", and the light is "BillboardLight1".
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Thegood |
Development Support
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16 |
15,257 |
02-18-2012, 06:59 AM |
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Thread: How To Make Invisible Decals?
Post: RE: How To Make Invisible Decals?
Alright thanks, ill see how well that works out.
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Thegood |
Development Support
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16 |
15,257 |
02-18-2012, 04:16 AM |
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Thread: How To Make Invisible Decals?
Post: RE: How To Make Invisible Decals?
so if you made it so the light went from full brightness to full darkness, the billboard would appear and then disappear?
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Thegood |
Development Support
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16 |
15,257 |
02-18-2012, 03:48 AM |
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Thread: How To Make Invisible Decals?
Post: RE: How To Make Invisible Decals?
Is it possible to use billboards and have those activate/deactivate?
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Thegood |
Development Support
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16 |
15,257 |
02-18-2012, 03:43 AM |
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Thread: How To Make Invisible Decals?
Post: RE: How To Make Invisible Decals?
So there's no real easy, efficient way to make decals invisible?
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Thegood |
Development Support
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16 |
15,257 |
02-18-2012, 02:35 AM |
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Thread: How To Make Invisible Decals?
Post: RE: How To Make Invisible Decals?
I don't see it. All I see is "block_box", "block_box_nonchar", "invisible_box_mass_2", and "commentary_icon".
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Thegood |
Development Support
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16 |
15,257 |
02-18-2012, 02:16 AM |
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Thread: How To Make Invisible Decals?
Post: RE: How To Make Invisible Decals?
Uhh I'm not very familiar with the "technical black plane" term, care to elaborate?
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Thegood |
Development Support
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16 |
15,257 |
02-18-2012, 01:37 AM |
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Thread: How To Make Invisible Decals?
Post: RE: How To Make Invisible Decals?
Is there an easy way to do that?
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Thegood |
Development Support
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16 |
15,257 |
02-17-2012, 11:59 PM |
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Thread: How To Make Invisible Decals?
Post: How To Make Invisible Decals?
Basically what I'm trying to do is have an entity that's inactive until the player picks up a note, which turns it active. I got that to work, and then I put decals on the entity, and now while its in... |
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Thegood |
Development Support
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16 |
15,257 |
02-17-2012, 11:50 PM |
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Thread: Problem with ending a quest
Post: RE: Problem with ending a quest
That didn't work.
Nevermind, I finally got it to work through trial and error :P
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Thegood |
Development Support
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4 |
5,354 |
02-17-2012, 09:22 PM |
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Thread: Problem with ending a quest
Post: Problem with ending a quest
I'm trying to get a quest (CampingQuest) to end after it picks up an object (EndQuest1), but whenever I pick up said object, it doesn't end the quest.
void OnStart()
{
SetEntityPlayerInteractCallback... |
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Thegood |
Development Support
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4 |
5,354 |
02-17-2012, 08:35 AM |
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Thread: Need help with AddPropForce on doors
Post: RE: Need help with AddPropForce on doors
Ah okay, thanks a lot! I forgot about Youtube...
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Thegood |
Development Support
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2 |
3,748 |
02-12-2012, 09:22 PM |
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Thread: Need help with AddPropForce on doors
Post: Need help with AddPropForce on doors
So right now I'm trying to make it so that when you enter the script area, the door gets forced open. I tried modifying this setup: http://wiki.frictionalgames.com/hpl2/tut...hdoorsopen but it either ... |
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Thegood |
Development Support
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2 |
3,748 |
02-12-2012, 08:44 AM |