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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
(07-21-2012, 11:01 AM)Krokberg Wrote: (07-19-2012, 09:54 PM)Hiden'Seek Wrote: Spoiler Question.
Where do you find the last Colored rod.
-Already have aquired Blue/RedBehind the bookshelf in the s... |
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Shadowfied |
Showcase
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55,289 |
07-21-2012, 05:29 PM |
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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
(07-12-2012, 02:23 PM)sonicsonic3 Wrote: What are we supposed to do in the dining room?A lot of rooms are just for exploration. |
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Shadowfied |
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55,289 |
07-12-2012, 02:55 PM |
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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
(07-12-2012, 01:02 AM)ShiningBlader Wrote: Finished your CS and I have to say that I liked it. Good atmosphere, no cheapscares
Only thing I think it would be better is more monsters encounters.
I ... |
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Shadowfied |
Showcase
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26 |
55,289 |
07-12-2012, 06:47 AM |
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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
(07-10-2012, 12:04 PM)skypeskype Wrote: Whi does it say that the download was deleted? On moddbBecause I uploaded version 1.2 which fixed a bit of bugs etc and ModDB has to authorize it. |
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Shadowfied |
Showcase
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26 |
55,289 |
07-10-2012, 05:32 PM |
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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
(07-06-2012, 09:35 PM)Xvideogamer720X Wrote: This actually looks quite good and interesting and the story line seems good as well.
Will definitely try this out! Oh and I click the support you link, ... |
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Shadowfied |
Showcase
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26 |
55,289 |
07-07-2012, 08:38 AM |
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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
(07-06-2012, 09:19 PM)ChallengeME. Wrote: Only thing that was irritating in this mod, was the ladder part took me about 10 minutes..Why did it take so long? |
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Shadowfied |
Showcase
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26 |
55,289 |
07-06-2012, 09:22 PM |
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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
(07-06-2012, 05:53 AM)Nam1xaii Wrote: Well to start you made a PewDiePie reference by adding chairs and tables... :P
Second,I found interaction pointless.Why would I care if I can poke piles of coa... |
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Shadowfied |
Showcase
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26 |
55,289 |
07-06-2012, 11:14 AM |
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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
(07-03-2012, 09:41 AM)clock123 Wrote: nice custom story.
SPOILER SPOILER HELP HELP SPOILER!:
where do i get the water for the bucket? , i tried taking the water from the wierd statue and it doesnt... |
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Shadowfied |
Showcase
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26 |
55,289 |
07-03-2012, 09:42 AM |
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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
(06-30-2012, 04:36 PM)darkadders Wrote: by going on moddb, i can see in your latest comments that you havent really put much effort into the story part of this CS/ FC (not too sure which; not going ... |
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Shadowfied |
Showcase
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55,289 |
06-30-2012, 04:45 PM |
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Thread: Castle Darkuan (Full Release)
Post: Castle Darkuan (Full Release)
[Image: http://i.imgur.com/bmCHW.jpg]
Castle Darkuan is my first somewhat serious custom story.
I have made quite a few custom stories but never shown or released them on any site (one exception), s... |
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Shadowfied |
Showcase
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26 |
55,289 |
06-30-2012, 09:14 AM |
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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
Just wanted to bump this thread because I've finally released the custom story. Check first post for links! |
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Shadowfied |
Custom Stories, TCs & Mods - Development
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3 |
8,732 |
06-30-2012, 09:12 AM |
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Thread: Using the GiveItem function?
Post: RE: Using the GiveItem function?
It says that it is the name of the item and the subType is the item name in the .lang file.
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Shadowfied |
Development Support
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11 |
14,314 |
04-20-2012, 09:36 PM |
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Thread: Nackidno's Custom Models
Post: RE: Nackidno's Custom Models
He did. The links in his first post are just screenshots...
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Shadowfied |
Development Resources
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82 |
110,621 |
04-07-2012, 12:02 PM |
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Thread: Working combat system !
Post: RE: Working combat system !
(04-04-2012, 11:36 AM)kman Wrote: (04-04-2012, 11:29 AM)Shadowfied Wrote: (04-04-2012, 11:26 AM)stonecutter Wrote: I think this could be possible !
I just need to use this two scripts :
void Se... |
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Shadowfied |
Development Articles
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40 |
56,496 |
04-04-2012, 11:40 AM |
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Thread: Working combat system !
Post: RE: Working combat system !
(04-04-2012, 11:26 AM)stonecutter Wrote: I think this could be possible !
I just need to use this two scripts :
void SetPlayerLampOil(float afOil);
void AddPlayerLampOil(float afOil);
and deactivat... |
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Shadowfied |
Development Articles
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40 |
56,496 |
04-04-2012, 11:29 AM |
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Thread: Working combat system !
Post: RE: Working combat system !
(04-04-2012, 11:06 AM)kman Wrote: Only suggestion I could think of is maybe replacing oil with bullets, and refilling your lantern could serve as reloading. Obviously every time you shot you'd lose ... |
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Shadowfied |
Development Articles
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40 |
56,496 |
04-04-2012, 11:08 AM |
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Thread: Working combat system !
Post: RE: Working combat system !
Awesome work guys! Would be really fun to re-create some games like Resident Evil with this!
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Shadowfied |
Development Articles
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40 |
56,496 |
04-04-2012, 11:01 AM |
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Thread: Point and click type of custom story idea
Post: RE: Point and click type of custom story idea
I love point and click games, especially horror ones. Would be really awesome.
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Shadowfied |
Custom Stories, TCs & Mods - Development
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16 |
16,153 |
03-17-2012, 11:49 AM |
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Thread: Sherlock Holmes inspired mod?
Post: RE: Sherlock Holmes inspired mod?
Just thought I'd let you know that I managed to extract every single texture from the game "Sherlock Holmes: The Awakened - Remastered Edition" and they are all in .dds format and easy to make into Am... |
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Shadowfied |
Custom Stories, TCs & Mods - Development
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11 |
13,569 |
03-17-2012, 11:25 AM |
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Thread: The Electric Castle Demo
Post: RE: The Electric Castle Demo
(03-11-2012, 06:42 PM)ChocMonPie Wrote: What about now?, Any plan on releasing full version? :huh:Did you even read the last post?
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Shadowfied |
Custom Stories, TCs & Mods - Development
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81 |
103,478 |
03-11-2012, 06:49 PM |