Search Results
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Thread: Is community inactive lately?
Post: RE: Is community inactive lately?
Everyone is saving their mod energy to make crappy Dead Space ripoff mods with SOMA. |
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palistov |
Custom Stories, TCs & Mods - Development
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33 |
21,844 |
02-05-2014, 08:59 PM |
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Thread: Modeling/Art non-related to Amnesia / SOMA
Post: RE: Modeling/Art non-related to Amnesia
There's so much awesome stuff in this thread. Almost makes me want to pick up modelling and drawing.
PPPFFFT yea right just kidding fuck that. |
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palistov |
Off-Topic
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1,167 |
575,199 |
11-30-2013, 08:20 PM |
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Thread: Modeling/Art non-related to Amnesia / SOMA
Post: RE: Modeling/Art non-related to Amnesia
Not as much as you hate Blender. |
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palistov |
Off-Topic
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1,167 |
575,199 |
11-30-2013, 07:54 PM |
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Thread: The Ultimate SOMA Discussion Thread
Post: RE: SOMA Discussion Thread
(10-02-2013, 12:59 AM)Alidigigarry Wrote: Am I the only one who laughed when she rolled that thing across the table? It reminded me of that one scene in MIB with the chairs.
I had a hard enough time... |
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palistov |
General Discussion
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4,377 |
2,292,064 |
10-02-2013, 01:09 AM |
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Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
Dunno if you're planning on doing any bugfixing but there's been an annoying crash with the level editor for a while. Just checked and it still exists in the 130930 revision.
Repro by
- Place an ent... |
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palistov |
Custom Stories, TCs & Mods - Development
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482 |
589,516 |
10-01-2013, 11:55 PM |
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Thread: The Ultimate SOMA Discussion Thread
Post: RE: SOMA Discussion Thread
Because I'm entitled to an opinion. And come on. A first reveal that has 5 minutes of someone fiddling with a machine? |
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palistov |
General Discussion
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4,377 |
2,292,064 |
10-01-2013, 11:39 PM |
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Thread: The Ultimate SOMA Discussion Thread
Post: RE: SOMA Discussion Thread
The wormputer strikes again!
To be honest, I'm a little disappointed. That video was...mediocre. Sorry FG :( |
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palistov |
General Discussion
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4,377 |
2,292,064 |
10-01-2013, 09:58 PM |
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Thread: Modifying the illumination Shader
Post: RE: Modifying the illumination Shader
Doesn't appear to be possible. The illumination pass is a simple render pass that appears to simply render the illumination texture into the framebuffer. What needs to be done for this glowmap techniq... |
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palistov |
Development Support
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7 |
4,799 |
10-01-2013, 09:54 PM |
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Thread: Third Person Perspective (VIDEO); roughly explained
Post: RE: Third Person Perspective (VIDEO)
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palistov |
Custom Stories, TCs & Mods - Development
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14 |
9,744 |
09-27-2013, 05:04 AM |
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Thread: Spoilers - AMFP script functions & full conversion progress
Post: RE: Spoilers - AMFP script functions & full conver...
I have no idea if it is actually involved in the game. Perhaps it's very subtle, so as not to be an intrusive mechanic like insanity was. |
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palistov |
Custom Stories, TCs & Mods - Development
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14 |
10,933 |
09-15-2013, 06:48 AM |
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Thread: Spoilers - AMFP script functions & full conversion progress
Post: RE: Spoilers - AMFP script functions & full conver...
There are some AMFP specific things here like the Tesla pig which I doubt will make it to the TDD update. |
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palistov |
Custom Stories, TCs & Mods - Development
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14 |
10,933 |
09-13-2013, 12:47 AM |
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Thread: A Mod for Pigs
Post: RE: A Mod for Pigs
Ah that would be the FBX format I've been hearing about? The Collada models load up fine with the old tools though :)
Also Patrik, can you confirm whether or not the new script functions in AMFP will... |
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palistov |
General Discussion
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16 |
13,876 |
09-12-2013, 06:36 PM |
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Thread: Spoilers - AMFP script functions & full conversion progress
Post: RE: Spoilers - AMFP script functions & full conver...
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palistov |
Custom Stories, TCs & Mods - Development
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14 |
10,933 |
09-12-2013, 06:30 PM |
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Thread: A Mod for Pigs
Post: RE: A Mod for Pigs
Well how 'bout that. Second option would be to modify the config files for the tools to also load assets from the AMFP directory. I'll see if I can get that working.
EDIT: Yeah it works. Can't load b... |
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palistov |
General Discussion
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16 |
13,876 |
09-12-2013, 06:41 AM |
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Thread: A Mod for Pigs
Post: RE: A Mod for Pigs
Haha thanks Alex.
HorrorElement why not try moving the HPL editor suite into the Machine for Pigs folder? I haven't tried working on any maps yet but I'm sure that would work. |
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palistov |
General Discussion
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16 |
13,876 |
09-12-2013, 02:34 AM |
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Thread: A Mod for Pigs
Post: RE: A Mod for Pigs
I understood you :) I was just mentioning that I am considering making something similar for TDD since full conversion mods are so popular. And even if they do let us use AMFP entities and assets in T... |
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palistov |
General Discussion
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16 |
13,876 |
09-12-2013, 12:08 AM |
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Thread: A Mod for Pigs
Post: RE: A Mod for Pigs
Yea I was considering doing this for the Dark Descent as well, but the tool would be a bit different. Also there is functionality available through script that most certainly won't make it to TDD, bec... |
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palistov |
General Discussion
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16 |
13,876 |
09-11-2013, 08:28 PM |
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Thread: A Mod for Pigs
Post: A Mod for Pigs
AMFP modding no longer relevant. http://www.frictionalgames.com/forum/thread-23378.html
I still plan on making the full conversion tool, but for TDD
While there's no custom story support for AMFP, f... |
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palistov |
General Discussion
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16 |
13,876 |
09-11-2013, 01:31 AM |
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Thread: Spoilers - AMFP script functions & full conversion progress
Post: Spoilers - AMFP script functions & full conversion...
Parsed from the executable. Some are mildly spoilerish. You've been warned. Working on a way to implement full conversion mods. I'll post updates or a new thread when I can. You can check progress her... |
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palistov |
Custom Stories, TCs & Mods - Development
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14 |
10,933 |
09-10-2013, 10:19 AM |
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Thread: Updating script support, taking requests
Post: RE: Updating script support, taking requests
Aw. Well when does HPL2 go open source so I can fork it and hack in things I want? :3 |
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palistov |
Custom Stories, TCs & Mods - Development
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78 |
67,237 |
08-31-2013, 09:43 PM |