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    Thread: [3RD PARTY] Cannot find "Tags Settings" in CodeLite
Post: RE: [3RD PARTY] Cannot find "Tags Settings" in Cod...

(10-02-2015, 05:36 PM)triadtimes Wrote: I just repeated your steps above and it worked exactly like you described. I have no idea why it works right now but I'll try fiddling around with this and wi...
DamnNoHtml Technical Support 14 7,799 10-03-2015, 04:39 AM
    Thread: [3RD PARTY] Cannot find "Tags Settings" in CodeLite
Post: RE: [3RD PARTY] Cannot find "Tags Settings" in Cod...

Tried the retag thing, and I'm getting the same issue where I can't actually open any scripts. Looks exactly like this: [Image: http://i.imgur.com/zXPw4rj.png]
DamnNoHtml Technical Support 14 7,799 10-01-2015, 09:00 PM
    Thread: [3RD PARTY] Cannot find "Tags Settings" in CodeLite
Post: RE: [3RD PARTY] Cannot find "Tags Settings" in Cod...

(10-01-2015, 08:27 AM)jens Wrote: I did one more pass of the old codelite documentation and updated it to fully work with 8.x of Codelite. Added more details and also followed the guide myself to ma...
DamnNoHtml Technical Support 14 7,799 10-01-2015, 10:33 AM
    Thread: Will there be a database for all functions in the game (Like Amnesia)
Post: RE: Will there be a database for all functions in ...

For the record, the Codelite tutorial on the Wiki seems to be outdated. The very first step can't actually be accomplished because they changed stuff around, making the rest of the process impossible.
DamnNoHtml Technical Support 18 7,472 09-29-2015, 05:00 PM
    Thread: [2015] What Are You Working On? Community Screenshots & Videos
Post: RE: [2015] What Are You Working On? Community Scre...

Loving how easy outdoor environments are now. No more painstaking placement of thousands of tiny static grass objects. [Image: http://i.imgur.com/kIFtSje.jpg] [Image: http://i.imgur.com/LnPuXro.jpg]
DamnNoHtml Showcase 87 54,990 09-28-2015, 06:10 PM
    Thread: Will there be a database for all functions in the game (Like Amnesia)
Post: Will there be a database for all functions in the ...

Just curious if you guys are going to go through the long and arduous process of displaying all main functions (premade) of the engine like what was done for HPL2 and Amnesia, or should I start diggin...
DamnNoHtml Technical Support 18 7,472 09-23-2015, 10:09 PM
    Thread: Known Issues with the Level Editor
Post: RE: Known Issues with the Level Editor

(09-23-2015, 10:00 PM)Koopa Rs07 Wrote: So I open the SomaDev.bat and it doesn't respond and crash. So I try to open it up again only to find it's not in the redist folder anymore.. It's gone..? And...
DamnNoHtml Development 27 23,250 09-23-2015, 10:07 PM
    Thread: Known Issues with the Level Editor
Post: RE: Known Issues with the Level Editor

The textures on the thumbnail are extremely low quality for me as well. I assumed it was like that on purpose to expedite load speeds.
DamnNoHtml Development 27 23,250 09-23-2015, 07:16 PM
    Thread: Known Issues with the Level Editor
Post: Known Issues with the Level Editor

Thought we could have compilation of all known issues with the level editor to save people time in thinking "is this happening for everyone else?" Will continue to update as I find more things, but fe...
DamnNoHtml Development 27 23,250 09-23-2015, 04:02 PM
    Thread: A few questions
Post: A few questions

Have a few questions about how to get started. For one, what is the folder that the game reads custom mods from when launching with the "Play Custom Content" option. Also, what file type is read there...
DamnNoHtml Technical Support 1 1,696 09-22-2015, 04:42 PM
    Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

(09-22-2015, 11:24 AM)Fatalist Wrote: Please, help. I can't find SomaDev.bat file in the game directory :huh: https://wiki.frictionalgames.com/hpl3/game/setup Want to piggyback this as I cannot f...
DamnNoHtml Development 46 46,162 09-22-2015, 04:05 PM
    Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

The X button actually closes the Editor! The technological advancements in the engine are incalculable!
DamnNoHtml Development 46 46,162 09-22-2015, 10:59 AM
    Thread: Amnesia: Through the Portal (2.0 Expansion Released)
Post: RE: Amnesia: Through the Portal (2.0 Expansion Rel...

Holy shit I just realized I responded a year late to you...and then responded 2 years late to this. Welp.
DamnNoHtml Showcase 236 307,137 09-19-2015, 03:40 PM
    Thread: Game crashes when entering a script area?
Post: RE: Game crashes when entering a script area?

Can you paste your .hps code file involving the script?
DamnNoHtml Development Support 3 2,543 11-25-2013, 08:10 PM
    Thread: Cycles - Released
Post: RE: Cycles

So, it's mostly released. I need a few people to test the game tonight. I've had some testers complain a very important door model is missing that prevents you from going further but I cannot seem to ...
DamnNoHtml Custom Stories, TCs & Mods - Development 13 8,561 11-23-2013, 04:05 AM
    Thread: The one-week Environment #2 Finished!
Post: RE: The one-week Environment #2

If you get the lighting right that could look very awesome Rapture.
DamnNoHtml Custom Stories, TCs & Mods - Development 87 48,669 10-12-2013, 06:11 AM
    Thread: The one-week Environment #2 Finished!
Post: RE: The one-week Environment #2

(10-10-2013, 09:17 PM)Robosprog Wrote: Very nice so far! Especially love the cliffs/hill, using rocks or a custom model? Straight out of AMFP. Templebase -> Cave -> Rock_wall
DamnNoHtml Custom Stories, TCs & Mods - Development 87 48,669 10-10-2013, 09:31 PM
    Thread: The one-week Environment #2 Finished!
Post: RE: The one-week Environment #2

Saw this thread and somehow worked it into my new conversion. Still working on layout and stuff but here is a quick WIP [Image: http://i.imgur.com/rIT2iVf.jpg] [Image: http://i.imgur.com/iwqKGHX.jpg...
DamnNoHtml Custom Stories, TCs & Mods - Development 87 48,669 10-10-2013, 09:09 PM
    Thread: Are there AAMFP assets already used in ATDD custom stories
Post: RE: Are there AAMFP assets already used in ATDD cu...

If custom stories exist already with AMFP assets, they probably aren't very good, as AMFP hasn't been out long enough to build with. A lot of people are working on Custom Stories with those assets tho...
DamnNoHtml General Discussion 2 3,381 10-09-2013, 09:34 PM
    Thread: How to make lantern glow longer?
Post: RE: How to make lantern glow longer?

You need to create a full conversion mod, not just a custom story. Once you do, in your custom game.cfg file, you can Control + F search for "<Player_Lantern" and below that is the speed at which i...
DamnNoHtml Development Support 3 2,058 10-04-2013, 05:36 PM