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    Thread: How to know if an object is blocking my view of a light
Post: RE: How to know if an object is blocking my view o...

Yes, Penumbra has the "night vision" function, but just when I hit Left Ctrl (crouch). That could be a thing... But I think I need something more generic. For example, if I'm behind a wall, and at t...
jorgeas80 HPL1 Engine 6 8,817 03-17-2014, 02:34 PM
    Thread: How to know if an object is blocking my view of a light
Post: RE: How to know if an object is blocking my view o...

Yep, I'm actually touching the core. Basically, Light3D and Renderer3D classes. All my little changes have worked, so far. I just need to solve this last problem. I think I'm close... Thanks for your...
jorgeas80 HPL1 Engine 6 8,817 03-17-2014, 12:19 PM
    Thread: How to know if an object is blocking my view of a light
Post: RE: How to know if an object is blocking my view o...

Many thanks for your response. I think I'm close to the solution. Let me put things more clear here. I have a lighting device (aka lamp) connected with Penumbra: Overture via HPL1Engine. I mean, I ca...
jorgeas80 HPL1 Engine 6 8,817 03-17-2014, 11:55 AM
    Thread: How to know if an object is blocking my view of a light
Post: How to know if an object is blocking my view of a ...

I know how to get the objects that are affected by a light and if they cast shadows. But I need to know if an object is blocking my view of a light. For example, if I'm in a room with a light, but I h...
jorgeas80 HPL1 Engine 6 8,817 03-17-2014, 11:23 AM
    Thread: How to get the extent of a map
Post: How to get the extent of a map

Hello, I'd like to know how to get the dimensions of a map (in other words: the extent of the world that the map represents). I guess this is stored in the DAE file, and somehow is read by the engine...
jorgeas80 Overture 0 3,337 03-05-2014, 06:48 PM
    Thread: Do the lights that the player can carry in the game have a defined position?
Post: RE: Do the lights that the player can carry in the...

Sure thing! Many thanks for your help
jorgeas80 HPL1 Engine 8 8,725 03-04-2014, 02:18 PM
    Thread: Do the lights that the player can carry in the game have a defined position?
Post: RE: Do the lights that the player can carry in the...

No, it's ok. I get it. There are 2 different concepts here: The position of an object (example: the flashlight object) in the World The position of an object (example: the light source in the torch...
jorgeas80 HPL1 Engine 8 8,725 03-04-2014, 01:28 PM
    Thread: Do the lights that the player can carry in the game have a defined position?
Post: RE: Do the lights that the player can carry in the...

(03-04-2014, 11:15 AM)Romulator Wrote: Deadon, it's using HPL1 - Which is for Penumbra. I cannot help much here, because I don't use Penumbra or HPL1, but I believe if anything has a light source o...
jorgeas80 HPL1 Engine 8 8,725 03-04-2014, 12:52 PM
    Thread: Do the lights that the player can carry in the game have a defined position?
Post: RE: Do the lights that the player can carry in the...

(03-04-2014, 03:05 AM)Deadon Wrote: well, with 131111 you can check the player position, that's where the light is so.... Sorry for my ignorance, but, what is 131111?
jorgeas80 HPL1 Engine 8 8,725 03-04-2014, 09:47 AM
    Thread: Do the lights that the player can carry in the game have a defined position?
Post: Do the lights that the player can carry in the gam...

Hello, The player can carry a glowstick, or a flashlight, to get some light in dark scenarios. I know the light sources that are present in the maps have a defined (X, Y, Z) position, like any other ...
jorgeas80 HPL1 Engine 8 8,725 03-03-2014, 01:11 PM
    Thread: Position relative to what?
Post: RE: Position relative to what?

(02-21-2014, 01:52 PM)Romulator Wrote: Well, I know you're working with Penumbra, but I turned to AAMFP assets to look at sizes. The 4x8m road which can be found in the streets for static_objects i...
jorgeas80 HPL1 Engine 6 7,543 02-21-2014, 02:06 PM
    Thread: Position relative to what?
Post: RE: Position relative to what?

(02-21-2014, 06:41 AM)The Mug Wrote: If an object is at 0 0 0 it is at the center of the world, which has its own cordinate system, commonly refererred to as either world or global cordinates. At th...
jorgeas80 HPL1 Engine 6 7,543 02-21-2014, 01:25 PM
    Thread: Position relative to what?
Post: Position relative to what?

Hello, In HPL1Engine, every 3D entity has a defined position (X, Y, Z). My question is: relative to what? Other way: How is the coordinate system defined? If an object is at (0, 0, 0), where is it? I...
jorgeas80 HPL1 Engine 6 7,543 02-20-2014, 08:37 PM
    Thread: Bare minimum to turn on/off a light in the game
Post: RE: Bare minimum to turn on/off a light in the gam...

Thanks! I'm learning a lot, and using my github fork to keep track of everything. I'm now working to modify the HPL1Engine by adding calls to my library in certain points. It would be great if someo...
jorgeas80 Overture 3 5,729 02-17-2014, 03:39 PM
    Thread: Bare minimum to turn on/off a light in the game
Post: RE: Bare minimum to turn on/off a light in the gam...

Update: found Light class and children (Light2D, Light3D, Light3DSpot, Light3DPoint) in HPL1Engine code. Looks more promising. Anyway, I'd like to know how many kinds of light exist in the game, to k...
jorgeas80 Overture 3 5,729 02-13-2014, 08:37 PM
    Thread: Bare minimum to turn on/off a light in the game
Post: Bare minimum to turn on/off a light in the game

Hello, I have a LEDs lamp that can be turned on using a C library. I mean: I can send my lamp messages like "use this RGB color during this amount of time". It accepts effects like flickering or fade...
jorgeas80 Overture 3 5,729 02-10-2014, 02:26 PM
    Thread: Error caused by a version of a function that shouldn't be compiled
Post: RE: Error caused by a version of a function that s...

Thanks for your response Urkle. Updated status: As HPL1Engine and Penumbra's last commits are from 2010, I've downloaded the last OALWrapper version from 2010. By doing that, I can now compile, run a...
jorgeas80 HPL1 Engine 5 6,498 01-29-2014, 11:02 AM
    Thread: Error caused by a version of a function that shouldn't be compiled
Post: RE: Error caused by a version of a function that s...

Thanks for the response, Urkle. I actually compiled everything in Ubuntu 12.04. I used gcc 4.5 instead of gcc 4.6 (default in Ubuntu, lots of errors) and cmake 2.8.12 instead of cmake 2.8.7 (default ...
jorgeas80 HPL1 Engine 5 6,498 01-14-2014, 01:23 PM
    Thread: Error caused by a version of a function that shouldn't be compiled
Post: Error caused by a version of a function that shoul...

Hello, I'm trying to compile Penumbra: Overture in my Mac running Mountain Lion. As I've had some problems with the xcode project in the repo, I'm trying to compile using make. I've successfully comp...
jorgeas80 HPL1 Engine 5 6,498 01-13-2014, 12:56 PM
    Thread: Frameworks not found compiling in Mountain Lion
Post: RE: Frameworks not found compiling in Mountain Lio...

Actually, I've had to replace all the SDL includes with: #include <SDL/SDL_xxxx.h> That way, I've been able to compile OALWrapper. I've also installed SDL and SDL2 frameworks. Using SDL. Shoul...
jorgeas80 OALWrapper 2 12,932 01-07-2014, 05:31 PM