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    Thread: still having script problem and a simple question
Post: RE: still having script problem and a simple quest...

for the explaining: All you did was removing the function header(void OnStart()) and left all the commands of it inside nothing. They weren't in any function. For the problem: Try moving your PlayerSt...
Cruzore Development Support 15 9,140 07-25-2012, 01:19 AM
    Thread: Make a sound play when you pick up a note
Post: RE: Make a sound play when you pick up a note

For the second one, make sure you used "CallbackFunc". and at void playnotesound(string &in Entity, string& in type) string& in type is wrong, use this: string &in type Also, why u...
Cruzore Development Support 9 5,724 07-23-2012, 09:09 PM
    Thread: i need help in making a level
Post: RE: i need help in making a level

http://wiki.frictionalgames.com/hpl2/amn..._functions In that page are all functions you will probably ever need. Also, everything else you need is in that wiki. Watch tutorials, look at scripts of ot...
Cruzore Development Support 7 4,439 07-22-2012, 02:59 PM
    Thread: Help on locking level doors?
Post: RE: Help on locking level doors?

paste the callback too, and where you placed it
Cruzore Development Support 16 7,389 07-12-2012, 01:02 AM
    Thread: Exploding door
Post: RE: Exploding door

correction: it should be string &in asEntity, not string&
Cruzore Development Support 4 2,451 07-11-2012, 07:29 PM
    Thread: Exploding door
Post: RE: Exploding door

wrong callback syntax: the callback syntax of SetEntityPlayerInteractCallback should be: void MyFunc(string &in asEntity)
Cruzore Development Support 4 2,451 07-11-2012, 07:28 PM
    Thread: Make It Realistic!
Post: RE: Make It Realistic!

Most important things first: Original ideas for your maps. If you include something nobody has ever seen yet, people will keep that in their head and make the overall experience much better. Rooms tha...
Cruzore Development Support 8 9,731 07-10-2012, 07:36 PM
    Thread: Is it possible to make an entity unbreakable on contact with an area?
Post: RE: Is it possible to make an entity unbreakable o...

by unbreakble, do you mean unbreakable for enemies? If I understand you right, you want to go through a door, which will lock itself so the enemies can't break through. If you mean that, you will have...
Cruzore Development Support 3 3,928 07-09-2012, 07:46 PM
    Thread: Putting two "if"s together
Post: RE: Putting two "if"s together

try this instead: if (alState == -1 && GetSwingDoorClosed("leftelevatordoor") == true)
Cruzore Development Support 10 5,384 07-09-2012, 03:19 PM
    Thread: Monster spawn again after die
Post: RE: Monster spawn again after die

<Entry Name="Note_Hinweis1_Text"Search the keys for the next room.[br]Have fun! MUHAHAHA</Entry> missing a bigger than symbol: <Entry Name="Note_Hinweis1_Text">Search the keys for the n...
Cruzore Development Support 11 5,145 07-08-2012, 09:22 PM
    Thread: Monster spawn again after die
Post: RE: Monster spawn again after die

<CATEGORY Name="My map"> < Entry Name="Description">My description</Entry> Category name for the description must always be CustomStoryMain so it's <CATEGORY Name="CustomStoryMai...
Cruzore Development Support 11 5,145 07-08-2012, 08:56 PM
    Thread: Monster spawn again after die
Post: RE: Monster spawn again after die

There is no problem with the extra_english.lang file. Make sure you used the option "NoteText" when you select a note, not the name. For the respawn monster part: I'll give you an example script: PHP ...
Cruzore Development Support 11 5,145 07-08-2012, 07:31 PM
    Thread: Monster spawn again after die
Post: RE: Monster spawn again after die

It does work some way. The monster will get spawned at the position in the level editor again, but I think the monster will then know your position and run towards you. Set the callback that sets the ...
Cruzore Development Support 11 5,145 07-08-2012, 06:39 PM
    Thread: Monster spawn again after die
Post: RE: Monster spawn again after die

void FadeEnemyToSmoke(string& asName, bool abPlaySound); Instantly fades an enemy to smoke. For the first question, instead of deleting the callback after used, set it to false so it doesn't...
Cruzore Development Support 11 5,145 07-08-2012, 06:26 PM
    Thread: Almost done
Post: RE: Almost done

with "end of story", do you mean StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
Cruzore Development Support 4 2,931 07-08-2012, 11:13 AM
    Thread: Almost done
Post: RE: Almost done

wrong callback syntax. I think i'll explain it to you, since you don't seem to understand the callback syntax: When you look at http://wiki.frictionalgames.com/hpl2/amn..._functions and search for Set...
Cruzore Development Support 4 2,931 07-08-2012, 10:37 AM
    Thread: picking up item activating script area
Post: RE: picking up item activating script area

you could also just add the callback under the function for the key pickup, instead of adding it to OnStart() and setting it inactive.
Cruzore Development Support 4 2,366 07-08-2012, 10:34 AM
    Thread: Error at unlocking door with an item
Post: RE: Error at unlocking door with an item

I have no idea when you plan to add that callback, since I can't read your mind. Cut that line of it out and paste it, I assume under OnStart().
Cruzore Development Support 6 3,190 07-07-2012, 11:10 PM
    Thread: Error at unlocking door with an item
Post: RE: Error at unlocking door with an item

AddUseItemCallback("", "secret1", "lckd", "unlock", true); It's in no function. It will never be called(that's why that error is there).
Cruzore Development Support 6 3,190 07-07-2012, 10:40 PM
    Thread: [CHALLANGE] Maya 2011
Post: RE: [CHALLANGE] Maya 2011

The first challenge? Fix your vocabulary. Just kidding. I could need a chessboard and at least the black and white kings. Minimum would be just the board, max would be the board and all figures. Oh, a...
Cruzore Development Resources 37 37,335 07-07-2012, 10:38 PM