Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: AAMFP Assets
Post: AAMFP Assets
So, I haven't been one the forums for over a year...
How do you use the A:AMFP assets? |
|
GoranGaming |
Development Support
|
1 |
1,341 |
06-20-2014, 03:57 PM |
|
|
Thread: Stuck!
Post: RE: Stuck!
Thanks! I feel so stupid, thougt I checked that! |
|
GoranGaming |
General Discussion
|
2 |
3,315 |
09-10-2013, 05:10 PM |
|
|
Thread: Stuck!
Post: Stuck!
Ok, I'm stuck! If you haven't played the game yet, don't read:
Spoiler below!
So, I have come to the next level, I went into the stuffed animal room, and moved the bear. When I got in the... |
|
GoranGaming |
General Discussion
|
2 |
3,315 |
09-10-2013, 05:05 PM |
|
|
Thread: PewDiePie arguing
Post: RE: AAMFP Gameplay Real or fake?
Frictional Games on twitter:
Frictional Games @frictionalgames23 AugFirst round of review copies have been sent out! The pigs are stirring.
https://twitter.com/frictionalgames |
|
GoranGaming |
Off-Topic
|
779 |
419,656 |
08-24-2013, 09:00 PM |
|
|
Thread: Sound problem
Post: RE: Sound problem
Yes, you can use the debug thing to reload scripts, that's how FG does it and that's how I always done it |
|
GoranGaming |
Development Support
|
19 |
10,931 |
07-23-2013, 04:43 PM |
|
|
Thread: Sound problem
Post: RE: Sound problem
I used this line in one of my custom stories, it worked:
PlaySoundAtEntity("Water1", "12_epoxy_flow", "ParticleArea1", 0, true);
So try to remove the .snt extension |
|
GoranGaming |
Development Support
|
19 |
10,931 |
07-23-2013, 02:07 PM |
|
|
Thread: Sound problem
Post: RE: Sound problem
Is the map the second map? Otherwise you have to put it in void OnStart()... |
|
GoranGaming |
Development Support
|
19 |
10,931 |
07-23-2013, 01:29 PM |
|
|
Thread: Hold item on entity = text?
Post: RE: Hold item on entity = text?
That's i,possible, if I'm right, unless you fiddle with the source code...
You can do it, but not when you double click the key in the inventory.
Example 1, in this case, the message shows up when ... |
|
GoranGaming |
Development Support
|
2 |
2,185 |
07-07-2013, 06:47 PM |
|
|
Thread: My custom story doesn't show up in game!
Post: RE: My custom story doesn't show up in game!
You forgot the maps folder:
Mine:
<Main
Name = "NameOfCS"
Author = "NameOfAuthor"
ImgFile = ""
MapsFolder = "maps/"
StartMap = "mapname.map"
StartPos = "StartPos"
/> |
|
GoranGaming |
Development Support
|
5 |
3,655 |
07-07-2013, 06:34 PM |
|
|
Thread: Feedback for my small demo
Post: Feedback for my small demo
Hi!
I have been creating this CS for a while now, so I need someone (or a few people) to test the first room. It's nothing big, and it doesn't take long time, 5-10 minutes depending on IQ level (Just... |
|
GoranGaming |
Custom Stories, TCs & Mods - Development
|
1 |
2,321 |
07-07-2013, 05:04 PM |
|
|
Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...
The 3rd of June is the date where they tell us that Ea bought FG and fucked up AAMFP. (sarcasm) |
|
GoranGaming |
General Discussion
|
3,906 |
3,434,535 |
05-20-2013, 08:44 AM |
|
|
Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion
(04-10-2013, 07:51 PM)Christopher Wrote: I don't know why but I've been really tired of waiting for the release date for days now. Maybe because it's Q2 and we still don't know anything specific abo... |
|
GoranGaming |
General Discussion
|
7,268 |
5,531,071 |
04-10-2013, 08:02 PM |
|
|
Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion
On what site is the puzzle? |
|
GoranGaming |
General Discussion
|
7,268 |
5,531,071 |
04-03-2013, 08:03 PM |
|
|
Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion
(04-02-2013, 05:51 PM)Sarcophagus Wrote: So we will be able to kill enemies, that sucks..
The interview was a joke... |
|
GoranGaming |
General Discussion
|
7,268 |
5,531,071 |
04-02-2013, 07:26 PM |
|
|
Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion
(02-21-2013, 08:53 PM)restlessdreams Wrote: I'm just happy to get an update. I'd like them to take as long as they need to release a good game with no issues and that they would be proud of. You can... |
|
GoranGaming |
General Discussion
|
7,268 |
5,531,071 |
02-21-2013, 09:02 PM |
|
|
Thread: I don't see what's wrong here
Post: RE: I don't see what's wrong here
Why don't you use vagiables instead? Much easier :) |
|
GoranGaming |
Development Support
|
8 |
4,473 |
02-07-2013, 10:14 AM |
|
|
Thread: In active - active NEED HELP!
Post: RE: In active - active
|
GoranGaming |
Development Support
|
27 |
15,769 |
02-06-2013, 07:09 PM |
|
|
Thread: Narration
Post: RE: Narration
<CATEGORY Name="Journal">
<Entry Name="Note_note1_Name1"></Entry>
<Entry Name="Note_note1_Text1">Hello there. I suppose you are looking for your friend? He's lying four meters ... |
|
GoranGaming |
Development Support
|
15 |
7,869 |
02-04-2013, 09:03 PM |
|
|
Thread: Narration
Post: RE: Narration
Watch ThisIsYourComputer's video:
[Video: http://<a href="http://www.youtube.com/w...4OfcnI</a>] |
|
GoranGaming |
Development Support
|
15 |
7,869 |
02-04-2013, 07:04 PM |
|
|
Thread: Scenario
Post: RE: Scenario
ChangeMap("Mapname", "StartArea", "StartSound", "StopSound");
SetEntityActive("EntityOrArea", false);
true for setting it active and false reverse |
|
GoranGaming |
Development Support
|
6 |
2,944 |
02-04-2013, 07:17 AM |