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    Thread: Looking for a talented writer.
Post: RE: Looking for a talented writer.

(03-26-2013, 12:11 AM)i3670 Wrote: "In 1452, a family lives in a harmony. A father, wife and a son. Until the wife was hit by a car. The family was devastated with the loss of the wife. The Father, ...
eagledude4 Custom Stories, TCs & Mods - Development 9 9,000 03-26-2013, 04:08 AM
    Thread: Reverse FadeSepiaColorTo
Post: RE: Reverse FadeSepiaColorTo

Herp Derp, nothing to see here.
eagledude4 Development Support 2 2,876 03-25-2013, 10:29 PM
    Thread: Reverse FadeSepiaColorTo
Post: Reverse FadeSepiaColorTo

I can't seem to find the proper function to return the screen's sepia back to normal. I currently have this: Code:void MobEffect(string &in asEntity, int alState) {     StartSc...
eagledude4 Development Support 2 2,876 03-25-2013, 10:05 PM
    Thread: Looking for a talented writer.
Post: RE: Looking for a talented writer.

Thanks for your interest JustAnotherPlayer. I thought your "Trailer" was pretty good, however, it sounded too modern and there were a couple of grammar mistakes. I'd like to see another example if yo...
eagledude4 Custom Stories, TCs & Mods - Development 9 9,000 03-25-2013, 08:40 PM
    Thread: Looking for a talented writer.
Post: Looking for a talented writer.

[Image: http://i109.photobucket.com/albums/n60/e...4ecb0b.jpg] First off, I'd like to give a little background to peak your interest. So far the premise of my custom story revolves around 2 unnamed ...
eagledude4 Custom Stories, TCs & Mods - Development 9 9,000 03-25-2013, 06:55 AM
    Thread: Dialogue Elements not displaying
Post: RE: Dialogue Elements not displaying

(03-25-2013, 06:29 AM)Your Computer Wrote: you'll have to use a regular profile to test notes, hints, etc. I have been :P Ignore my last reply, I forgot to update the map file.
eagledude4 Development Support 8 6,627 03-25-2013, 06:35 AM
    Thread: Dialogue Elements not displaying
Post: RE: Dialogue Elements not displaying

(03-25-2013, 05:50 AM)NaxEla Wrote: Make sure that the entity in the level editor is a note, not a diary. Then write "First" where it says NoteText.Thanks. I changed it to a note, and now the page d...
eagledude4 Development Support 8 6,627 03-25-2013, 06:17 AM
    Thread: Dialogue Elements not displaying
Post: RE: Dialogue Elements not displaying

(03-25-2013, 01:55 AM)Your Computer Wrote: Well, that function only works on level doors.Alright, I'll use a SetEntityPlayerInteractCallback instead then. (03-25-2013, 01:49 AM)Your Computer Wrote...
eagledude4 Development Support 8 6,627 03-25-2013, 03:01 AM
    Thread: Dialogue Elements not displaying
Post: RE: Dialogue Elements not displaying

It's not a level door, no
eagledude4 Development Support 8 6,627 03-25-2013, 01:52 AM
    Thread: Dialogue Elements not displaying
Post: Dialogue Elements not displaying

I tried to add a hint text to a locked door, but nothing displays. (Tested in custom story, not dev user) Code:SetLevelDoorLockedText("momdoor", "Hints", "MomDoor"); Is it true that any text dialogue ...
eagledude4 Development Support 8 6,627 03-24-2013, 11:34 PM
    Thread: what scares you?
Post: RE: what scares you?

Satanic sacrifices aren't scary on their own. They need sound and ambience to build up the fear factor. Same can be said for torture. Make the player feel part of that environment :) Don't attempt any...
eagledude4 Custom Stories, TCs & Mods - Development 16 11,509 03-24-2013, 11:28 PM
    Thread: Inactive lights emitting light
Post: RE: Inactive lights emitting light

OH. Now I see what you guys meant by setting it to black. Thanks a lot, now my script is half the size :P
eagledude4 Development Support 14 12,001 03-24-2013, 09:56 AM
    Thread: Inactive lights emitting light
Post: RE: Inactive lights emitting light

I already have a script file, and the correct functions for activating the point lights. I was trying to ask for more detail on how to use the callbackfunc box in the editor to run a the below functio...
eagledude4 Development Support 14 12,001 03-24-2013, 08:10 AM
    Thread: Inactive lights emitting light
Post: RE: Inactive lights emitting light

Can I ask you to be more specific? :P
eagledude4 Development Support 14 12,001 03-24-2013, 07:41 AM
    Thread: Inactive lights emitting light
Post: RE: Inactive lights emitting light

Putting Code:SetLightVisible("PointLight_5", true) in the candle's callbackfunc box doesnt do anything. What's the proper way to run that code when the candle becomes lit? I don't want to add an onig...
eagledude4 Development Support 14 12,001 03-24-2013, 06:55 AM
    Thread: Inactive lights emitting light
Post: RE: Inactive lights emitting light

Thanks for that note. I successfully disabled the ambient light at the start using this: Code:SetLightVisible("PointLight_5", false); But I'm unsure of how to do the same thing with the callbackFunc b...
eagledude4 Development Support 14 12,001 03-24-2013, 06:34 AM
    Thread: Inactive lights emitting light
Post: RE: Inactive lights emitting light

(03-24-2013, 05:47 AM)JustAnotherPlayer Wrote: Lights cannot de-activated. That i know of. Then why would they give point lights an "active" checkbox?
eagledude4 Development Support 14 12,001 03-24-2013, 05:51 AM
    Thread: Inactive lights emitting light
Post: RE: Inactive lights emitting light

I think I did all of that already. I'll see if I need to change the point light colour to all 0's, but I dont think that should effect a light that's inactive. When looking in prespective view with g...
eagledude4 Development Support 14 12,001 03-24-2013, 05:43 AM
    Thread: Inactive lights emitting light
Post: Inactive lights emitting light

I want to connect some ambient point lights to some candle objects, but while testing, I can see that the point lights are emitting light without being active.
eagledude4 Development Support 14 12,001 03-24-2013, 12:58 AM
    Thread: Game does not 'reset' map after you get an error?
Post: RE: Game does not 'reset' map after you get an err...

Maybe try deleting the map cache files?
eagledude4 Development Support 5 4,218 02-09-2012, 08:02 AM