Search Results
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Thread: How to use Effect_Screen_Start?
Post: RE: How to use Effect_Screen_Start?
Like Abion47 said, the "texture" must be in a material. The material should usually be of the translucent type so it can fade.
Example:
Effect_Screen_Start("nameofmaterial.mat", cVector2f(0.5, 0.5), ... |
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Aaron |
Technical Support
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4 |
4,757 |
01-04-2016, 09:22 AM |
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Thread: Amnesia asset in SOMA
Post: RE: Amnesia asset in SOMA
You will need to invert the green channel in the normal map also. The normal maps in Amnesia were of the -Y type. |
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Aaron |
Development
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4 |
5,414 |
12-01-2015, 03:53 PM |
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Thread: Physical Box
Post: RE: Physical Box
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Aaron |
User created content
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15 |
21,638 |
11-06-2015, 02:23 PM |
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Thread: Physical Box
Post: RE: Physical Box
Not sure if SOMA would fit on a CD rom :( |
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Aaron |
User created content
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15 |
21,638 |
11-06-2015, 11:35 AM |
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Thread: I'm stuck by the abyss.
Post: RE: I'm stuck by the abyss.
If you find yourself totally lost it may be a good idea to replay the section afresh, remember you can access earlier saves from the main menu>load game |
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Aaron |
Hints, help and spoilers
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6 |
7,765 |
09-28-2015, 10:58 PM |
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Thread: noclip bug...
Post: RE: noclip bug...
Can you say specifically where you fell out of the level? Like did you run into a specific object or wall that you clipped through? |
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Aaron |
Technical Support - SOMA
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3 |
4,041 |
09-28-2015, 08:30 AM |
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Thread: Door buttons...
Post: RE: Door buttons...
Name your door "cool_door", then name the buttons "cool_door_button_1" and "cool_door_button_2", and then in each of the buttons' connections tab set the ConnectedEntity to "cool_door*".
The wildcard... |
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Aaron |
Technical Support
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1 |
2,684 |
09-28-2015, 07:48 AM |
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Thread: Questions I have
Post: RE: Questions I have
Afraid not, just a lowly artist :(. Perhaps a scripter can pop their heads in! |
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Aaron |
Technical Support
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14 |
12,713 |
09-25-2015, 09:12 PM |
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Thread: Questions I have
Post: RE: Questions I have
The eAction_Test commands are just for debugging, for firing off functions so that you don't have to replay the whole level to trigger certain events. They are only linked to keyboard numbers 0-9. |
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Aaron |
Technical Support
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14 |
12,713 |
09-25-2015, 08:41 PM |
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Thread: PS4-Path to Tau HELP! Possibly broke the game
Post: RE: PS4-Path to Tau HELP! Possibly broke the game
For now I would suggest loading an earlier save from the main menu Load Game. You should see the save as "outside Tau". |
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Aaron |
Hints, help and spoilers
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2 |
5,099 |
09-25-2015, 07:26 PM |
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Thread: Lighting & Custom Content
Post: RE: Lighting & Custom Content
Yeah make sure it is saved through 3dc, we use the nvidia dds plugin for Photoshop for this. It is a setting where you choose which compression you want to use. Right now your normal map is sRGB so it... |
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Aaron |
Technical Support
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9 |
10,977 |
09-25-2015, 12:44 PM |
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Thread: Lighting & Custom Content
Post: RE: Lighting & Custom Content
Make sure you apply a normal map to your material, I have provided a small blank normal map in textures>technical I believe called blank.nrm. This should fix the problem. |
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Aaron |
Technical Support
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9 |
10,977 |
09-25-2015, 09:14 AM |
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Thread: Request a drawing!
Post: RE: Request a drawing!
And Silent Hill has been spoiled for everyone.. Aliens. |
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Aaron |
General Discussion
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46 |
51,774 |
09-24-2015, 12:09 PM |
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Thread: Ask Anything About SOMA
Post: RE: What's the framerate of the game on PS4?
1080p 30fps, though the game often runs higher than 30. |
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Aaron |
General Discussion
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197 |
215,830 |
09-18-2015, 05:06 PM |
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Thread: Ask Anything About SOMA
Post: RE: Ask Anything About SOMA
(09-18-2015, 03:22 PM)Kein Wrote: FOV SLIDER?
Yep! |
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Aaron |
General Discussion
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197 |
215,830 |
09-18-2015, 04:06 PM |
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Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread
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Aaron |
General Discussion
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4,377 |
3,770,129 |
07-16-2015, 01:47 PM |
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Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread
(06-19-2015, 11:01 PM)Paddy™ Wrote: Ashtoreth drew my attention to something in the interview with Aaron Clifford I posted. When asked if SOMA will have custom stories, he says:
"Yes, from day one ... |
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Aaron |
General Discussion
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4,377 |
3,770,129 |
06-20-2015, 03:32 PM |
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Thread: People of Frictional: Aaron Clifford
Post: RE: People of Frictional: Aaron Clifford
Ah thanks, yeah that was my art test for getting in to Frictional :). |
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Aaron |
Blog
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6 |
15,175 |
06-01-2014, 08:50 PM |
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Thread: People of Frictional: Aaron Clifford
Post: RE: People of Frictional: Aaron Clifford
Yep, particle collision is a feature in HPL3. |
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Aaron |
Blog
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6 |
15,175 |
05-31-2014, 08:04 PM |
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Thread: Encountered a Bug...Might have to restart EVERYTHING!
Post: RE: Encountered a Bug...Might have to restart EVER...
*edit* spoiler removed.
Watch out for spoilers! |
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Aaron |
Technical Support - Amnesia: A Machine for Pigs
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5 |
7,484 |
09-11-2013, 08:28 AM |