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    Thread: HPL2 vs HPL1 vs other indie engines
Post: RE: HPL2 vs HPL1 vs other indie engines

As Urkle said already HPL2 isn't rewrite from scratch. most parts are just the same as HPL1, the rendering has been upgraded/dated with new features... so far there is no bench mark utility for HPL1/2...
Setlec HPL1 Engine 5 12,129 10-01-2010, 07:17 PM
    Thread: Penumbra and HPL2
Post: RE: Penumbra and HPL2

if i may say so, HPL2 just has just gone gold/stable/wathever and it's the engine for Amnesia, so i don't think it will be open sourced anytime soon.
Setlec Overture 16 28,630 08-29-2010, 05:48 AM
    Thread: Penumbra takes the cake?
Post: RE: Penumbra takes the cake?

for my first scary game was wolfenstein (the first) then Doom (in both case i was about 10) then Penumbra came!!! the gameplay of penumbra is just great!
Setlec General Discussion 11 9,892 08-29-2010, 05:46 AM
    Thread: 2010-08 Friday 27th, Amnesia: The Dark Descent Gone Gold
Post: RE: 2010-08 Friday 27th, Amnesia: The Dark Descent...

Thank you!
Setlec News - Announcements 49 118,916 08-27-2010, 04:28 PM
    Thread: Linux 64bit (Yes I will be Making One)
Post: RE: Linux 64bit (Yes I will be Making One)

true, it won't hurt to have one, indeed! also FG has the choice of making or not.
Setlec General Discussion 22 23,335 08-25-2010, 07:37 AM
    Thread: Linux 64bit (Yes I will be Making One)
Post: RE: Linux 64bit (Yes I will be Making One)

KavazovAngel, tbh i don't think that it will be worth making a 64bit version for windows... as the game won't use over than 4 GB ram... in the linux case many ppl don't want to install the 32bit libs ...
Setlec General Discussion 22 23,335 08-25-2010, 01:12 AM
    Thread: Linux 64bit (Yes I will be Making One)
Post: RE: Linux 64bit (Yes I will be Making One)

sweet! thanks Urkle for this small update.
Setlec General Discussion 22 23,335 08-23-2010, 10:33 PM
    Thread: what changes would you like to see?
Post: RE: what changes would you like to see?

i wish someone to make a co-op mode for the game! :p that would increase the game difficulty! Ofc by that i mean more mobs maybe would need to modify the some maps for making new puzzles.
Setlec Overture 11 17,956 08-14-2010, 05:16 PM
    Thread: Linux 64bit (Yes I will be Making One)
Post: RE: Linux 64bit (Yes I will be Making One)

+1 for the a 64 bit client!
Setlec General Discussion 22 23,335 06-14-2010, 01:30 AM
    Thread: Complete Games
Post: RE: Complete Games

MulleDK19, you piece of genius! :p I've loved your idea of the WIImote for controlling the objects and stuff! would you care to share the code? :p J/K! btw, do you really need the Wii console to use t...
Setlec HPL1 Engine 23 34,819 05-21-2010, 09:07 AM
    Thread: What compiler do you use?
Post: RE: What compiler do you use?

(05-20-2010, 06:21 AM)morris Wrote: Ever tried Kdevelop 4? I've used once a while ago and I hated it! code::blocks is way better... imho! anyway i just use gedit most of the time...
Setlec HPL1 Engine 17 23,570 05-20-2010, 07:09 AM
    Thread: Can't clone HPLengine....
Post: Can't clone HPLengine....

Due to some file system failure I've lost my copy of HPL, so i decided to re-clone the master but here is the error that I get: Code:$ git clone http://github.com/FrictionalGames/HPL1Engine.git I...
Setlec HPL1 Engine 1 6,192 05-18-2010, 10:10 AM
    Thread: Blog: "Why Trial and Error will Doom Games"
Post: RE: Blog: "Why Trial and Error will Doom Games"

Maybe I didn't expressed myself correctly, what I'm trying to say is as you go blinded into a location that don't know nothing and you are quite lost, such as in Penumbra, you are the "puppet" of the ...
Setlec Blog 25 32,248 05-17-2010, 12:57 PM
    Thread: What compiler do you use?
Post: RE: What compiler do you use?

GCC, the GNU Compiler Collection, FTW!
Setlec HPL1 Engine 17 23,570 05-17-2010, 10:25 AM
    Thread: Blog: "Why Trial and Error will Doom Games"
Post: RE: Blog: "Why Trial and Error will Doom Games"

(05-17-2010, 01:39 AM)Adventurer4Life Wrote: I think the holy grail of gaming is a interactive story that has no back tracking, each decision leading to the next and so on.. but the shear complexity...
Setlec Blog 25 32,248 05-17-2010, 10:21 AM
    Thread: Blog: "Why Trial and Error will Doom Games"
Post: RE: Blog: "Why Trial and Error will Doom Games"

I'm really glad to have read your posts guys... multi solution puzzles are in fact required to me. in BP, the door as you said was kinda idiotic, no offence intended! I would be really glad to be a so...
Setlec Blog 25 32,248 05-16-2010, 09:25 AM
    Thread: Let's compile Penumbra [Linux, CMake, 64bit]
Post: RE: Let's compile Penumbra [Linux, CMake, 64bit]

yeah, he is missing the devel package... he has only the library installed.
Setlec Overture 17 34,732 05-16-2010, 08:06 AM
    Thread: C# or C++ for C# based software?
Post: C# or C++ for C# based software?

A small poll to know if you guys want to port the MapEditor, ParticleViewer, HplHelper and ParticleEditor src code from c# to c++? I'm really bad with C#, tbh! :s
Setlec HPL1 Engine 4 9,651 05-14-2010, 03:53 PM
    Thread: Let's compile Penumbra [Linux, CMake, 64bit]
Post: RE: Let's compile Penumbra [Linux, CMake, 64bit]

AFAIK, Newton is a physics (φx, i'm lazy today... φ means "fi" in ancient Greek) engine a closed one btw! So if the src requires Newton to compile we might need port from newton φx to bullet φx for in...
Setlec Overture 17 34,732 05-14-2010, 03:36 PM
    Thread: [solved] git clonage failed..
Post: [solved] git clonage failed..

At last the src code is here but when i tried to download, it failed... see below.... I'm not use to git, I rather use svn or hg at work! Code:$ git clone http://github.com/FrictionalGames/HPL1En...
Setlec HPL1 Engine 0 4,035 05-14-2010, 03:25 PM