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    Thread: Custom Ambients by Paulpolska
Post: RE: Custom Ambients by Paulpolska

To get this you have link. You don't need to send me PM to download this files just only send me PM if you have to used this for CS
Paulpolska Development Resources 4 4,646 11-28-2013, 05:41 PM
  Video Thread: Custom Ambients by Paulpolska
Post: Custom Ambients by Paulpolska

There are my first Custom Ambients for Amnesia. I have more and maybe I upload on youtube ;] What do you think about this ? Dark Ambient - Steam [Video: http://<a href="https://www.youtube.co...
Paulpolska Development Resources 4 4,646 11-28-2013, 01:05 PM
    Thread: Amnesia - STILL ALIVE - FULL RELEASE - DOWNLOAD
Post: Amnesia - STILL ALIVE - FULL RELEASE - DOWNLOAD

>> MOD WEBSITE << STORY: You had both loving parents and sister Kate. Your dad was very good engineer and studied alone black magic. Your sister sometimes stolen his books about evil pow...
Paulpolska Showcase 4 9,771 11-15-2013, 05:22 PM
    Thread: My Hero fall down off the map !!!
Post: My Hero fall down off the map !!!

Really strange problem. I have my map which I tested very a lot of times and was everything fine. But now it's something strange becouse If I load this map in the game my hero fall down off the map!!...
Paulpolska Development Support 4 2,084 10-19-2013, 10:02 AM
    Thread: My CS won't appear
Post: RE: My CS won't appear

You open and save multitimes files not as administrator so your files are saved in "Virtual Store" folder even if is showed in Amnesia folder.
Paulpolska Development Support 17 5,905 10-09-2013, 08:55 PM
    Thread: PLEASE DELETE THIS (CANCELLED)
Post: RE: Amnesia: In The Heart of Darkness Chapter 1

Yes becouse in 90% CS's If monsters appears we must be hidden around two minutes sometimes in other CS long so the monsters in this CS only increases time play. This is annoying, boring and not scary....
Paulpolska Custom Stories, TCs & Mods - Development 23 12,568 10-05-2013, 11:18 AM
    Thread: PLEASE DELETE THIS (CANCELLED)
Post: RE: Amnesia: In The Heart of Darkness Chapter 1

Nice screenshots. Jump scares are annoying ? Wow something new. Annoying are monsters.
Paulpolska Custom Stories, TCs & Mods - Development 23 12,568 10-03-2013, 09:00 AM
    Thread: Recall with script file ||CS which used Thalers
Post: RE: Recall with script file ||CS which used Thaler...

(10-01-2013, 08:26 AM)Kreekakon Wrote: I don't think you can use script functions to influence what goes on in the .lang file (10-01-2013, 07:07 PM)The chaser Wrote: (10-01-2013, 08:21 AM)Paulpol...
Paulpolska Development Support 6 3,476 10-03-2013, 08:08 AM
    Thread: Still Alive
Post: Still Alive

STILL ALIVE ON MODDB.COM - SCREENS, VIDEOS, NEWS, ETC. http://www.moddb.com/mods/still-alive INFO: I return to my old project called "Still Alive" after one year he. Still Alive will be summatio...
Paulpolska Custom Stories, TCs & Mods - Development 0 1,711 10-01-2013, 03:16 PM
    Thread: Recall with script file ||CS which used Thalers
Post: RE: Recall with script file ||CS which used Thaler...

Maybe It is possible. You know CS which used coins ??
Paulpolska Development Support 6 3,476 10-01-2013, 03:00 PM
    Thread: Recall with script file ||CS which used Thalers
Post: RE: Recall with script file

Refresh ^^ Maybe someone know which custom story used Thalers/Coins ??
Paulpolska Development Support 6 3,476 10-01-2013, 08:21 AM
    Thread: Level Editor Display Driver Crash
Post: RE: Level Editor Display Driver Crash

Problem with graphic card settings. In the past I have the similar problem. If you have ATI graphic card go to the "Catalyst Control Center" go to "games" button and 3D Settings. Set application and o...
Paulpolska Development Support 7 5,423 09-30-2013, 08:57 PM
    Thread: Recall with script file ||CS which used Thalers
Post: Recall with script file ||CS which used Thalers

I use in .hps coins script and I need to create recall in .lang file on value of the current coins which player have. SetGlobalVarInt("Coins",0); // this is global variable. How to recall this valu...
Paulpolska Development Support 6 3,476 09-30-2013, 08:31 AM
    Thread: Monster keeps disappearing
Post: RE: Monster keeps disappearing

Sorry for refresh but it's not use to create new topic so I have question. If I change this "distance" in .ent i must copy to file custom story all monster files or only ent enough ?
Paulpolska Development Support 12 6,198 09-26-2013, 01:45 PM
    Thread: Models from AMFP to TDD
Post: Models from AMFP to TDD

How to import models from AMFP to TDD. I copy the files but in level editor are not visible. What I must do that it work good ? I know that some items can't work becouse maybe have different scripts...
Paulpolska Technical Support 0 2,326 09-22-2013, 10:00 AM
    Thread: LevelEditor not work with my model
Post: RE: LevelEditor not work with my model

(01-02-2013, 11:59 AM)Hirnwirbel Wrote: Pah! So when I say it's flipped normals, people just ignore my ramblings, but if you say it's flipped normals you're a god?! ARGH! I HATE YOU! *runs off and s...
Paulpolska Development Support 21 7,501 01-02-2013, 04:33 PM
    Thread: LevelEditor not work with my model
Post: RE: LevelEditor not work with my model

(01-01-2013, 04:01 PM)Traggey Wrote: Nah Statyk, only maya uses that silly history system. Paulpolska what you have in your model right there are flipped normals, AKA your polygons are turned the w...
Paulpolska Development Support 21 7,501 01-01-2013, 04:24 PM
    Thread: LevelEditor not work with my model
Post: RE: LevelEditor not work with my model

I now created other model and is everything good. I think this is some stupid bug;/
Paulpolska Development Support 21 7,501 01-01-2013, 01:58 PM
    Thread: LevelEditor not work with my model
Post: RE: LevelEditor not work with my model

I think that this is impossible or I dont know how do it
Paulpolska Development Support 21 7,501 01-01-2013, 11:15 AM
    Thread: LevelEditor not work with my model
Post: RE: LevelEditor not work with my model

http://oi50.tinypic.com/nzq98h.jpg ;]
Paulpolska Development Support 21 7,501 12-31-2012, 03:26 PM