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    Thread: Amnesia: The Great Work [SEEKING TRANSLATORS]
Post: RE: Amnesia: The Great Work [SEEKING TRANSLATORS]

I can translate it to brazillian portuguese...
Victor Custom Stories, TCs & Mods - Development 156 140,120 04-30-2013, 10:41 PM
    Thread: Can't get scare script to work
Post: RE: Can't get scare script to work

You have to replace asEntity with the entity you want to play the sound, for example, "Player".
Victor Development Support 5 2,234 01-08-2013, 04:46 PM
    Thread: problem with scare script
Post: RE: problem with scare script

"PlaySoundAtEntity("", "impact_metal_high", asEntity, 0.0f, false);" You have to replace asEntity with the entity you want the sound to play on. In all of them.
Victor Development Support 26 11,918 01-08-2013, 04:32 PM
    Thread: monster sound
Post: RE: monster sound

When you downloaded the silent grunt, did you remember to replace it in your level?
Victor Development Support 6 2,328 01-08-2013, 04:30 PM
    Thread: Amnesia.exe not recognized? Full Conversion.
Post: RE: Amnesia.exe not recognized? Full Conversion.

Thanks a lot, Your Computer. You're a badass with this kind of stuff. I'm gonna search through my resources.cfg now. Thanks.
Victor Development Support 4 3,421 01-01-2013, 09:25 PM
    Thread: Amnesia.exe not recognized? Full Conversion.
Post: RE: Amnesia.exe not recognized? Full Conversion.

Oh, thanks! I erased that part and now it kinda opens up, but another problem showed up, an Exception Error thing. I opened the log in the Documents folder of the total conversion and everything went ...
Victor Development Support 4 3,421 01-01-2013, 09:21 PM
    Thread: Amnesia.exe not recognized? Full Conversion.
Post: Amnesia.exe not recognized? Full Conversion.

So... I followed all the steps of the "How to Create a Total Conversion Mod without Changing Original Game Files" tutorial, by Tanshaydar, organized everything, but now, when I try to open the .bat, i...
Victor Development Support 4 3,421 01-01-2013, 09:03 PM
    Thread: Model editor joints & stuff
Post: RE: Model editor joints & stuff

Thanks, I'm gonna try... lol
Victor Development Support 3 1,523 05-12-2012, 04:39 PM
    Thread: Model editor joints & stuff
Post: Model editor joints & stuff

So, I couldn't find any tutorial on this or anything: can someone explain to me how to put joints in a custom monster in model editor so I can add an animation? I tried to see if I could get something...
Victor Development Support 3 1,523 05-12-2012, 12:53 AM
    Thread: Was Amnesia your first horror game?
Post: RE: Was Amnesia your first horror game?

First, FEAR, but I never actually finished it, 'cause after some time, it became vevry veeeeeeeeeeery boooooring... And then I searched for more horror games and then I've met Amnesia, but it looked T...
Victor General Discussion 86 60,820 02-22-2012, 12:09 AM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: [www.nextfrictionalgame.com] Amnesia Discussio...

Victor is confused.
Victor General Discussion 7,268 4,540,607 02-20-2012, 04:44 AM
    Thread: Where is everybody from?
Post: RE: Where is everybody from?

Brazil...
Victor Off-Topic 47 25,851 02-19-2012, 10:31 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: [www.nextfrictionalgame.com] Amnesia Discussio...

If you zoom in in the seattle image, it's the chinese room at smith tower...
Victor General Discussion 7,268 4,540,607 02-18-2012, 03:30 PM
    Thread: My custom story for pewdie
Post: RE: My custom story for pewdie

(12-20-2011, 09:13 PM)BlueFury Wrote: (12-20-2011, 08:00 PM)kartanonperuna Wrote: The hell you talking about?he's crazy man 0.o, run before he eats us!lol lol lol lol lol lol lol
Victor Showcase 13 14,739 12-21-2011, 05:09 PM
    Thread: Moving a car
Post: RE: Moving a car

I know it's a broken car, but I have like, no modeling skills AT ALL. The only thing I know how to do in 3d modeling softwares is a cube. And I didn't know how to make the car move, since the wheels a...
Victor Development Support 9 4,192 12-21-2011, 02:37 AM
    Thread: Moving a car
Post: RE: Moving a car

(12-19-2011, 09:44 PM)Statyk Wrote: (12-19-2011, 08:00 PM)Victor Wrote: EDIT: I made 107 desactivated copies of the car so, now i can use the "setentityactive"... It's gonna take a while. Starting...
Victor Development Support 9 4,192 12-20-2011, 02:36 PM
    Thread: Moving a car
Post: RE: Moving a car

(12-19-2011, 07:44 PM)Khyrpa Wrote: Make the tires actually spinnable and use physics with prop force. Or just make the entity Movable object and use SetMoveObjectState But yeah I have no idea act...
Victor Development Support 9 4,192 12-19-2011, 08:00 PM
    Thread: Moving a car
Post: Moving a car

I want to make a car move, like someone is driving it. I already converted a car custom model into an entity, but I wanted to know what is the right script to move it foward. Can someone help me?
Victor Development Support 9 4,192 12-19-2011, 07:30 PM
    Thread: A custom story for PewDiePie
Post: RE: A custom story for PewDiePie

Pewdie played it in the livestream :)
Victor Showcase 43 80,219 12-18-2011, 09:00 PM
    Thread: Rain/Snow indoors
Post: RE: Rain/Snow indoors

(12-18-2011, 04:47 PM)flamez3 Wrote: I guess just careful placing will stop it from leaking in. I don't know any other way sorry.FFFFFFFFFUUUUUUUU oh, well... Thanks for answering quickly!
Victor Development Support 5 2,557 12-18-2011, 04:48 PM