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Thread: Oh did I mention classes?
Post: RE: Oh did I mention classes?
Thanks everyone for the feedback! I tried to improve on what you said and I'm proud to present to you another video, this time about Functions. This video is more of a beginner to intermediate level a... |
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Spelos |
General Discussion
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6 |
6,637 |
01-08-2017, 10:30 AM |
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Thread: Amnesia Script Wizard
Post: RE: Amnesia Script Wizard
Update 6.1. 2017
THE COMMUNITY UPDATE
Dear forum-6,
Amnesia Script Wizard began as an interesting project for me. It was a way of learning classes in C#, it was an opportunity to think outside of the... |
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Spelos |
Custom Stories, TCs & Mods - Development
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23 |
23,442 |
01-06-2017, 11:38 PM |
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Thread: Amnesia Script Wizard
Post: RE: Amnesia Script Wizard
@Mudbill
The biggest advantage is obviously the distribution. No installing and no need for other platform support.
That would honestly be where the advantages would end, had I use something like nod... |
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Spelos |
Custom Stories, TCs & Mods - Development
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23 |
23,442 |
01-05-2017, 10:02 AM |
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Thread: Amnesia Script Wizard
Post: RE: Amnesia Script Wizard
Update 4.1.2017
A new shift in development. The project is now a web application. Update video:
[Video: http://<a href="https://youtu.be/h72Nr-R...-Rr85c</a>] |
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Spelos |
Custom Stories, TCs & Mods - Development
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23 |
23,442 |
01-04-2017, 10:03 PM |
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Thread: Help needed with SetEntityActive in custom story
Post: RE: Help needed with SetEntityActive in custom sto...
Alright, a few things. I'll order them by their relevance to your case:
WHY IT DOESN'T WORK
While you are creating a collision callback for the enemy, a path node is just a single point in the world.... |
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Spelos |
Custom Stories, TCs & Mods - Development
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3 |
4,181 |
01-03-2017, 09:42 PM |
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Thread: Reg_Zombie Monster
Post: Reg_Zombie Monster
[Image: http://i.imgur.com/4luoWcu.jpg]
About
This monster was used in my old custom story Regression. Since then, the sounds had been fixed and values adjusted so the monster is no longer too fast.
... |
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Spelos |
Development Resources
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0 |
3,706 |
01-03-2017, 01:05 PM |
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Thread: undefined [Released]
Post: RE: undefined [Released]
[RESPONSE LOG:]
1 mention of "unclear" found.
[OUTPUT:]
OCT branch_bckp_V[v$aCLk!6b#L275
NOV branch_bckp_]x3H4u(L/rb)CLHA
DEC branch_bckp_S-kP_Vyq6qKnB9%e
RELEASE [end of the line, no backup created] |
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Spelos |
Showcase
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7 |
13,337 |
01-02-2017, 07:19 PM |
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Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN
Spoiler below!
You're right, I cannot seem to find any. :s
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Spelos |
Custom Stories, TCs & Mods - Development
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128 |
105,078 |
12-27-2016, 05:14 PM |
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Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN
In that case, ...
Will return it soon. :angel:
EDIT:
I'm sorry, can't do it just yet. Anyone, feel free to take the map. |
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Spelos |
Custom Stories, TCs & Mods - Development
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128 |
105,078 |
12-27-2016, 05:02 PM |
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Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN
Spoiler below!
Yes, now it's complete. Thank you.
[Image: http://i.imgur.com/vHJRJC2.png]
EDIT: So, if I were to take the map for my 8 hours, I can build my part wherever a locked door wit... |
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Spelos |
Custom Stories, TCs & Mods - Development
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128 |
105,078 |
12-27-2016, 04:48 PM |
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Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN
Your version is lacking 16 files (which is an improvement)
AURORA output:
Spoiler below!
MISSING ENTITIES:
- entities/furniture/grand_piano/grand_piano_stool.ent
- entities/lab/beaker/bea... |
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Spelos |
Custom Stories, TCs & Mods - Development
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128 |
105,078 |
12-27-2016, 02:58 PM |
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Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN
Or I could just use AURORA Asset Validator Tool I created exactly for this purpose and nobody even recognizes as an option.
I'd go with my tool:
AURORA output:
Spoiler below!
MISSING ENTIT... |
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Spelos |
Custom Stories, TCs & Mods - Development
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128 |
105,078 |
12-27-2016, 02:35 PM |
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Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN
Heya! I've been persuaded to participate by my dearest Jelly, but I have a question first:
Spoiler below!
I've read the rules, seen the files and everything.
But I get it that there are AM... |
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Spelos |
Custom Stories, TCs & Mods - Development
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128 |
105,078 |
12-27-2016, 11:31 AM |
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Thread: undefined [Released]
Post: undefined [Released]
[undefined] released
Hello guys! Spelos here!
I've been working on this mod for [undefined] now and I'm happy to announce that it's finally finished. Well, it's the deadline I set for myself. From ti... |
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Spelos |
Showcase
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7 |
13,337 |
12-25-2016, 02:32 PM |
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Thread: Oh did I mention classes?
Post: RE: Oh did I mention classes?
Ehm... Merry Christmas guys. |
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Spelos |
General Discussion
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6 |
6,637 |
12-24-2016, 09:09 AM |
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Thread: Oh did I mention classes?
Post: Oh did I mention classes?
Hey, guys!
As much as I hate self-promotion, I feel like it's important to tell you about my channel somewhere. It's mostly for you... I don't need to create tutorials for myself.
(he says while freq... |
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Spelos |
General Discussion
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6 |
6,637 |
12-23-2016, 05:43 PM |
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Thread: How do I make a chair move?
Post: RE: How do I make a chair move?
Alright, I finally got to check the script. It seems that you forgot to change the playerY and chairY variable names to their Z variants when renaming.
I'm not going to stress this too much, but:
"ch... |
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Spelos |
Development Support
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18 |
14,963 |
12-16-2016, 09:36 AM |
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Thread: How do I make a chair move?
Post: RE: How do I make a chair move?
(12-11-2016, 09:38 PM)CarnivorousJelly Wrote: Also your code - or rather my rendition of your code - didn't work, any suggestions as to why? I ended up having to comment out the section so it won't ... |
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Spelos |
Development Support
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18 |
14,963 |
12-12-2016, 08:19 PM |
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Thread: How do I make a chair move?
Post: RE: How do I make a chair move?
(12-10-2016, 06:05 PM)CarnivorousJelly Wrote: Spelos, you'd want the X and Z coordinates. Y is vertical in HPL2
You're right, thanks.
(12-10-2016, 08:58 PM)CarnivorousJelly Wrote: I tried to ma... |
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Spelos |
Development Support
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18 |
14,963 |
12-11-2016, 09:00 AM |
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Thread: How do I make a chair move?
Post: RE: How do I make a chair move?
I would get the x and y coordinates of both the entity and a player.
Like this:
PHP Code:float playerX;float playerY;float chairX;float chairY;void NudgeChairTowardsPlayer(){&... |
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Spelos |
Development Support
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18 |
14,963 |
12-10-2016, 10:24 AM |