Search Results
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Thread: [PoC] Elevators
Post: RE: [PoC] Elevators
One thing you could do is work out of the position of the player relative to some point of the elevator at the start of the elevator. Then, teleport the player's body to an area of the map which is id... |
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Apjjm |
Showcase
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6 |
7,378 |
10-27-2015, 06:20 PM |
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Thread: Tools for Atom (v0.1.1)
Post: RE: Tools for Atom
I have updated this project to v0.1.1 and made an initial release.
Change-log
Spoiler below!
Angelscript grammar & colouring
Auto-detect the grammar for the various soma xml resource... |
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Apjjm |
Development
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4 |
5,828 |
10-03-2015, 04:46 PM |
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Thread: Tools for Atom (v0.1.1)
Post: RE: Tools for Atom
Started work on the project:
https://github.com/Apjjm/soma-mod-tools
So far we have some basic code colouring (still need to highlight parameters for functions correctly) and ctags support for symbo... |
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Apjjm |
Development
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4 |
5,828 |
09-28-2015, 10:10 PM |
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Thread: Tools for Atom (v0.1.1)
Post: Tools for Atom (v0.1.1)
Soma Mod Tools For Atom
A plugin for the Atom text editor which provides various tools and utilities to aid with mod creation for SOMA. You can follow the project, or contribute over at github.
[Imag... |
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Apjjm |
Development
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4 |
5,828 |
09-26-2015, 12:59 AM |
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Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread
I just tried "a 1 1 f" and it filled the corner with a box.
Edit: tried "j" it said "no j tiles left"
L is a valid tile type
x is a valid tile type
7 is a valid tile type
Edit 2: (Guessing the tile ... |
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Apjjm |
General Discussion
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4,377 |
3,416,475 |
05-25-2015, 03:04 PM |
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Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread
For pd.exe using "i" i got:
L:1 / F:1 / J: 0 / 7:2 / X: 1 / -:2 / I: 1 |
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Apjjm |
General Discussion
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4,377 |
3,416,475 |
05-25-2015, 03:02 PM |
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Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread
Sound files
Spoiler below!
000-012 & 014-020: https://www.youtube.com/watch?v=M4BtZIPfIQE
0013: https://www.youtube.com/watch?v=AcBnUeuRKuM (jump to 2:58)
Edit:
The login info f... |
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Apjjm |
General Discussion
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4,377 |
3,416,475 |
05-25-2015, 02:51 PM |
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Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread
The ones i got:
Spoiler below!
koala - u19
fox - https://imgur.com/rW9tfdT
seagull - u15
Edit: Any joy with pk0/qWxx.txt yet? |
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Apjjm |
General Discussion
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4,377 |
3,416,475 |
05-23-2015, 09:30 PM |
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Thread: Variable Prefix
Post: RE: Variable Prefix
I've always interpreted it as a style of hungarian notation, indicating information about the variable. In this case the 'a' is probably for angel-script (as this style was used in penumbra scripts to... |
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Apjjm |
Development Support
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4 |
3,914 |
12-11-2013, 07:43 PM |
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Thread: Is there any way to change lights inside an entity in game?
Post: RE: Is there any way to change lights inside an en...
(11-20-2013, 10:36 PM)sonataarctica Wrote: Forgot to ask, does this work for HandObjects? Last time I tried I don't think I could get it to work.You can, the entity name is player_hands (iirc - migh... |
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Apjjm |
Development Support
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8 |
6,511 |
11-21-2013, 04:43 AM |
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Thread: Is there any way to change lights inside an entity in game?
Post: RE: Is there any way to change lights inside an en...
You can modify stuff inside entities by doing <entityName>_<thing> - E.g. if you attached a light to a barrel, you could reference it as: barrel01_1_light_1 |
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Apjjm |
Development Support
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8 |
6,511 |
11-20-2013, 10:05 PM |
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Thread: Cannot get my script to work properly
Post: RE: Cannot get my script to work properly
From a glance
AddEffectVoice("marius_rec_lvl"+iLevel+"_0"+iPart+"_0"+iVoicePart+".ogg
looks to be a problem line (missing a close quote on the .ogg). |
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Apjjm |
Development Support
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5 |
4,375 |
10-14-2013, 02:48 AM |
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Thread: Wheel Troubles!
Post: RE: Wheel Troubles!
Stick an AddDebugMessage() in the callback before the if statement - so you can check if it is being called and what the state of the lever is:
Code:void FunctionName(string &in asEntity, int Valv... |
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Apjjm |
Development Support
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3 |
2,846 |
10-14-2013, 02:40 AM |
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Thread: How to reverse tinderbox ignite mechanic?
Post: RE: How to reverse tinderbox ignite mechanic?
You should be able to perform:
Code:void SetEntityCallbackFunc(string& asName, string& asCallback);On each light source. Specify the callback function as follows:
Code:void cbIgnoreIgnite(str... |
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Apjjm |
Development Support
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5 |
4,611 |
10-06-2013, 03:15 PM |
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Thread: Phonograph reset
Post: RE: Phonograph reset
Phonograph is a wheel type entity if i am not mistaken, so something like:
Code:SetWheelAngle("phonograph_1",-180,false);should do the trick. |
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Apjjm |
Development Support
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4 |
3,533 |
10-05-2013, 05:53 PM |
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Thread: He hit me so hard... I fell out of the world
Post: RE: He hit me so hard... I fell out of the world
I've run through the tesla sequence and made a save immediately afterwards. I only have a windows installation but wasn't able to recreate the issue - however, the saves should be the same between ver... |
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Apjjm |
Linux - AMFP
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6 |
12,886 |
10-05-2013, 05:42 PM |
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Thread: AddAttachedPropToProp problems
Post: RE: AddAttachedPropToProp problems
To elaborate: afPosZ is ignored and afRotZ is used for both the z position and z rotation of the prop. The good news is that this has been fixed in the update with the introduction of AttachPropToProp... |
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Apjjm |
Development Support
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3 |
3,258 |
10-02-2013, 04:00 AM |
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Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
The attach and replace crash seems to be totally fixed from what i have tested, as does the attach and break crash. Regarding attach-then-break props not being created bug i have been able to test it ... |
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Apjjm |
Custom Stories, TCs & Mods - Development
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482 |
750,902 |
10-01-2013, 05:23 PM |
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Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
(09-28-2013, 10:14 AM)Patrik Wrote: (09-26-2013, 05:25 PM)Apjjm Wrote: AddAttachedPropToProp afRotZ is still used as the position parameter. This is likely a simple typo in the script function wra... |
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Apjjm |
Custom Stories, TCs & Mods - Development
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482 |
750,902 |
09-28-2013, 02:47 PM |
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Thread: Remove item hover/mouse over glow.
Post: RE: Remove item hover/mouse over glow.
I think the effect might be the same as the one in Enemy_Darkness_Glow.glsl. |
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Apjjm |
Development Support
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4 |
4,395 |
09-27-2013, 06:07 PM |