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    Thread: Keys in bottles
Post: RE: Keys in bottles

(08-27-2013, 05:38 PM)Your Computer Wrote: IIRC, the key will have an entity name of <name_of_container>_item. I cant seem to get it to work like that. I know my lang file is set up right beca...
KikoKuruma Development Support 2 1,961 08-28-2013, 08:04 AM
    Thread: Keys in bottles
Post: Keys in bottles

Could someone clue me in on how to change the key that you can make wine bottles drop when they break. like its name and description?
KikoKuruma Development Support 2 1,961 08-27-2013, 05:24 PM
    Thread: Need a team for my project :3
Post: RE: Need a team for my project :3

(11-05-2011, 05:03 PM)TheDavenia Wrote: (11-05-2011, 02:31 PM)KikoKuruma Wrote: (11-05-2011, 03:37 AM)TheDavenia Wrote: (11-05-2011, 02:26 AM)KikoKuruma Wrote: I could help out with scripting....
KikoKuruma Custom Stories, TCs & Mods - Development 20 17,187 11-06-2011, 01:55 AM
    Thread: Need a team for my project :3
Post: RE: Need a team for my project :3

(11-05-2011, 03:37 AM)TheDavenia Wrote: (11-05-2011, 02:26 AM)KikoKuruma Wrote: I could help out with scripting. I'm pretty good at what i know. and I'm learning all the timeSorry for the late res...
KikoKuruma Custom Stories, TCs & Mods - Development 20 17,187 11-05-2011, 02:31 PM
    Thread: Need a team for my project :3
Post: RE: Need a team for my project :3

I could help out with scripting. I'm pretty good at what i know. and I'm learning all the time
KikoKuruma Custom Stories, TCs & Mods - Development 20 17,187 11-05-2011, 02:26 AM
    Thread: Custom Models?
Post: RE: Custom Models?

(11-04-2011, 11:12 PM)Arvuti Wrote: Model from elsewhere ? Huh. What do you mean by that ?Models from like turbosquid or something
KikoKuruma Custom Stories, TCs & Mods - Development 2 2,941 11-04-2011, 11:27 PM
    Thread: Custom Models?
Post: Custom Models?

Okay so here is my issue. im getting more serious in my tinkering around with this, and right now my goal is to get some custom models. So basically what i want to do is take a model from elsewhere. a...
KikoKuruma Custom Stories, TCs & Mods - Development 2 2,941 11-04-2011, 10:27 PM
    Thread: Few Levers open secret door
Post: RE: Few Levers open secret door

are you talking about like a set of levers that, when in the proper state, open a door?
KikoKuruma Development Support 2 2,594 06-30-2011, 08:11 PM
    Thread: Any exploration based maps?
Post: RE: Any exploration based maps?

The story i'm working on, is mostly gonna be this kind of game play, don't get me wrong, i'm gonna try to make it scary as i can, but there's going to be little to none running and hiding.
KikoKuruma Custom Stories, TCs & Mods 25 17,977 06-30-2011, 07:46 PM
    Thread: Custom story ending error
Post: RE: Custom story ending error

It says somethings not being declared, that usually means a pair of quotation marks are missing, i probably mis-typed something while i was scripting your file, if you want me to take another look at ...
KikoKuruma Development Support 8 5,839 06-27-2011, 03:08 PM
    Thread: Custom story ending help
Post: RE: Custom story ending help

(06-26-2011, 09:45 PM)TheDavenia Wrote: Bump (Need it real quick xD) (06-26-2011, 09:37 PM)KikoKuruma Wrote: First you have to set up the script area you want Then you have to create the callback ...
KikoKuruma Development Support 4 4,752 06-26-2011, 10:26 PM
    Thread: Custom story ending help
Post: RE: Custom story ending help

First you have to set up the script area you want Then you have to create the callback then you just use the start credits function Example: { AddEntityCollideCallback("Player", "End_Area", "Endgame"...
KikoKuruma Development Support 4 4,752 06-26-2011, 09:37 PM
    Thread: Puzzles with lamps?
Post: RE: Puzzles with lamps?

You could use SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); This could then call up the SetSwingDoorUnlock But i suppose if you wanted to ...
KikoKuruma Development Support 2 2,815 06-26-2011, 06:45 PM
    Thread: Light Bleeding
Post: RE: Light Bleeding

(06-26-2011, 05:05 PM)Streetboat Wrote: Pointlights go through everything. Use spotlights to combat the issue. And if you have a lamp entity that you have to place against a wall that will be seen f...
KikoKuruma Development Support 6 6,288 06-26-2011, 06:34 PM
    Thread: Play Testers For a Very VERY Early Beta
Post: RE: Play Testers For a Very VERY Early Beta

Thank you both for the feedback, its now apparant to me that i really need to work on the immersion, and also i somehow over looked giving the players the ability to climb over the walls and such. it ...
KikoKuruma Custom Stories, TCs & Mods - Development 5 4,252 06-26-2011, 06:30 PM
    Thread: Play Testers For a Very VERY Early Beta
Post: RE: Play Testers For a Very VERY Early Beta

(06-26-2011, 12:45 PM)HumiliatioN Wrote: (06-26-2011, 10:24 AM)KikoKuruma Wrote: Hey guys, I've only been doing this for 2 days now, and I'm starting to build a simple linear map. What I'm asking ...
KikoKuruma Custom Stories, TCs & Mods - Development 5 4,252 06-26-2011, 12:51 PM
    Thread: Light Bleeding
Post: RE: Light Bleeding

(06-26-2011, 12:46 PM)nemesis567 Wrote: No, that's something even frictional gams faced and didn't fix in HPL 2 engine. Awww, thanks anyways, it just really bothers me how if i want a candle lit roo...
KikoKuruma Development Support 6 6,288 06-26-2011, 12:49 PM
  Question Thread: Light Bleeding
Post: Light Bleeding

In the editor, lights from candles and such are bleeding from room to room when i place them against a wall. Is there a way to stop this?
KikoKuruma Development Support 6 6,288 06-26-2011, 12:30 PM
    Thread: Need some explanation, script functions
Post: RE: Need some explanation, script functions

I cant help you with the error, but bool means boolean. boolean is basically setting things equal to and not equal to each other, true and false. when scripting, if the function and a bool part in it,...
KikoKuruma Development Support 3 3,361 06-26-2011, 10:30 AM
  Exclamation Thread: Play Testers For a Very VERY Early Beta
Post: Play Testers For a Very VERY Early Beta

Hey guys, I've only been doing this for 2 days now, and I'm starting to build a simple linear map. What I'm asking from the community is a quick play through of my short map, and then some question an...
KikoKuruma Custom Stories, TCs & Mods - Development 5 4,252 06-26-2011, 10:24 AM