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    Thread: How to put a de/activable picture in-game ?
Post: RE: How to put a de/activable picture in-game ?

Oh okay ! 'going to test it !
narutohokager Development Support 7 2,594 11-19-2014, 08:46 PM
    Thread: How to put a de/activable picture in-game ?
Post: RE: How to put a de/activable picture in-game ?

Thanks for answering everyone ! Going to test Daemian first : - So i create a billboard in the Level Editor and i choose my picture in "Material File" ? - How do i attach the point light to the bill...
narutohokager Development Support 7 2,594 11-16-2014, 02:46 PM
    Thread: How to put a de/activable picture in-game ?
Post: How to put a de/activable picture in-game ?

Hello ! I created a little "creepy-face" and i want to put it in-game and have the possibility to disable or enable this "creepy-face". Already tested the "decal method" but i can't deactivate it :-...
narutohokager Development Support 7 2,594 11-15-2014, 09:57 PM
    Thread: [Voices Actors] Amnesia : The Revenge - Chapter 1
Post: RE: [Voices Actors] Amnesia : The Revenge - Chapte...

We got now : - A narrator (Thanks to AGP) - Agrippa (Thanks to good cap) Only miss one male person to do 2-3 sentances of Weyer !
narutohokager Development Support 5 3,387 10-25-2014, 08:54 PM
    Thread: [Voices Actors] Amnesia : The Revenge - Chapter 1
Post: RE: [Voices] "Amnesia : The Revenge - Chapter 1" n...

Still need 2 male voices, anyone ? :(
narutohokager Development Support 5 3,387 10-16-2014, 05:55 PM
    Thread: Amnesia : The Revenge - Chapter 1 - Meeting
Post: RE: Amnesia : The Revenge - Chapter 1 - Meeting

Corrected !
narutohokager Custom Stories, TCs & Mods - Development 9 7,357 10-05-2014, 09:32 PM
    Thread: Amnesia : The Revenge - Chapter 1 - Meeting
Post: RE: Amnesia : The Revenge - Chapter 1 - Meeting

Quote:Some grammar mistakes!... Yeah i probably should use Google Trad... :dodgy: (I'm french !) Quote:The maps do look really empty to me.. And if i may give a hint. Open up some Amnesia maps and ju...
narutohokager Custom Stories, TCs & Mods - Development 9 7,357 10-05-2014, 05:39 PM
  Wink Thread: Amnesia : The Revenge - Chapter 1 - Meeting
Post: Amnesia : The Revenge - Chapter 1 - Meeting

[Image: http://img11.hostingpics.net/pics/594993Head.jpg] Welcome to my strip cl... To my custom story : Amnesia : The Revenge - Chapter 1 - Meeting !! Maybe most of you have heard of this custom sto...
narutohokager Custom Stories, TCs & Mods - Development 9 7,357 10-05-2014, 02:50 PM
    Thread: [Voices Actors] Amnesia : The Revenge - Chapter 1
Post: RE: [Voices] "Amnesia : The Revenge - Chapter 1" n...

Very interesting Olivia Steele :o I'm impressive by your voice ! (It's not ironic, i really am !) In fact i was thinking of male voice because there are 2 males character in the game (At least for now...
narutohokager Development Support 5 3,387 10-05-2014, 02:06 PM
  Rainbow Thread: [Voices Actors] Amnesia : The Revenge - Chapter 1
Post: [Voices Actors] Amnesia : The Revenge - Chapter 1

[Image: http://img4.hostingpics.net/pics/510050Head.jpg] Hello everyone ! There is the voice actors recruiting for my custom story "Amnesia : The Revenge - Chapter 1" ! To check out the official pag...
narutohokager Development Support 5 3,387 10-04-2014, 02:28 PM
    Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2

I already did that, but i think it's pretty outdated : - The CTRL + F in Edit mode don't give anything - Under N, Display tab, there are no option called "Backface Culling" :-/ I am gonna wait until...
narutohokager Development Support 20 9,241 10-02-2014, 02:52 PM
    Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2

I'm gonna use a other model for my custom storie and i put that project "Export model to HPL2 Engine" in stand-by. That take me too much time ! If anyone have any idea, i'm always watching here ! :)
narutohokager Development Support 20 9,241 09-25-2014, 11:39 AM
    Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2

Oh okay, i understand :) But actually, i can't even see the entitie in the ModelView because of the error "Created material ... Can't be load" so... :(
narutohokager Development Support 20 9,241 09-09-2014, 01:21 PM
    Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2

I tried to create the .dds with Paint.Net, succesfull Creating .mat with MaterialEditor 131111 with normal map Putting all files (.dae, .dds, .mat) in custom storie folder > entities > enemy >...
narutohokager Development Support 20 9,241 09-07-2014, 05:45 PM
    Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2

Stupid question... I did it before but i forgot, how do we transform a .png to .dds ? xD Just simply change extension ? I dont see any "apply" button T_T except "Apply modifiers" in export option, bu...
narutohokager Development Support 20 9,241 09-03-2014, 08:34 PM
    Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2

Sorry for no answering, i wasn't at home :-/ I tried all the 3 options of "Parent > Keep transform" and it give me this... Before : http://img4.hostingpics.net/pics/274057before.jpg After : http:...
narutohokager Development Support 20 9,241 09-03-2014, 01:52 PM
    Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2

Will be hard to texture everything with only 1 mesh/material O_o but okay I tried to do the parent "Parent "Keep transform"", if i select the first "Parent", the mesh are separated from the skeleton....
narutohokager Development Support 20 9,241 08-23-2014, 01:15 PM
    Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2

Does it matter if there are many mesh ? I did a screenshot to show you : http://img11.hostingpics.net/pics/546456561.jpg If you see right, there are a skeleton for the animation, and many mesh, like ...
narutohokager Development Support 20 9,241 08-22-2014, 08:18 PM
    Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2

Hello ! Sorry i didn't respond to any message, i was still searching to import that into HPL2 :dodgy: Like, try Maya, learn Maya a little bit, learn the exportation... But thanks to all for answerin...
narutohokager Development Support 20 9,241 08-20-2014, 09:27 PM
    Thread: [Blender] Importing to HPL2
Post: [Blender] Importing to HPL2

Hello everyone ! So, here what i did : Creating character with MakeHuman > Import to Blender > Manipulate the skeleton > Export to .dae with options check like "Selection Only, include UV te...
narutohokager Development Support 20 9,241 08-13-2014, 10:14 PM