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    Thread: Official Poll Regarding SOMA's Monsters
Post: RE: Official Poll Regarding SOMA's Monsters

Bringing this back to the fore since I just found Zero Punctuations (Yahtzee's) Review: http://www.escapistmagazine.com/videos/v...OMA-Review And he touches upon (in his trademark witty way) that it ...
PathOS General Discussion 131 90,625 11-06-2015, 11:59 PM
    Thread: Official Poll Regarding SOMA's Monsters
Post: RE: Official Poll Regarding SOMA's Monsters

I think in any situation in any game. The more you are around a monster, the less scary it becomes. I've always said that Horror works best when the quantities are unknown, and you as the player are f...
PathOS General Discussion 131 90,625 10-30-2015, 11:13 PM
    Thread: [ANNOUNCEMENT] HPL3 Video Tutorials
Post: RE: HPL3 Video Tutorials

Wow! This is great. I've been waiting for tutorial vids to begin flowing before jumping in. Sure, I could jump in myself and start playing around and learning on my own, but it's nice when you've got...
PathOS User created content 3 4,693 10-28-2015, 06:08 PM
    Thread: How to make Dry to Underwater room
Post: RE: How to make Dry to Underwater room

Lambda, or that Annex building outside of Omicron
PathOS Development 2 1,761 10-20-2015, 08:26 PM
    Thread: Favourite section of the game? *SPOILERS*
Post: RE: Favourite section of the game? *SPOILERS*

I doubt anyone would vote for Lambda. It wasn't even much of an area really. You were in and out before you knew it anyway. Plus the eventual cat and mouse with the Jiangshi on the CURIE would definit...
PathOS General Discussion 19 9,739 10-20-2015, 05:29 AM
    Thread: "Fearful Questions - SOMA and Existential Dread"
Post: RE: "Fearful Questions - SOMA and Existential Drea...

The thing I worry about when you "Open" up the world, is that it becomes that you begin to spend a good amount of time moving back and forth and back and forth again going from one "objective marker" ...
PathOS General Discussion 3 2,449 10-19-2015, 09:57 PM
    Thread: Favourite section of the game? *SPOILERS*
Post: RE: Favourite section of the game? *SPOILERS*

This is super tough. I think I gave the edge to Omicron That environment was just set up and executed so perfectly in terms of making me super scared despite there being almost no real threats in it...
PathOS General Discussion 19 9,739 10-18-2015, 09:31 AM
    Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...

That's a good idea. Being able to insert clue or hint-like images and such within journals would be nice. Though of course in SOMA you can pretty much scatter images all over the place to pick up and ...
PathOS Development 55 23,921 10-16-2015, 09:12 PM
    Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...

I always thought "Memento's" was a weird descriptor for the documents and "Hints" stored there.
PathOS Development 55 23,921 10-16-2015, 08:46 PM
    Thread: SOMA Short Stories
Post: RE: A Beast Like Any Other

I'm very torn on this. I know it is easy to point and laugh at the stupidity of many of the Pathos-II workers for either buying into the ARK so blindly or for believing in Mark Sarang's bull. But one...
PathOS General Discussion 20 9,242 10-16-2015, 06:47 AM
    Thread: Official Poll Regarding SOMA's Monsters
Post: RE: Official Poll Regarding SOMA's Monsters

Hmm, it may be a small sample size. But at least nobody voted for the "Not Scary and Very Easy" option. Clearly people like the Monster Designs and there's just a disagreement on how well they were u...
PathOS General Discussion 131 90,625 10-14-2015, 09:05 PM
    Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...

Congrats! I just hope people can think of better things to use an Inventory for than Tinderboxes :P
PathOS Development 55 23,921 10-14-2015, 05:43 AM
    Thread: Suggestions and Subjective Guidelines for Custom Story Level Design
Post: RE: Suggestions and Subjective Guidelines for Cust...

Level Design and Gameplay are of course inexorably linked together no matter what. The trick is to try and not make things too obvious to the player. I think we can all recognize the games which we p...
PathOS User created content 3 2,460 10-13-2015, 10:31 PM
    Thread: HPL3 Modding Skype Group
Post: RE: HPL3 Modding Skype Group

I'd imagine the idea is that anyone who has a question or idea and wants some help or feedback in implementing them can ask about it in the chat and then it will eventually get answered. Of course, ...
PathOS User created content 14 6,379 10-13-2015, 10:02 PM
    Thread: HPL3 Modding Skype Group
Post: RE: HPL3 Modding Skype Group

I think this would be a great idea actually. As it could potentially be extremely helpful when you're editing something and have an immediate need or question that needs answering. And sometimes it is...
PathOS User created content 14 6,379 10-13-2015, 08:58 PM
    Thread: Suggestions and Subjective Guidelines for Custom Story Level Design
Post: RE: Suggestions and Subjective Guidelines for Cust...

Thanks! Please do feel free to address any points though. I've seen your posts in several of the CS threads in helping to educate those who are testing the Editor, either in terms of level design tips...
PathOS User created content 3 2,460 10-13-2015, 07:54 PM
    Thread: Suggestions and Subjective Guidelines for Custom Story Level Design
Post: Suggestions and Subjective Guidelines for Custom S...

The idea I wanted to try with this thread is to sort of discuss/debate some Level/World Design practices which could help make SOMA Custom Stories more rewarding. Preface that everything of course wh...
PathOS User created content 3 2,460 10-13-2015, 06:29 PM
    Thread: My feelings about the game.
Post: RE: My feelings about the game.

I agree wholeheartedly. I've recently replayed Amnesia and a lot of Custom Stories, and I for one am glad that this game moved far far away from "run and hide from monsters!", as after a while it ju...
PathOS General Discussion 4 2,638 10-12-2015, 10:33 PM
    Thread: Footsteps sounds missing
Post: RE: Footsteps sounds missing

Congrats Mug! Hopefully someone adds that to the Wiki so others will know what needs to be done :)
PathOS Technical Support 15 6,638 10-12-2015, 10:20 PM
    Thread: SOMA Feedback For Creators (no spoilers)
Post: RE: SOMA Feedback For Creators (no spoilers)

I think that the Color Adjustment option may have been confusing to people. It probably should have been called something like "Distortion Screen Effect" and maybe put under the Graphics settings as o...
PathOS General Discussion 9 4,931 10-10-2015, 06:18 PM