Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Illumination not showing up at all
Post: RE: Illumination not showing up at all

Do you have a box light set up for the general brightness of your map? Because that is essential
Strembitsky Technical Support 12 5,736 10-16-2015, 01:26 AM
    Thread: Fast map load for testing/debug?
Post: RE: Fast map load for testing/debug?

Use somadev.bat. this will load soma regularly but with developer commands. When it let's you, press f1 and go to load map. Select your map. When you make changes to your map just press f1 again and p...
Strembitsky Technical Support 3 2,153 10-15-2015, 01:00 AM
    Thread: Illumination not showing up at all
Post: RE: Illumination not showing up at all

if you haven't downloaded a template map with a template script for the map, start there
Strembitsky Technical Support 12 5,736 10-13-2015, 09:48 PM
    Thread: HPL3 Modding Skype Group
Post: RE: HPL3 Modding Skype Group

this is a great idea, plus it'll help in terms of motivation assuming that everyone is all working at the same time.
Strembitsky User created content 14 7,205 10-13-2015, 09:29 PM
    Thread: Footsteps sounds missing
Post: RE: Footsteps sounds missing

i have the same thing for player/footsteps/sneaker/wood_laminate
Strembitsky Technical Support 15 8,116 10-12-2015, 03:00 AM
    Thread: HPL3 Level Editor: Broken swing doors.
Post: RE: HPL3 Level Editor: Broken swing doors.

same problem
Strembitsky Technical Support 4 2,507 10-08-2015, 04:43 AM
    Thread: Help with player properties (I think)
Post: Help with player properties (I think)

I made a short little map to see how hpl3 works just for learning purposes so far and when i start up my map the character walks and jumps like the diving suit Simon when underwater. Why is this? I ju...
Strembitsky Development 1 1,660 10-06-2015, 11:15 PM
    Thread: General Editor Questions
Post: RE: General Editor Questions

heres a general editor question: is the massive use of "Welders" still a thing as it was with making mansions in hpl2? or can we finally just set our grid snapping to a good value and expect everythin...
Strembitsky Technical Support 27 13,574 10-01-2015, 07:58 PM
    Thread: Need help with re-texturing door.
Post: RE: Need help with re-texturing door.

If you have the dedication to create particle systems I don't see why you couldn't add some more time into your CS and just create the texture for a door. Although I'm sure it can't be too hard to fin...
Strembitsky Development Support 7 3,776 12-12-2013, 10:24 PM
    Thread: What do modders and creators think, from their unique perspective and experience?
Post: RE: Seniors only please.

I literally just finished AMFP a few minutes ago. I fucking loved it. I saw a few posts before it's release saying how shitty it was going to be, but I forced myself to think of it as it's own game an...
Strembitsky General Discussion 28 13,609 09-13-2013, 04:01 PM
    Thread: I locked myself in the secret room behind...
Post: RE: I locked myself in the secret room behind...

I did the same thing aha. I just slammed a chair into the door a whole bunch and then I eventually was able to move the bear from through the wall.
Strembitsky General Discussion 3 3,748 09-13-2013, 03:55 PM
    Thread: What kind of custom story do you prefer?
Post: RE: What kind of custom story do you prefer?

I definitely prefer custom stories that whilst playing you're constantly thinking about how unique it is, until something happens in the story that yet again blows your mind. You are constantly thinki...
Strembitsky Custom Stories, TCs & Mods 18 12,396 08-18-2013, 11:51 PM
    Thread: Event: Player seeing monster will stop player moving.
Post: RE: Event: Player seeing monster will stop player ...

Do you get errors? If you do, find what's wrong and fix it. If you don't, then try debug messages and find which callback isn't being called.
Strembitsky Development Support 4 2,494 07-07-2012, 12:47 AM
    Thread: Simple Memento with item
Post: RE: Simple Memento with item

Use AddEntityCollideCallback, and then use the function AddQuest.
Strembitsky Development Support 12 5,820 07-03-2012, 04:58 PM
    Thread: Resources Crashes on my mod ? WTF HELP!
Post: RE: Resources Crashes on my mod ? WTF HELP!

Is it an FC? If it is follow Your Computer's tutorial. If it isn't, try this: Code:<Resources> <Directory Path="/fonts" AddSubDirs="false" /> <Directory Path="/textures" AddSubDir s="...
Strembitsky Development Support 4 3,200 06-14-2012, 11:19 PM
    Thread: I need urgent help sooooooon
Post: RE: I need urgent help sooooooon

I must've just dragged the base lang file instead of copied it into my FC folder. I put it back but no change. Dragged base lang file into /config and it seems like it has been fixed. I can't thank y...
Strembitsky Development Support 7 3,437 06-04-2012, 04:07 AM
    Thread: I need urgent help sooooooon
Post: RE: I need urgent help sooooooon

Deleted Amnesia and got an error about not being able to find main_settings.cfg
Strembitsky Development Support 7 3,437 06-04-2012, 04:02 AM
    Thread: I need urgent help sooooooon
Post: RE: I need urgent help sooooooon

I lost my resources.cfg in /redist and I deleted HPL2 several times. I got resources.cfg back though, and the editor runs fine. EDIT: Just found this in Launcher.log: User Initialization -----------...
Strembitsky Development Support 7 3,437 06-04-2012, 03:57 AM
    Thread: I need urgent help sooooooon
Post: I need urgent help sooooooon

My Amnesia won't show any text anywhere, not even in the pre-launcher thingy. I can't initiate any custom stories or even start the game. I have a project due tomorrow in which I am using my custom st...
Strembitsky Development Support 7 3,437 06-04-2012, 03:53 AM
    Thread: custom entities/help with bugs
Post: RE: custom entities/help with bugs

If you are using pointlights or boxlights or spotlights, you must use the function SetLightVisible.
Strembitsky Development Support 3 2,059 06-03-2012, 02:04 AM