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    Thread: Can the sexism in these types of games stop?
Post: RE: Can the sexism in these types of games stop?

(09-11-2013, 07:03 PM)Tombcool Wrote: (09-11-2013, 06:58 PM)felixmole Wrote: = Only the first-person horror games? Far from it, many mainstream games suffer that problem. Yeah, you are right, does...
Placeable Off-Topic 122 67,615 09-11-2013, 07:33 PM
    Thread: Breach - A short playable story
Post: Breach - A short playable story

Hello everyone! I am releasing a very short story I worked on a few weeks back; the reason I am uploading this is because I won't be able to finish this due to school and other projects taking up a l...
Placeable Showcase 15 22,256 11-10-2010, 01:29 PM
    Thread: On-Screen messages
Post: RE: On-Screen messages

True, yep. But with items you have to input the prefix 'ItemName_' & 'ItemDesc_' for the <entry> tags.
Placeable Custom Stories, TCs & Mods 9 6,904 10-02-2010, 07:29 PM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - Beta 2 Released

This is a very cool and unique campaign. The hall with all the rooms where you must choose the right door scared me a lot :) Good work, keep this up. Looking forward to the final product. One of t...
Placeable Showcase 107 170,543 10-02-2010, 04:05 PM
    Thread: On-Screen messages
Post: RE: On-Screen messages

Yeah, thank you. The reason I asked was because I thought you had to follow a strict rule of naming for the category and names. When it comes to item names and description you sort of have to do tha...
Placeable Custom Stories, TCs & Mods 9 6,904 10-02-2010, 10:17 AM
    Thread: Sound Help
Post: RE: Sound Help

Quote:Thanks, you're really helpfull. So, to conclude, it's better to use an area for a sound than the actual sound itself. I think I understand most of the basics now. For scripting, yes. Depends ...
Placeable Custom Stories, TCs & Mods 6 4,221 10-01-2010, 11:25 PM
    Thread: Sound Help
Post: RE: Sound Help

Quote:I got the "sound from a script area" working, but I couldn't get the SetEntityActive("specialSound", true); to work. I replaced the "specialsound" with the name of the sound, and set the sound t...
Placeable Custom Stories, TCs & Mods 6 4,221 10-01-2010, 09:59 PM
    Thread: On-Screen messages
Post: RE: On-Screen messages

Chilton can you tell us what names you used for the .lang file? For the category etc. @SLi78 Yeah, I didn't put in the whole text of the .lang file. You would have to do what you posted of course.
Placeable Custom Stories, TCs & Mods 9 6,904 10-01-2010, 08:39 PM
    Thread: Sound Help
Post: RE: Sound Help

Hey Stangi I'll try and post a thorough explanation for you :) First if all your Area (Script) must have a name and instead of a sound object placed out you would place out a new Area (Script) and g...
Placeable Custom Stories, TCs & Mods 6 4,221 10-01-2010, 05:47 PM
    Thread: On-Screen messages
Post: RE: On-Screen messages

I have not tried this myself but it would be something along the lines of the following: First you create a category for the Hints in your extra_english.lang file, like this: Code:   ...
Placeable Custom Stories, TCs & Mods 9 6,904 10-01-2010, 05:30 PM
    Thread: onEnter does nothing? [SOLVED]
Post: RE: onEnter does nothing?

Because its OnEnter() with a capital O, not onEnter(). Try it.
Placeable Custom Stories, TCs & Mods 2 2,498 09-29-2010, 08:36 PM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - Demo Uploaded

DamnNoHtml dont let the "feedback" here put you back. I haven't tried the demo yet but what if people say here is true then maybe you should work a bit stronger on the 'clean up' process before putt...
Placeable Showcase 107 170,543 09-25-2010, 06:24 PM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - a Very High Quality Story

Hionimi & gosseyn send me a PM if you have any project that you might want to discuss. Naturally I would only be able to work on one project at a time, well that depends on what the project actu...
Placeable Showcase 107 170,543 09-23-2010, 03:55 PM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - a Very High Quality Story

From what I can see on the screens it looks very nice. But as above poster mentioned you should take a few things into consideration. Instead of using so many carpets scale just a few instead. As f...
Placeable Showcase 107 170,543 09-23-2010, 02:35 PM
    Thread: Enemy/NPC Events
Post: RE: Enemy/NPC Events

bumpily bump bump :(
Placeable Custom Stories, TCs & Mods 1 2,417 09-22-2010, 09:22 AM
    Thread: Small question about names.
Post: RE: Small question about names.

Oh nevermind! I get it now, thought the CustomSubItemTypeName was the actual name the item would get but that filter IS the link to the extra_english.lang. Crystal clear.
Placeable Custom Stories, TCs & Mods 6 4,287 09-21-2010, 08:36 PM
    Thread: Small question about names.
Post: RE: Small question about names.

Oh that is MUCH easier. You can set description for the item as well? Too lazy to look for myself >_>
Placeable Custom Stories, TCs & Mods 6 4,287 09-21-2010, 08:23 PM
    Thread: Small question about names.
Post: RE: Small question about names.

I think, but I am not certain, you have to link the item's name and description through your extra_english.lang file like this: (does not include everything just that specific category) Code:<C...
Placeable Custom Stories, TCs & Mods 6 4,287 09-21-2010, 07:25 PM
    Thread: Enemy/NPC Events
Post: Enemy/NPC Events

Hello! I was wondering if there are any callback functions for specific NPC events, much like the area events like OnEnter/OnStart/OnExit etc. Perhaps something similar for NPC monster like OnDeath,...
Placeable Custom Stories, TCs & Mods 1 2,417 09-21-2010, 07:16 PM
    Thread: Problems with LevelEditor and official maps
Post: RE: Problems with LevelEditor and official maps

Yep I also get a crash on map 19 The Morgue; a shame since I really wanted to explore how the devs decorated with the corpses and such.
Placeable Custom Stories, TCs & Mods 5 3,811 09-21-2010, 07:09 PM