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Thread: Record voice?
Post: RE: Record voice?
This is a very nice video on some basic voice acting principles if you wanna be some what erudite.
http://www.youtube.com/watch?v=hylrH__HunA |
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ingedoom |
Development Support
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5 |
4,255 |
02-05-2014, 07:52 AM |
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Thread: How to make a message appear by clicking on something?
Post: RE: How to make a message appear by clicking on so...
(02-03-2014, 03:10 PM)Romulator Wrote: Without being mean mate, I think you should overlook the Engine Scripts page a little bit more. While we are here to help, we cannot always just give you code.... |
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ingedoom |
Development Support
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13 |
10,311 |
02-03-2014, 03:45 PM |
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Thread: Amnesia: Lord's Prayer
Post: RE: Amnesia: Lord's Prayer
(01-31-2014, 10:20 PM)The chaser Wrote: If you want models just tell me, I can do them :)
Simple things tho, I've got more people to do models for.
Cool thanks for the offer. I will keep that In mi... |
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ingedoom |
Custom Stories, TCs & Mods - Development
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3 |
4,988 |
02-02-2014, 12:24 PM |
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Thread: Is community inactive lately?
Post: RE: Is community inactive lately?
(01-30-2014, 07:12 PM)Traggey Wrote: Amnesia is an indie game, just uh.. Pointing that out.
Felt the same way xD |
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ingedoom |
Custom Stories, TCs & Mods - Development
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33 |
31,130 |
01-31-2014, 09:59 AM |
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Thread: Amnesia: Lord's Prayer
Post: Amnesia: Lord's Prayer
[Image: http://media.moddb.com/images/mods/1/24/..._image.png]
Status
First of all, 'Lords Prayer' is a project that has been on my mind for one and a half year and it has been hard to find the time... |
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ingedoom |
Custom Stories, TCs & Mods - Development
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3 |
4,988 |
01-31-2014, 09:46 AM |
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Thread: Custom story error that I can't solve!?
Post: RE: Custom story error that I can't solve!?
This is a good read if you wanna learn how to code properly.
Good read. |
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ingedoom |
Development Support
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14 |
9,457 |
01-31-2014, 08:23 AM |
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Thread: Plane shadows
Post: RE: Plane shadows
(01-29-2014, 09:47 AM)FlawlessHair Wrote: That is correct.
It works fine. You just can't see it in the editor.
Planes cast shadows just fine :)
I've been using them lots of time before..
Thanks for... |
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ingedoom |
Development Support
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5 |
4,138 |
01-30-2014, 10:54 PM |
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Thread: Scripting Problem?
Post: RE: Scripting Problem?
This hurts my eyes. Please use for loops.
for(int i = 1; i <= 55; i++)
SetEntityActive("deformed_man_" + i, true); |
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ingedoom |
Development Support
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7 |
5,463 |
01-30-2014, 10:52 PM |
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Thread: Plane shadows
Post: RE: Plane shadows
Thanks for your responses, but it seems like the planes actually cast shadows in game, just not in the level editor.
Edit: Or so it would seem... I'm not sure.. |
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ingedoom |
Development Support
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5 |
4,138 |
01-28-2014, 11:25 PM |
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Thread: Unexpected end of file error problem :(
Post: RE: Unexpected end of file error problem :(
To help you further I will need your custom story.
The only advice I can give is to have a look at this
And make sure to use the void AddDebugMessage(string& asString, bool abCheckForDuplicates);... |
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ingedoom |
Development Support
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17 |
15,683 |
01-28-2014, 08:11 PM |
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Thread: Unexpected end of file error problem :(
Post: RE: Unexpected end of file error problem :(
(01-28-2014, 05:39 PM)Badcat5550 Wrote: should I put that in void on start?, because I don't know where I should exactly put it, here is my hps file
I think you should be fine you just replace it wi... |
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ingedoom |
Development Support
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17 |
15,683 |
01-28-2014, 05:47 PM |
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Thread: Unexpected end of file error problem :(
Post: RE: Unexpected end of file error problem :(
Lever entities have a setting called "PlayerInteractCallback"; here you put a function name like "InteractLever"
Now some code
Code:void InteractLever() {
if(LeverPuzzleSolved())
SetSwingDoorLocked... |
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ingedoom |
Development Support
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17 |
15,683 |
01-28-2014, 05:03 PM |
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Thread: Plane shadows
Post: Plane shadows
Does anybody know if there is a way to make a plane cast shadows?
I did try checking "cast shadows" in the level editor, but it didn't work and i could not find any options in the material editor. |
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ingedoom |
Development Support
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5 |
4,138 |
01-28-2014, 01:59 PM |
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Thread: Amfp lantern
Post: RE: Amfp lantern
First of all it has to be full conversion.
And here is a link that might help.
In order to edit the sound you should go into your mod game.cfg file and change the sound from there. And no, I do not t... |
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ingedoom |
Development Support
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2 |
2,865 |
01-28-2014, 12:07 PM |
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Thread: Unexpected end of file error problem :(
Post: RE: Unexpected end of file error problem :(
Btw... I noticed that you do not call your unlockDoor function from anywhere in your code, so that might be the reason that nothing happens, but not the end of file problem which is surely due to bad ... |
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ingedoom |
Development Support
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17 |
15,683 |
01-28-2014, 11:31 AM |
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Thread: How can I use the flashlight from Penumbra?
Post: RE: How can I use the flashlight from Penumbra?
(01-27-2014, 12:19 AM)goodcap Wrote: The lantern works now, but I can't get the sound to work -_-
You have to edit that in the game.cfg file. There is a section called player_lantern where you can c... |
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ingedoom |
Development Support
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3 |
3,417 |
01-27-2014, 10:23 AM |
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Thread: Memento Not Showing - Solved
Post: RE: Memento Not Showing - Solved
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ingedoom |
Development Support
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5 |
4,105 |
01-26-2014, 10:53 PM |
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Thread: Is there a hotel reception desk model?
Post: RE: Is there a hotel reception desk model?
My best guess is the White Night mod, but I am not sure.
My best advice would be to make the best of the current models and put them together to resemble a desk or make your own with some modelling s... |
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ingedoom |
Development Support
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1 |
2,187 |
01-26-2014, 09:54 PM |
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Thread: Memento Not Showing - Solved
Post: RE: Memento Not Showing
I'm pretty sure you need the boolean in your callback syntax
void GetSearchHome(string &in asParent, string &in asChild, boolean abDeleteOnCollide, int alState)
edit: that makes no sense... ... |
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ingedoom |
Development Support
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5 |
4,105 |
01-26-2014, 09:47 PM |
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Thread: Memento Not Showing - Solved
Post: RE: Memento Not Showing
Have you got <LANGUAGE> at the top and </LANGUAGE> at the end of your .lang file? |
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ingedoom |
Development Support
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5 |
4,105 |
01-26-2014, 09:37 PM |