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    Thread: shadow/texture issue SOLVED!
Post: RE: shadow/texture issue

IT worked!! thank you so much!
sabrinagsoledad Development Support 9 3,430 03-27-2016, 07:59 PM
    Thread: shadow/texture issue SOLVED!
Post: RE: shadow/texture issue

omg I feel like a stupid, cant do that either... >.< Steam > Properties > Local Files can, but the last thing I dont find anything related to it.
sabrinagsoledad Development Support 9 3,430 03-27-2016, 05:25 PM
    Thread: shadow/texture issue SOLVED!
Post: RE: shadow/texture issue

How do I do that? yes my game is on steam
sabrinagsoledad Development Support 9 3,430 03-27-2016, 02:46 PM
    Thread: shadow/texture issue SOLVED!
Post: RE: shadow/texture issue

Hi I have a boxlight that is active I do not have any cache file I didnt touch the tree textures But yes i Instaled 2 amnesia custom story... but I just delet them and nothing changed. I attached he...
sabrinagsoledad Development Support 9 3,430 03-27-2016, 01:51 PM
    Thread: shadow/texture issue SOLVED!
Post: RE: shadow/texture issue

Please somebody knows how to arrange this, its horrible to play and design with this shadow/texture issue at every map with trees
sabrinagsoledad Development Support 9 3,430 03-24-2016, 10:00 PM
    Thread: shadow/texture issue SOLVED!
Post: shadow/texture issue SOLVED!

Hi Today I open my level editor to continue working on my CS, and surprisingly all the trees have a shadow or texture problem, they look black inside (these are the default trees of statics objets).....
sabrinagsoledad Development Support 9 3,430 03-21-2016, 07:47 PM
    Thread: dae files download dont working
Post: RE: dae files download dont working

For that I need to open a made file in blender or something like that?
sabrinagsoledad Development Support 4 3,946 03-20-2016, 10:36 PM
    Thread: dae files download dont working
Post: dae files download dont working

HI Just one question, i look in different websites like https://www.cgtrader.com and found lots of free collada files to use them (palm trees) in my custom story, but altought i select to download th...
sabrinagsoledad Development Support 4 3,946 03-20-2016, 09:05 PM
    Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)

Im sorry for the late response... My internet company failed in almost a whole week. Both codes looks nice, I try both just for test them, but both for some reason when the new vase appear you can tou...
sabrinagsoledad Custom Stories, TCs & Mods 18 13,755 03-13-2016, 09:07 PM
    Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)

Hi. I could try that, when i got home. But I think that wont work, because the new entitys that will appear dont have the break callback, so I suposed when I destroy the new vases all the funtion wont...
sabrinagsoledad Custom Stories, TCs & Mods 18 13,755 03-09-2016, 11:21 PM
    Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)

Hi guys.. yes that was the only issue! now its solved thank you both so much!... But I need to find another way to restart the vases because when u die (and the chekpoint is called) the broken ones do...
sabrinagsoledad Custom Stories, TCs & Mods 18 13,755 03-09-2016, 04:23 PM
    Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)

I attached the picture.. its the same for every vase (the ones that are correct to break is suposed to be vase_1, vase_2, vase_3 and vase_4. I think is not runing.
sabrinagsoledad Custom Stories, TCs & Mods 18 13,755 03-09-2016, 12:51 AM
    Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)

Hi. Sorry for the delay to much stuff at the university. I try the last code and nothing hapens. int vasesBroken = 1; void BreakVase(string &in asEntity, string &in type) { if(type !=...
sabrinagsoledad Custom Stories, TCs & Mods 18 13,755 03-08-2016, 11:44 PM
    Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)

Hi. Thanks!! I will try it!
sabrinagsoledad Custom Stories, TCs & Mods 18 13,755 03-07-2016, 07:41 PM
    Thread: Doubt about a puzzle idea (script)
Post: Doubt about a puzzle idea (script)

Hi I was thinking in make a puzzle in one of my maps. I dont want a complete script just a few questions about an idea. I want to make a puzzle of a breaking in a specific order some vases. But not...
sabrinagsoledad Custom Stories, TCs & Mods 18 13,755 03-07-2016, 12:20 AM
    Thread: skyboxes and mat files?
Post: RE: skyboxes and mat files?

Im sorry but I already did the mapcube in Photoshop following the guide of wiki. Also I did re-install the dds plugins and I create the cubemap with the "Make sure your settings match mine. Chances ar...
sabrinagsoledad Development Support 4 2,347 03-03-2016, 03:29 PM
    Thread: skyboxes and mat files?
Post: skyboxes and mat files?

Hi. Just a few days I start to make new .mat files for the level design. So I Know how to make a texture... and convert it to a dds file (from photoshop plugins). Also to a open the dds in the materi...
sabrinagsoledad Development Support 4 2,347 03-03-2016, 01:14 AM
    Thread: question about collides loops?
Post: RE: question about collides loops?

One thing... I read a guide in the wiki about Checkpoints using ScriptArea's, and the code i made from that guide is the next... OnStart() { AddEntityCollideCallback("Player", "AreaOfDeep", "Drowned...
sabrinagsoledad Development Support 4 2,131 03-02-2016, 06:11 PM
    Thread: question about collides loops?
Post: RE: question about collides loops?

Thanks!!!
sabrinagsoledad Development Support 4 2,131 03-02-2016, 01:23 AM
    Thread: question about collides loops?
Post: question about collides loops?

Hi Is it possible to make a collide function works every time the player enters to that script area?... e.g. the chekpoint where you enter it teleport to a position, but what I want to know how shoul...
sabrinagsoledad Development Support 4 2,131 03-01-2016, 05:36 PM