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    Thread: Our Eyes Awake (SUSPENDED)
Post: RE: Our Eyes Awake (SUSPENDED)

I regret to inform you all that, after talking it over with my co-conspirators, I've decided to suspend/cancel this project. With working full-time, a novel project on the side, and continuing person...
Damascus Custom Stories, TCs & Mods - Development 16 10,881 09-21-2014, 04:22 AM
    Thread: FC - Can't save custom static objects in level
Post: RE: FC - Can't save custom static objects in level

Yep, I have resources.cfg set up to handle it. I wanted to move them right into the mod folder because Level Editor kept automatically changing the paths. For example, if I had a copy in my FC folde...
Damascus Development Support 8 3,863 09-18-2014, 12:48 AM
    Thread: FC - Can't save custom static objects in level
Post: FC - Can't save custom static objects in level

I've moved a wall from Machine for Pigs over into my custom stories folder, but for some reason, I can't get it to save in the level. For example, I am trying to use "streets_buildings_type3_groundfl...
Damascus Development Support 8 3,863 09-17-2014, 05:42 AM
    Thread: Our Eyes Awake (SUSPENDED)
Post: RE: Our Eyes Awake (a Full Conversion)

Looking forward to hearing from both of you! :) The main character will be female for this one! Probably a few other female roles too once I've fine tuned the story.
Damascus Custom Stories, TCs & Mods - Development 16 10,881 09-16-2014, 08:44 AM
    Thread: Our Eyes Awake (SUSPENDED)
Post: RE: Our Eyes Awake (a Full Conversion)

(09-11-2014, 01:55 AM)burge4150 Wrote: I like the premise. Sounds sorta like outlast - but this engine is way better suited for that kind of game imo. If you want it, I have a short story I wrot...
Damascus Custom Stories, TCs & Mods - Development 16 10,881 09-12-2014, 11:31 PM
    Thread: Our Eyes Awake (SUSPENDED)
Post: Our Eyes Awake (SUSPENDED)

by Damascus (creator of Amnesia: The Great Work and Amnesia: A Coward's Debt) 1957, rural Pennsylvania. You once had a history of severe hallucinations, but with medication, you function well as a m...
Damascus Custom Stories, TCs & Mods - Development 16 10,881 09-11-2014, 01:48 AM
    Thread: FC - Removing oil bubbles on inventory screen
Post: FC - Removing oil bubbles on inventory screen

Is there a way to get rid of the bubbles floating in the oil on the inventory screen when making a Full Conversion? I'm changing the oil meter to a battery meter, so it's obviously not very fitting. ...
Damascus Development Support 3 2,100 09-09-2014, 02:10 AM
    Thread: Replacing tinderboxes for FC
Post: Replacing tinderboxes for FC

I'm trying to replaces the tinderboxes for a Full Conversion, but as you can see, it's not going so well. [Image: http://i.imgur.com/gXeLrQe.png] I have a custom "matchbox" item and changed its enti...
Damascus Development Support 2 1,914 08-31-2014, 10:45 PM
    Thread: [SOLVED] Changing lantern for FC
Post: RE: Changing lantern for FC

Alright, I did that. The only thing in my hand_objects/lantern folder is the modified lantern.ho now. But it's still only the regular lantern showing up in the FC. EDIT: Okay, I'm an idiot. Instea...
Damascus Development Support 5 3,512 08-24-2014, 08:34 PM
    Thread: Room Filling With Water Effect?
Post: RE: Room Filling With Water Effect?

(08-21-2014, 01:25 PM)Lazzer. Wrote: I remember that someone made flooding particle effect (Statyk I think, but i might be wrong, sorry creator if im wrong!). You can find that effect in The Great W...
Damascus Development Support 4 2,153 08-24-2014, 09:28 AM
    Thread: [SOLVED] Changing lantern for FC
Post: RE: Changing lantern for FC

(08-24-2014, 06:48 AM)First Captain Wrote: Have you followed this guide properly and precisely? Yeah, up until this point: Quote:Copy the "player" and "hand_objects" folders from the main redist "m...
Damascus Development Support 5 3,512 08-24-2014, 08:54 AM
    Thread: [SOLVED] Changing lantern for FC
Post: [SOLVED] Changing lantern for FC

Hi there, I'm experimenting with a Full Conversion, and I'd like to replace the lantern with this flashlight. I've got my test FC all set up, and have put the flashlight files into the appropriate lo...
Damascus Development Support 5 3,512 08-24-2014, 06:40 AM
    Thread: Amnesia: A Coward's Debt [FULL RELEASE]
Post: RE: Amnesia: A Coward's Debt [FULL RELEASE]

Thanks everyone! Your comments mean so much to me! ;w; I'm going to try really hard to put out a version with more fixes. (04-19-2014, 06:51 AM)AGP Wrote: (04-19-2014, 06:40 AM)Damascus Wrote: ...
Damascus Showcase 45 61,669 04-20-2014, 01:54 AM
    Thread: Amnesia: A Coward's Debt [FULL RELEASE]
Post: RE: Amnesia: A Coward's Debt [FULL RELEASE]

Okay, people keep telling me about a sofa that is clipping through the floor, but I've been scouring the map and can't find anything of the sort. Can someone help me with this?
Damascus Showcase 45 61,669 04-19-2014, 06:40 AM
    Thread: Amnesia: A Coward's Debt [FULL RELEASE]
Post: RE: Amnesia: A Coward's Debt [FULL RELEASE]

(04-18-2014, 01:33 AM)starstolen Wrote: Fantastic mod. I loved the music. The atmosphere was perfect and that custom monster was terrifying, sounds and all. Amazing work! I did have a lock up on t...
Damascus Showcase 45 61,669 04-18-2014, 02:51 AM
    Thread: Amnesia: A Coward's Debt [FULL RELEASE]
Post: RE: Amnesia: A Coward's Debt [FULL RELEASE]

(04-17-2014, 04:34 AM)Amn Wrote: Maybe you could skip that elevator part by making the screen fade out while you teleport the player in and out. In my experience, I had no problems at all with any t...
Damascus Showcase 45 61,669 04-17-2014, 06:44 AM
    Thread: Amnesia: A Coward's Debt [FULL RELEASE]
Post: RE: Amnesia: A Coward's Debt [FULL RELEASE]

Ugggh I'm really embarrassed at all the bugs and errors that people are running into. However, I am making note of them and will start working to patch them up. Missing textures have already been fi...
Damascus Showcase 45 61,669 04-17-2014, 01:15 AM
    Thread: MFP elevator door problem
Post: RE: MFP elevator door problem

I did manage to replace the original .msh files, but I'm still having this problem. I've even gone so far as to completely delete the entities and files from my custom story and re-making them all fr...
Damascus Development Support 5 2,352 04-16-2014, 04:46 AM
    Thread: Amnesia: A Coward's Debt [FULL RELEASE]
Post: RE: Amnesia: A Coward's Debt [FULL RELEASE]

Where are the missing textures exactly? Haven't heard about a floor missing before. :P
Damascus Showcase 45 61,669 04-16-2014, 12:23 AM
    Thread: Amnesia: A Coward's Debt [FULL RELEASE]
Post: Amnesia: A Coward's Debt [FULL RELEASE]

[Image: http://i.imgur.com/QJfspUT.png] Logo art by Alex Ros Visit the ModDB page for the download! [Image: http://button.moddb.com/popularity/mediu.../23786.png] Level design - Damascus Original mo...
Damascus Showcase 45 61,669 04-15-2014, 07:35 AM