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    Thread: Finished! -> Mental Memorial "Full Conversion" -> UPDATED!
Post: RE: [WiP] Mental Memorial Hospital "Full Conversio...

I am interested too, but as others stated, you wont find fame before you release it. Here in this forum are only modders/mappers, the average player of CS does not know about this. So just keep going...
craven7 Showcase 110 122,975 12-28-2012, 07:00 PM
    Thread: 24-Hour Amnesia - A Collaboration Story
Post: RE: 24-Hour Amnesia - A Collaboration Story

The file is down, link on moddb doesn't work, can someone pls reup this?
craven7 Showcase 86 113,024 11-24-2012, 04:18 PM
    Thread: Wierd light penetration, how to fix it?
Post: RE: Wierd light penetration, how to fix it?

Pointlights don't cast shadows, which means that it goes through all objects (like the table). However you can modify the candlemodel with the modeleditor and remove its lightsource. Then placing the...
craven7 Development Support 5 3,153 11-07-2012, 09:00 AM
    Thread: Adding mementos to locked doors?
Post: RE: Adding mementos to locked doors?

Quote: That's what I asked before but you didn't say so D:< Sorry. You always have to put statements into functions ( == everything with ";" at the end has to be put in a { }) :D
craven7 Development Support 29 16,280 11-06-2012, 08:38 PM
    Thread: Adding mementos to locked doors?
Post: RE: Adding mementos to locked doors?

Because you have to put SetEntityPlayerInteractCallback("BlockedDoor","BlockedDoorQuest",true); in OnStart() or OnEnter() or some other function. Quote: string &in asItem is only used when you u...
craven7 Development Support 29 16,280 11-06-2012, 05:29 PM
    Thread: Item glow on non-item
Post: RE: Item glow on non-item

So it's impossible to give item-glow to non-item entities?
craven7 Development Support 10 5,623 11-06-2012, 05:27 PM
    Thread: How to script Music when walking into a ScriptArea?
Post: RE: How to script Music when walking into a Script...

Like taylor said, to stop the LookAt- effect use StopPlayerLookAt(); However, I don't understand your other problems, could you reexplain them and post your code?
craven7 Development Support 4 2,858 11-06-2012, 02:26 PM
    Thread: Adding mementos to locked doors?
Post: RE: Adding mementos to locked doors?

Code:if(GetSwingDoorLocked("BlockedDoor") == true); { AddQuest("BlockedDoorQuest", "BlockedDoorQuest"); } the semicolon after the condition needs to be removed. Also (the bigger problem I guess) yo...
craven7 Development Support 29 16,280 11-06-2012, 02:16 PM
    Thread: Lighting Maps...
Post: RE: Lighting Maps...

Looks good imho, but maybe you should color the spotlight in the stove? Orange would look more natural?
craven7 Development Support 24 18,531 11-04-2012, 03:19 AM
    Thread: VA Looking for some projects
Post: RE: VA Looking for some projects

Hi! I am currently working on my first custom story and some voiceacting would be great. But I have only about 40 % or so finished (working for around 2 months), so maybe I will contact you in the ne...
craven7 Custom Stories, TCs & Mods - Development 6 3,991 11-04-2012, 03:15 AM
    Thread: Key to Freedom 0.9 (testers needed)
Post: RE: Key to Freedom

Trailer and screenshots look amazing! Awesome mapping and lightning!
craven7 Custom Stories, TCs & Mods - Development 69 50,956 10-31-2012, 01:52 PM
    Thread: Story Discussion
Post: RE: Story Discussion

In of piece of Daniel's diary there is a nearly direct quote from HPL... something like "...impossible geometry and endless deserts...". Lovecraft used terms like these in many of his stories, especia...
craven7 General Discussion 33 22,530 10-29-2012, 11:14 AM
    Thread: Story Discussion
Post: RE: Story Discussion

I have to ask this before I open a new thread with a load of questions about the story: Is there any plot summary / explanation for amnesia which goes into detail?
craven7 General Discussion 33 22,530 10-29-2012, 12:45 AM
    Thread: Variables and Closet Scares
Post: RE: Variables and Closet Scares

Your syntax is wrong. Use these instead to access variables: Code:    SetLocalVarInt("closetTriggered",0);     if(GetLocalVarInt("closetTriggered") == 0) &nb...
craven7 Development Support 3 2,171 10-28-2012, 01:32 PM
    Thread: Custom content location
Post: RE: Custom content location

Thanks, that did it. Quote: You first place it in your map. Clik it and go where you can select what entity it is. It's the button [..] Now go to your custom story and select it. From there on, you ...
craven7 Development Support 15 6,192 10-25-2012, 05:03 PM
    Thread: Custom content location
Post: RE: Custom content location

i don't get it... I have my custom shelf in the standard directory (amnesia the dark descent\entities\gameplay\shelf_secret_door\myShelf.ent). I also have it in my CS folder (amnesia the dark desce...
craven7 Development Support 15 6,192 10-25-2012, 12:00 PM
    Thread: Custom content location
Post: RE: Custom content location

Ok, thanks. But why can I see the white night folder in the leveleditor?
craven7 Development Support 15 6,192 10-24-2012, 02:16 PM
    Thread: Custom content location
Post: RE: Custom content location

Ok, let me get this straight; I have to put the content in the standard content directories from amnesia to see it in the level editor and if I want to release my CS I have to put my own stuff into t...
craven7 Development Support 15 6,192 10-24-2012, 02:03 PM
    Thread: Furniture - messing up and random filling
Post: RE: Furniture - messing up and random filling

Yeah you're right with this, I didn't think about this method. It's jstu because I already placed many drawers etc and now I'd have to replace them^^
craven7 Development Support 7 3,760 10-23-2012, 09:53 PM
    Thread: Custom content location
Post: RE: Custom content location

It's just the standard secret_shelf.ent (the one that slides to the side, don't knwo it's name). I just changed the movingAxis in the user defined variables in the model editor and saved it as new fil...
craven7 Development Support 15 6,192 10-23-2012, 07:55 PM