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    Thread: Level Doors and Text?
Post: Level Doors and Text?

I'm back with more noobish questions~ Before anyone accuses me of not looking, I have. Anything I've come across, I've either tried to understand and tested myself, or just plainly didn't understand. ...
SiderealStop Development Support 1 1,903 07-16-2012, 06:52 AM
    Thread: Scripting between different maps
Post: RE: Scripting between different maps

I believe you put it in the one with the door you need to unlock. So if the door is in 01.hps, then put it there. ^^
SiderealStop Development Support 4 3,283 07-12-2012, 12:39 PM
    Thread: Looping? (Still need help)
Post: RE: Looping? (Still need help)

Thanks guys! I tried bumping up the activation distance and it didn't seem to do much. I've given up on looping and instead have gone with a different way. Instead of looping I have it following the p...
SiderealStop Development Support 30 16,373 06-26-2012, 04:44 PM
    Thread: Looping? (Still need help)
Post: RE: Looping? (Still need help)

Oh cool o3o Trying that out. Though...I have 13 path nodes, would I replace 9 with 14? *edit* And thanks Your Computer ^^ I'll take a look at that! =3 *edit 2* I tried the script, replaced the 9 wit...
SiderealStop Development Support 30 16,373 06-25-2012, 05:51 PM
    Thread: Looping? (Still need help)
Post: RE: Looping? (Still need help)

Haha thanks for all the help! I'll take a look at that. Also tried what you said, still not working ;A;
SiderealStop Development Support 30 16,373 06-24-2012, 10:00 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

Thanks so much for your help though! =D I'll keep looking at it- Anyone else have any idea? =3
SiderealStop Development Support 30 16,373 06-24-2012, 09:07 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

Mm I had no problem with hiding. I'd hide until it was almost all the way around then go find it and it was still there. It was only at the end of the path that it would go away. Anyway, tested it. S...
SiderealStop Development Support 30 16,373 06-24-2012, 09:02 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

Oh it will? I've tested multiple times, different things and such. Usually it disappears at the end of the path...I just checked settings and such, there's nowhere where I can set anything to not disa...
SiderealStop Development Support 30 16,373 06-24-2012, 08:52 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

Mm I copied that one directly from the wiki, the example conveniently had the grunt as the enemy patrolling. I was just looking at it too, seeing the difference between the entity callback on the list...
SiderealStop Development Support 30 16,373 06-24-2012, 08:33 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

servant_grunt_1 is the name of the entity, the grunt. That entire script used to work until I added the loop.. ;A; So I'm not entirely sure what you mean.. ><
SiderealStop Development Support 30 16,373 06-24-2012, 08:23 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

@-@ WOW Kay. That...was a horrible fail on my part... *facepalms* As much of a fail as that was, I fixed, saved and tried again but am still getting the error.
SiderealStop Development Support 30 16,373 06-24-2012, 08:15 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

Kay added it, changed it to false and everything. Still getting the error though when I walk into the room. This is what I have in the script: void OnStart() { AddEntityCollideCallback("Player", ...
SiderealStop Development Support 30 16,373 06-24-2012, 08:06 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

Hmm I think I know how to do up to calling the function- Added the script area. To add the callback would it be 'AddEntityCollideCallback("ScriptArea_1", "servant_grunt_1 ", "ActivateTimer", true, 1)...
SiderealStop Development Support 30 16,373 06-24-2012, 07:42 PM
    Thread: Music
Post: RE: Music

There's a lot of great free songs on here: http://live.freeplaymusic.com/ Just don't forget to give the artists credit if you use their stuff~ =3
SiderealStop Development Support 1 1,678 06-24-2012, 07:23 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

Ah...how would you do a collide callback for a timer? O-o
SiderealStop Development Support 30 16,373 06-24-2012, 07:22 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

Alright, I think I understand. I'm playing around with it in my script at the moment. Not sure how to work it still though D= I have this: void OnStart() { AddEntityCollideCallback("Player", "Pla...
SiderealStop Development Support 30 16,373 06-24-2012, 06:15 PM
    Thread: Looping? (Still need help)
Post: RE: Looping?

How...would I do that? XD I'm reasonably new to the scripting. =3
SiderealStop Development Support 30 16,373 06-24-2012, 03:37 PM
    Thread: Looping? (Still need help)
Post: Looping? (Still need help)

Okay, I understand how to get something to follow a path. I understand how to do it rather than just knowing what to copy&paste. But what I don't know how to do is loop it so that when it gets to...
SiderealStop Development Support 30 16,373 06-24-2012, 02:39 PM
    Thread: key not unlocking door
Post: RE: key not unlocking door

Quote:SetSwingDoorLocked neither locks nor unlocks level doors; it is used for swing doors. To elaborate...If you're using a level door, one that moves you from one map to another, it does not swing ...
SiderealStop Development Support 7 5,067 06-22-2012, 05:01 PM
    Thread: Creating a good custom story
Post: RE: Creating a good custom story

Ah yeah, I wasn't talking about the whole game being light or anything. Darkness is still important to the game. But don't forget that just because there's no dark place to make insanity go down doesn...
SiderealStop Development Articles 21 28,950 06-22-2012, 04:29 PM